From: Be'eri, Hadarom, Israel
How much of your VCO game play is reacting to scripted events (following "orders"), and how much is pursuing broader, unspecified, self-selected objectives in other far-flung places across the map?
Do you feel constricted? Are you sometimes tempted to disobey "orders", to ignore history, to go off and do your own thing? What would be the consequences of that?
As a learning tool, as an "interactive history book," VCO has great appeal.
But a free-wheeling, "what-if" game/simulation--to what extent does VCO play like that?
I'm not advocating one or the other. (In fact, I tend to like constricted, history-based game play.) Just curious.
Well you don't have to follow the Missions if you don't want to. They are a guideline to the campaign in general. I want to have a historic "Flavor" to my game so I follow the missions. Also some of the missions/Operations are month long endeavors so you can move around a large area searching for Viet Cong if you so desire. Like the 173rd Airborne is up in Pleiku for a month I will be actively patrolling for enemy forces along Highway 19 but like in real war there won't be an exciting battle everyday as your seeing alot of my operations are turning up zero Viet Cong but I like the general feel and atmosphere of the scenario's I don't know whats out there when I send a unit on a operation because the enemy is well concealed. So to answer your question I don't feel too constricted in the environment of VCO.
But when Territories are acquired in regions where there are differences in language, customs, and laws then great good fortune and much hard work are required to hold them.
-Machiavelli, Il Principe, Book III-