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RE: Weapons Data

 
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RE: Weapons Data - 3/27/2013 9:34:34 PM   
RockinHarry


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quote:

ORIGINAL: Arjuna

Remember this that the bigger the radius the more spread out the shell weight is. Try reducing the radius to 50m with that 10000 shell weight and see the difference.

Also bear this in mind, that the effect varies directly with the overlap between the units occupied area and the bombardment zone. Let's say that an arty unit has a BZ of 300 x 300m and the target unit an area of 300 x 200 but they overlap is only 100 x 100m, then you have only 1/6th of the unit's occupied area and 1/6th of its personnel, vehicles and guns in the BZ. Moreover, you only have 1/9th of the BZs shell weight impacting the target.


Thanks! That clears some things up for me as well.

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Post #: 31
RE: Weapons Data - 4/12/2013 2:04:07 PM   
dholedays

 

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quote:

ORIGINAL: Arjuna

Central Blue,

Re burst radius. By and large if we do not have specific data on a given weapons burst radius, we use the table within Dupey's "Numbers, Preictions and War". So if you have specific sources, feel free to use these.


Okay, I definitely have to get a hold of that book now :P

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Post #: 32
RE: Weapons Data - 4/18/2013 9:16:22 PM   
Perturabo


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Does calibre have any influence on damage done by shells?

By the way, I have noticed that direct-firing 1000 of "300kg" shells with burst radius of 35 and a 200 of "900kg" rockets with burst radius of 50 from range of a few hundreds of meters does miniscule damage against enemy infantry - with about 35 enemies killed during test.

Similar with indirect fire - firing 2000 "240kg" shells with burst radius of 35m against two infantry companies results in about 25kills or less (which happens pretty consistently during tests).

Was fire of even heaviest guns really that ineffective as a means of destroying infantry or is that a case of damage not scaling up well with heaviest guns (like 38cm, 240mms, etc.)?

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Post #: 33
RE: Weapons Data - 4/18/2013 11:19:17 PM   
jimcarravallah

 

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quote:

ORIGINAL: Perturabo

Does calibre have any influence on damage done by shells?

. . .



Calibre is the measure of the shell diameter.

The larger the diameter the more possible space to pack a damage capability into a shell, but the actual damage is more dependent on what the shell is designed to do.

Here's a discussion of how shell designs cause damage to their targets:

http://en.wikipedia.org/wiki/Shell_(projectile)

Keep in mind that some of the technologies discussed in the article (particularly guided weaponry and some forms of high velocity anti-tank rounds) did not exist in the era that Command Ops models with its currently released Estabs.

Hope this helps.

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Post #: 34
RE: Weapons Data - 4/18/2013 11:49:08 PM   
Perturabo


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quote:

ORIGINAL: jimcarravallah


quote:

ORIGINAL: Perturabo

Does calibre have any influence on damage done by shells?

. . .



Calibre is the measure of the shell diameter.

The larger the diameter the more possible space to pack a damage capability into a shell, but the actual damage is more dependent on what the shell is designed to do.

I meant in game.

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Post #: 35
RE: Weapons Data - 4/19/2013 1:32:19 AM   
jimcarravallah

 

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quote:

ORIGINAL: Perturabo

quote:

ORIGINAL: jimcarravallah


quote:

ORIGINAL: Perturabo

Does calibre have any influence on damage done by shells?

. . .



Calibre is the measure of the shell diameter.

The larger the diameter the more possible space to pack a damage capability into a shell, but the actual damage is more dependent on what the shell is designed to do.

I meant in game.


Well, since the game attempts to model the reality of battle, the answer would be "no."

You can review what I offered as background on that reality to find out why.

Hope this helps.


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Post #: 36
RE: Weapons Data - 10/23/2013 4:34:40 PM   
zwobot

 

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Does anyone else have the problem that the "Load" field is not accessible in the performance tab? It just won't fit on the screen and is not ready for input in the first place as far as I can tell.

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Post #: 37
RE: Weapons Data - 10/23/2013 7:18:07 PM   
jimcarravallah

 

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quote:

ORIGINAL: zwobot

Does anyone else have the problem that the "Load" field is not accessible in the performance tab? It just won't fit on the screen and is not ready for input in the first place as far as I can tell.


I can't speak to the specific technical issues for handling the graphical user interface (GUI), but know there have been issues (including what affects my desktop computer) with the display of data using windows fonts. The issue revolves around Microsoft's desire to seamlessly migrate Windows XP data displays when it decided to market its Win 7, and later Win 8 "enhancements."



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Post #: 38
RE: Weapons Data - 10/29/2013 1:35:20 AM   
Perturabo


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quote:

ORIGINAL: zwobot

Does anyone else have the problem that the "Load" field is not accessible in the performance tab? It just won't fit on the screen and is not ready for input in the first place as far as I can tell.

It happened in some previous patch and then was fixed by the newest patch.

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Post #: 39
RE: Weapons Data - 11/19/2013 5:13:41 PM   
nepejke

 

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anyone knows whats mean armaments tab in weapon data? If I edit weapon and add new weapon in this armaments tab, it will works?

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Post #: 40
RE: Weapons Data - 11/20/2013 12:31:22 PM   
jimcarravallah

 

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quote:

ORIGINAL: nepejke

anyone knows whats mean armaments tab in weapon data? If I edit weapon and add new weapon in this armaments tab, it will works?


Armaments are defined as secondary weapons installed as part of a combat system.

The Estab Editor manual (pg. 21 from the Estab manual linked to the welcome screen) says that the armaments tab under "Weapons" is less likely to be used than the tab under "Vehicles."



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Post #: 41
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