Uffz Feuerhake
Posts: 137
Joined: 7/19/2010 From: Germany / NRW Status: offline
|
PrinzHenrich, I try to explain in my "bad" school-English: 1.) We have a few original main files for all types of units: f.e. "InfantryLinePropertiesDlg.tga" and others for grenadiers, cavalry, artillery.... On this graphic file we can see on the right a free field - during the game we can read there the data about this individual unit And we can see a smaller golden frame with a uniform picture of this unit on the left. 2.) During using the editor we remarked a problem with the allocation of the new unit graphics: The editor is not able to use my old big unit files! The editor is only able to set a new small unit frame over the old existing small soldier frame , BUT (!!!)A) the editor isn't using the correct coordinates of "old" original unit frame OR (!!!) B) the position of the little golden unit frame isn't correct placed as a matrix error - Have a look on my example picture - 3.) So Jack decided himself to correct the B). He changed the position of the original little golden frame in this way, that the coordinates of the little basic original golden frame are identical to the coordinates of the new unit frame. So during the game we can only see the new unit frame, which is hiding the old original unit frame complete to 100%. 4.) My suggestion was to delete in every main file like "InfantryLinePropertiesDlg.tga" and all others the existing little unit frame, so that the main file is only in the "parchment paper" - version, that I have shown above on 10/10/2010. Resume: We will use for new unit portraits only a small frame like actually used for the new ulans. I will change all other stored unit portraits from the old big style to the new -only portrait frame - version.
Attachment (1)
< Message edited by Uffz Feuerhake -- 10/15/2010 1:50:30 PM >
|