I have often thought a series of small scenarios like this would be great for demonstrating the intricacies of the engine.
One mission might start by demonstrating how attached tanks can aid infantry in an assualt on a posn which resists indirect artillery fire. The second phase of the scenario might be against a feature which prevents this armd support, but demonstrates that the mobility of a small force of armd cars or armd infantry equipped only with mortars can have an impact uot of all proportion to its size.
The scenario might culminate in a set piece battle between two identical force, which has reached stalemate, and challenges the player to break into the enemys rear with a small force and disrupt his artillery, command and logistics and therefore allow the mainforce, now no longer impeded by orders delay, to attack successfully.
The hypothetical maps might start in a linear way, say 10's of Km long but only 2-3 wide, or bounded by impasssible terrain, so as limit the players options, until the finale when multiple routes are offered, only one of which is feasible given the force mix offered by the particular random reinforcement schedule.
PS. One thing i hate about most contour maps, like the one above, is that unless contour labels are placed frequently you can sometimes mistake a hill for a depression, unless there's a river or some other feature giving it context. If, in addition, a hillshade or coloured layer background is used like in AA/Command Ops the contours are given alot more immediate effect. I love the new feature in BFTB mapmaker letting you cut and past terrain shapes from one altitude layer to the next, otherwise i'd never get anywhere with a map!
< Message edited by Chief Rudiger -- 9/26/2010 4:01:31 PM >