Matrix Games Forums

To End All Wars: Mountain InfantryPandora: Eclipse of Nashira Announced! Deal of the Week: Command Ops goes half price!New Fronts are opening up for Commander: The Great WarCharacters of World War 1Sign of for the Pike and Shot Beta!More Games are Coming to Steam! Return to the Moon on October 31st! Commander: The Great War iPad Wallpapers Generals of the Great War
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fog of War

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Storm over the Pacific >> Fog of War Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fog of War - 9/15/2010 8:03:01 PM   
bo

 

Posts: 2644
Joined: 5/1/2009
Status: offline
I really am starting to hate to post on this forum, the reason being is that most of you that read the posts have nothing to say so I assume that everything is honkey dorey[old saying] with you people or you all play pbem and have no problems. Have a question about FOW, I use the 3 hex FOW and I should not be able to see Japanese fleets around the Pacific at least not all of the Pacific, I understand coast watchers and all that but I see a fleet in Wake Island waters and that should be a nono, unless a coast watcher is hiding up in the only palm tree on that god forsaken island. And I am also getting the feeling that Wastelands has washed their hands on this game and are moving on to bigger and better things if I am wrong please let me no!

Bo
Post #: 1
RE: Fog of War - 9/15/2010 10:04:42 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
Status: offline
FoW is not directly connected to the Sea Zones.

The naval activity informations are coming from a way more different sources. Subs, merchants, recon planes, radio, etc. Of course a lot of those information is false or not confirmed.
So even if you are seeing an enemy in a sea zone, you are not sure what exactly is there.

Of course I'm reading this forum and very often I can gather much more information and feedback, only by reading other forumees conversation than trough participating in it.

(in reply to bo)
Post #: 2
RE: Fog of War - 9/16/2010 5:00:00 PM   
bo

 

Posts: 2644
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: doomtrader

FoW is not directly connected to the Sea Zones.

The naval activity informations are coming from a way more different sources. Subs, merchants, recon planes, radio, etc. Of course a lot of those information is false or not confirmed.
So even if you are seeing an enemy in a sea zone, you are not sure what exactly is there.

Of course I'm reading this forum and very often I can gather much more information and feedback, only by reading other forumees conversation than trough participating in it.

Well I would appreciate it it if you participated more in the forums, you are IMHO very knowledgable and concerned with a goood game, you try to correct things and are pretty good at appeasment, but I doubt there are merchant ships reporting positions,[they would not last long and would not put themselves in that kind of danger] I have no recon planes anywhere but the USA because I lost Hawaii, none of my submarines are out of dock, so that does not hold water for me maybe someone else. Doomtrader think about this the very essence of a sudden attack by a powerful fleet that looms out of the mist[melodramatic right] I can see where the Jap carriers are all over the map and plan my moves based on where they are at. WRONG
Should not be that way, needs correction that is if Wastelands is even interested in this game anymore. Not being mean nasty or anything like that just want to see a good game get better. Not according to Bo but according to common sense.

Bo

(in reply to doomtrader)
Post #: 3
RE: Fog of War - 9/16/2010 6:50:22 PM   
schwaryfalke

 

Posts: 29
Joined: 6/21/2010
Status: offline
Bo,

I disagree regarding the naval FOW. It does imo give a reasonably realistic representation. There are sea zones where due to the scarcity of land it is of course less realistic.

This sort of information was gathered often by units not represented in the game (coast watchers,radio intercepts,convoy escorts etc)

regards

(in reply to bo)
Post #: 4
RE: Fog of War - 9/16/2010 7:50:42 PM   
bo

 

Posts: 2644
Joined: 5/1/2009
Status: offline
quote:

ORIGINAL: schwaryfalke

Bo,

I disagree regarding the naval FOW. It does imo give a reasonably realistic representation. There are sea zones where due to the scarcity of land it is of course less realistic.

This sort of information was gathered often by units not represented in the game (coast watchers,radio intercepts,convoy escorts etc)

regards

It looks like we are the only two posters on this forum what I was trying to get across is if we didnt know where every fleet was we would have to play a little more careful not to get ambushed, there are many instances in the Pacific war where there were great suprises for both sides. Pearl Harbor was the first, as you know the Japanese would have called it off if any sailing ship of any kind spotted them, second Midway had the Japs known there was American carriers in the vicinity they would have reacted differently and of course the terrible mistake in the Phillipine sea that could have destroyed part of the American invasion fleet attacking the Phillipines, none of these fleets were seen by each other, the way it is now I can move around with impunity because I know where the enemy fleets are, your point is well taken and correct just trying to add a little flair to this game.
Bo

< Message edited by bo -- 9/16/2010 9:32:59 PM >

(in reply to schwaryfalke)
Post #: 5
RE: Fog of War - 9/18/2010 3:41:17 AM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
I believe the manual covered this a little bit and it has been discussed beforehand but here she is:

30% base chance to spot a naval unit at sea. Then add another percentage on top of that foe each type of ship.

For Example a carrier is 50%, 50 +30 = 80% chance to spot. Now add the Comanders chance.

I agree it is too easy to spot.

The Rising Sun has reduced this alot. It's like a chess game where your always guessing where opponent is going to move, except Alot of time you can not see or find the units in the sea zones..

(in reply to bo)
Post #: 6
RE: Fog of War - 9/18/2010 4:40:23 AM   
bo

 

Posts: 2644
Joined: 5/1/2009
Status: offline

quote:

ORIGINAL: Razz

I believe the manual covered this a little bit and it has been discussed beforehand but here she is:

30% base chance to spot a naval unit at sea. Then add another percentage on top of that foe each type of ship.

For Example a carrier is 50%, 50 +30 = 80% chance to spot. Now add the Comanders chance.

I agree it is too easy to spot.

The Rising Sun has reduced this alot. It's like a chess game where your always guessing where opponent is going to move, except Alot of time you can not see or find the units in the sea zones..

Thank you Razz, it makes sense to do it that way, but early on in the vanilla game[dont have Rising Sun yet,] I was careless moving my carriers and out of nowhere I got hit with most of the Japanese fleet including 18 carriers, do I need to talk about the slaughter, whew! Thank god for the famous delete button Turned of off the game and started over looking forward for your mod any idea when?

Bo

(in reply to Razz)
Post #: 7
RE: Fog of War - 9/18/2010 6:15:33 PM   
Razz


Posts: 2522
Joined: 10/21/2007
From: CaLiForNia
Status: offline
Battleships are 20+30 = 50%
Cruisers are 25+30 = 55%
Submarines 25+50 = 55%

Plus commanders

(in reply to bo)
Post #: 8
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Storm over the Pacific >> Fog of War Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.070