Ghstbear
Posts: 97
Joined: 11/16/2008 Status: offline
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This was a good discussion to start! I have found that pound for pound lighter titans are more effective. When I bunch together a mix of recons to equal the weight of an assault the recons always win. All the extra gear on heavier titans don't increase the number of weapons you can carry beyond a certain point. And even a recon takes a while to disassemble. If they are in the same hex, then they are a walking time bomb. However, you go through more pilots that way. I too find that I put my more skilled pilots in the bigger titans. That's the best way to get his skill behind more weapons. Also it helps to protect them better. Since I have mostly stayed to campaigns, I don't have problems with the money end of getting bigger titans. Both my friend and I like to keep each other off guard though, so we create missions where lighter titans give you some advantage. For instance, getting to a certain area before "the bad calvary" arrives to keep it from happening. Also, when you are hopelessly outmatched by a percentage of your weight, it helps to have lighter titans rather than heavier. In my Coup campaign there is a mission where you must sneak around, if you are discovered the mission becomes much harder. The recon in this case really does what his name implies. He is scouting around to gather information, or do some sort of raid. He has a much better chance of completing the mission. With our game that we use to run a campaign between two forces (I posted an Excel a while back on this) I made it so that the lighter titans can cover more ground than the heavier ones. Recons travel at 5 times the speed of assaults. (I know this doesn't fit the actual speeds, but it does balance things very well. Let's say the bigger titans need more down time.) This means that the recons can engage in hit and run battles, go back to base and repair, then return and do it again while the assault titans are still on their way to assault the base. This has the effect of wearing the assault titans down. It has gotten to the point that we have backed down from having the larger titans except for defending the base. Our light titans are able to go pick up stray pilots that have ejected and bring them back to base so that they can get back into a titan. (My apologies to anyone who thinks this isn't scientifically possible.) Finally, when the recons are scouting they have a much better chance of spotting enemies than assaults. This helps to make it a little better when they are finally cornered and clobbered. Therefore we use mostly mediums and some heavies in these campaigns. (All of this paragraph only applies to the Excel sheet I was referring to above.)
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