jackx
Posts: 352
Joined: 7/8/2009 From: Germany Status: offline
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The entire formula for shooting strenght of a unit should be in the manual, but the number of men in the unit is one of the factors. Based on that shooting strength formula, the unit then scores a number of hits, both the likelyhood of which, and the amount of casualties each produces, you can adjust. If you change the scale, particularly when reducing the time/turn you'll have to tweak those settings accordingly. Overall, the system is rather abstract, and doesn't scale down too well - certainly not to the level of where one combat phase represents just one combat action like a single volley.
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