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Does the number of shooters affect the casualties caused?

 
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All Forums >> [Current Games From Matrix.] >> [Age of Muskets] >> Horse and Musket: Volume I, Frederick the Great >> Does the number of shooters affect the casualties caused? Page: [1]
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Does the number of shooters affect the casualties caused? - 9/11/2010 12:43:47 PM   
Krautman

 

Posts: 7
Joined: 1/4/2010
From: Wonderland
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Hi all,

I enjoy the game so far and am very fond of the editor. Also, the mods available in this forum are really useful, as is the link to the great Kronoskaf site. Can't wait for part II of this game. Anyhow, I recently played a self-built battle (1.12 patch not yet installed) and had an Austrian regiment (19 soldiers left) wipe out 41 men in a single salvo. I had always been under the impression that the number of casualties is not linked to the number of shooters, but that result astonished me, it's certainly counterintuitive. So am I right in assuming the strength of the regiment is irrelevant for the casualties its salvoes cause?

Greetings
Krautman
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RE: Does the number of shooters affect the casualties c... - 9/11/2010 2:17:55 PM   
PrinzHenrich

 

Posts: 815
Joined: 3/17/2008
From: Poland
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This fight was really furious ;)
Note that the editor make you avaible to decide not only to strenght of a unit but also a number of casualties per hit. Standard is 12-16 but you can change it to 1-10 so single salve take max. 10 person (of course if others modifiers are on normal stand)


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RE: Does the number of shooters affect the casualties c... - 9/13/2010 4:21:46 PM   
jackx

 

Posts: 353
Joined: 7/8/2009
From: Germany
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The entire formula for shooting strenght of a unit should be in the manual, but the number of men in the unit is one of the factors.
Based on that shooting strength formula, the unit then scores a number of hits, both the likelyhood of which, and the amount of casualties each produces, you can adjust.

If you change the scale, particularly when reducing the time/turn you'll have to tweak those settings accordingly.
Overall, the system is rather abstract, and doesn't scale down too well - certainly not to the level of where one combat phase represents just one combat action like a single volley.


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