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Musings on the AI

 
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Musings on the AI - 9/9/2010 2:45:52 AM   
Juggalo

 

Posts: 1155
Joined: 4/27/2005
From: Los Osos, CA
Status: offline
The following observances taken from Case Yellow scenario, Normal Speed AI with no variants....I was Germans.

First, the good...

  • The AI makes pretty good use of rivers and favorable terrain for defense.
  • Very adept at destroying bridges.


Now, the bad...

  • The AI launched attacks against my units all of TWO times during the entire scenario, and I believe one of those times the AI's unit blindly ran into my German unit hidden in a town.
  • The AI did not launch a single airstrike against my units....not once! And speaking of air units, if one of my ground units approached an enemy air unit, there was no attempt from the AI to move the endangered air units during the next turn. Result: Easy over-run.
  • The AI averaged 2-3 artillery attacks per turn...a miniscule amount compared to my relentless German barrage.
  • Often witnessed 4+ stacks of units....which are easily decimated by air and arty fire.


I'm in no way intentionally slamming this game...I think it's freaking brilliant!
But the AI does need some work....

Chad
Post #: 1
RE: Musings on the AI - 9/9/2010 11:56:59 AM   
Vic


Posts: 3655
Joined: 5/17/2004
Status: offline

quote:

ORIGINAL: Juggalo

The following observances taken from Case Yellow scenario, Normal Speed AI with no variants....I was Germans.

First, the good...

  • The AI makes pretty good use of rivers and favorable terrain for defense.
  • Very adept at destroying bridges.


Now, the bad...

  • The AI launched attacks against my units all of TWO times during the entire scenario, and I believe one of those times the AI's unit blindly ran into my German unit hidden in a town.
  • The AI did not launch a single airstrike against my units....not once! And speaking of air units, if one of my ground units approached an enemy air unit, there was no attempt from the AI to move the endangered air units during the next turn. Result: Easy over-run.
  • The AI averaged 2-3 artillery attacks per turn...a miniscule amount compared to my relentless German barrage.
  • Often witnessed 4+ stacks of units....which are easily decimated by air and arty fire.


I'm in no way intentionally slamming this game...I think it's freaking brilliant!
But the AI does need some work....

Chad
quote:

The AI launched attacks against my units all of TWO times during the entire scenario, and I believe one of those times the AI's unit blindly ran into my German unit hidden in a town.
The AI did not launch a single airstrike against my units....not once! And speaking of air units, if one of my ground units approached an enemy air unit, there was no attempt from the AI to move the endangered air units during the next turn. Result: Easy over-run.
The AI averaged 2-3 artillery attacks per turn...a miniscule amount compared to my relentless German barrage.
Often witnessed 4+ stacks of units....which are easily decimated by air and arty fire.


Thanks for the feedback. Its appreciated. Will see what I can do. But that might take some time.

_____________________________

Victor Reijkersz Designs
www.vrdesigns.nl

(in reply to Juggalo)
Post #: 2
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