phoenix
Posts: 974
Joined: 9/28/2010 Status: offline
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Says 1216 allied dead, 253 axis. I didn't notice that effecting things (but remember, this battle took about fifteen minutes to run through because it was full speed all the way, on the assumption I just wanted to see what sending a regiment round the back of Muntz would do, not expecting success at all). But they're all so tired at the end that it feels very difficult to get them to do anything. They're very sluggish by day 2 even. One of the most frustrating things is, I find, where you give orders and they just sit around not moving (even though the info tab shows them as 'moving') - for hours and hours, I mean, not just the orders delay delay. I hadn't ever thought of this as a game problem, but something presumably that added realism, a function of them being exhausted. It made a big difference to issue commands to the battallion level, I've found. Much better response, though it leaves regimental HQs sitting around wiht not much to do (though sometime they might have some arty attached). Also, I did use the fusiliers to do some probing around the northern sector and Monshau, and did try to block supply roads with a few units, as you suggested. When I ran this battle again, with the same general tactics (send a regiment round the back of Muntz), at normal speed, taking much more care, BUT, giving all the orders to the Regimental level mainly, and not bothering using the fusiliers to faint or placing units in blocking positions, then I only got a draw again. Commanding the regiment to go up north through the woods round the back of MUntz (as opposed to the battallion, as I had previously), led to it being stuck in the woods, exhausted, for over half a day!! So maybe all these fine tuning things really do make a difference, which would be another great tribute to how well this game works. Of course, next time round the AI might just have done something completely diff. Which is another great things about the game - no scripting. It's a totally engrossing game, once you get the hang of what it's about. I think it's simply unbelievable that there is nothing else like it, that nearly all the development in the area of games has been put into graphics and the AI side - which is the heart of everything great about this game - has been left untouched, largely. You know of any other game where the AI is so developed? I have enjoyed playing Combat Mission, for example (in all its iterations), but it doesn't have the same complexity of problem solving interest that BFTB has. After a while I get really bored clicking those little sprites around, partly because they never do anything of their own accord, so it feels like it's only half the game it could be if it had a proper command structure built into the AI. Just my view.
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