Curtis Lemay
Posts: 5717
Joined: 9/17/2004 From: Houston, TX Status: offline
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quote:
ORIGINAL: Telumar Ralph, just a minor glitch, but in the case you missed it: the engine still can't recognize special characters like the german 'Umlaute'. Scenarios that use them load and display them correctly, but you still can't properly enter these letters in the unit- and placename dialogue. I'm sure it's the same with the french and spanish special characters. In the Menues/Translation it works all fine, but not in the Place- and Unit name dialogue. I know, i can export the sce/oob to xml, enter the correct letters and re-import into the editor, but it would be nice if one wouldn't need this workaround. I.e. here's waht a ü looks like in the unit name of a Füsilier Bn:
I sure I've seen umlauts displayed with some Windows fonts. Maybe you can try a different one, like Times Roman. Regardless, as I said in the What's New, they won't display the SS Runes, so you should use bitmapped fonts for the unit info stuff. Windows fonts are only needed for map stuff (placenames, supply, objective values, etc.)
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