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PGN vs BMP Unit Counters

 
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PGN vs BMP Unit Counters - 8/23/2010 8:54:37 PM   
shortty

 

Posts: 19
Joined: 10/4/2008
Status: offline
I've just started using the new beta and am wondering about the new .PGN format for unit counters. I frequently use my own set of BMP files that are recolored to something I like. Should I recolor the .PGN's or should I just keep using my old bitmaps? What advantages are there to .PGN verses .BMP?

Thanks.
Post #: 1
RE: PGN vs BMP Unit Counters - 8/24/2010 3:35:37 AM   
ralphtrick

 

Posts: 4948
Joined: 7/27/2003
From: Colorado Springs
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quote:

ORIGINAL: shortty

I've just started using the new beta and am wondering about the new .PGN format for unit counters. I frequently use my own set of BMP files that are recolored to something I like. Should I recolor the .PGN's or should I just keep using my old bitmaps? What advantages are there to .PGN verses .BMP?

Thanks.

PNGs are compressed, so they should take up less space but look just as good. That's the biggest difference. Since they support per pixel transparency, you might be able to do some neat things with a shadow effect if you wanted really tall counters. I'm not enough of an artist to know if that would be useful in other places with the counters or not.


_____________________________

Ralph Trickey
TOAW III Programmer
Blog: http://operationalwarfare.com
---
My comments are my own, and do not represent the views of any other person or entity. Nothing that I say should be construed in any way as a promise of anything.

(in reply to shortty)
Post #: 2
RE: PGN vs BMP Unit Counters - 8/24/2010 4:52:26 AM   
shortty

 

Posts: 19
Joined: 10/4/2008
Status: offline
Thanks Ralph,

That's about what I figured.

BTW: Great job on the new release! I'm a software guy and can appreciate just how much effort you've put in and just how hard it is to get that much free time.

(in reply to ralphtrick)
Post #: 3
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