Matrix Games Forums

Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Operational Damage

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Operational Damage Page: [1]
Login
Message << Older Topic   Newer Topic >>
Operational Damage - 8/23/2010 4:27:28 PM   
Emile

 

Posts: 6
Joined: 4/4/2008
From: Centre, France
Status: offline
Hi,
First, sorry for my poor english, but I'm a frenchman...!!

Like in WITP (1st edition), the chance of operational damage for ships is 1/90 for Cruise Speed and 5/90 for Full Speed ?
In Cold Zone in winter, the chance is 2/90 for Cruise Speed et 10/90 for Full Speed ?
Again like WITP (1st edition), when a ship take a Critical Hit, the chance of total destruction is 4 % ?


Thank you !!
Post #: 1
RE: Operational Damage - 8/23/2010 8:17:19 PM   
topeverest

 

Posts: 2427
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
Not published, so dont know for sure

Operational damage is almost certainly different, because the entire damage and repair system is revamped. The chance of critical hit does not neccisarily mean a ship automatically sinks. Could be extra damage too. There is extra operational damage for cold weather ship actions.

Sorry cant be more helpful.

_____________________________

Andy M

(in reply to Emile)
Post #: 2
RE: Operational Damage - 8/23/2010 9:19:27 PM   
hjalmar99


Posts: 236
Joined: 8/2/2005
From: Alberta
Status: offline
quote:

First, sorry for my poor english, but I'm a frenchman...!


It has never prevented English-speakers from speaking their language poorly. Why do you think you deserve an excuse?

[Your command of Enlish is just fine. ]

I'm just sorry that I do not have the answer to your actual question.


(in reply to topeverest)
Post #: 3
RE: Operational Damage - 8/23/2010 9:38:26 PM   
topeverest

 

Posts: 2427
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
Did my poor grammer prevent you from understanding my answer? Please advise.

_____________________________

Andy M

(in reply to hjalmar99)
Post #: 4
RE: Operational Damage - 8/24/2010 4:41:35 PM   
Emile

 

Posts: 6
Joined: 4/4/2008
From: Centre, France
Status: offline
Thanks for your replies ! But, I assure you, I speak very bad english ; luckily, I read it better, otherwise I could not play to WITP:AE !!

Then, just a clarification :

The manual says that the damages were operating five times more likely to occur at full speed to cruise speed ; the manual also says that Cold Zone in winter, the damage twice as likely to occur at normal rate.
So, logically, in a Cold Zone in winter, the likelihood of damage should be as follows : two times at normal speed and ten times at full speed. Do you think this is correct ?

Thank you in advance

Emile

(in reply to topeverest)
Post #: 5
RE: Operational Damage - 8/24/2010 7:41:55 PM   
Don Bowen


Posts: 8153
Joined: 7/13/2000
From: Georgetown, Texas, USA
Status: offline

The calculations are completely different in AE.

Ships moving in a cold zone are still twice as likely to be damaged. The speed setting (cruise, mission, full) is restructured to increase the chances of damage at full speed and decrease them at cruise speed. Mission speed is somewhere in between.

In addition, AE has implemented an adjustor based on type of ship. A battleship at sea is less likely to be damaged than a PT, for instance.

I do not recall is these calculations are in the manual. If not, I do not fell that I can detail them here.


(in reply to Emile)
Post #: 6
RE: Operational Damage - 8/25/2010 10:37:21 AM   
Emile

 

Posts: 6
Joined: 4/4/2008
From: Centre, France
Status: offline
Thanks for the reply

I see that the system is more complicated than I imagined and I had not seen the nuance introduced by the Mission speed or by categories of ships.

I will confirm, these parameters are not detailed in the manual.

These are of course details that do not prevent play ; I am just trying to write an handbook, first for me to understand the mechanics of the game... Hence my questions...

"I do not fell that I can detail them here" : is it a secret ?

(in reply to Don Bowen)
Post #: 7
RE: Operational Damage - 8/25/2010 12:57:49 PM   
Sardaukar


Posts: 6058
Joined: 11/28/2001
From: Finland/now in Israel
Status: offline

quote:

ORIGINAL: Emile

Thanks for the reply

I see that the system is more complicated than I imagined and I had not seen the nuance introduced by the Mission speed or by categories of ships.

I will confirm, these parameters are not detailed in the manual.

These are of course details that do not prevent play ; I am just trying to write an handbook, first for me to understand the mechanics of the game... Hence my questions...

"I do not fell that I can detail them here" : is it a secret ?


It is Matrix/developer policy, that developers will not disclose formulas used in game. That is probably the reason.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to Emile)
Post #: 8
RE: Operational Damage - 8/25/2010 1:04:37 PM   
AW1Steve


Posts: 12997
Joined: 3/10/2007
From: ME-FL-DC-GM-WA-NE-IL ?
Status: offline
Double top secret. The only way to gain the secret (and the secret handshake and magic decoder ring) is to buy Don several bottles of extremely expensive single malt scotch. And then no promises!

_____________________________

"Geezerhood is a state of mind, attained by being largely out of yours". AW1Steve

"Quit whining and play the game. Or go home". My 7th grade baseball coach. It applies well to WITP AE players.

(in reply to Sardaukar)
Post #: 9
RE: Operational Damage - 8/25/2010 3:11:55 PM   
Emile

 

Posts: 6
Joined: 4/4/2008
From: Centre, France
Status: offline
It is therefore a secret...
We, the poor players in shorts, we will never wear out exactly why our ships when they move ! It's not very serious, the key is to know that it depends on the speed and class of vessels

As for the whiskey, I do not Scottish but next door to me, I know a French producer of whiskey, very good addition, so ... maybe !!!

Thanks !!

(in reply to AW1Steve)
Post #: 10
RE: Operational Damage - 8/25/2010 6:23:16 PM   
AW1Steve


Posts: 12997
Joined: 3/10/2007
From: ME-FL-DC-GM-WA-NE-IL ?
Status: offline
When offering a bribe , if you can't pay "the standard", you should be very carefully of substitution of a product of unknown value. While I'm sure French whiskey is very fine, it's not really known outside of France. May I suggest a couple of bottles of your VERY well known , in fact one could say RENOWN Cognac?

_____________________________

"Geezerhood is a state of mind, attained by being largely out of yours". AW1Steve

"Quit whining and play the game. Or go home". My 7th grade baseball coach. It applies well to WITP AE players.

(in reply to Emile)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Operational Damage Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.092