From: San Francisco, CA - USA
Point 4) can't be as you say. Labor is increased by factories and it's in HEAVY excess right here with all sliders of individual provinces being on ZERO. So it has to be like the manual says, that this slider is used to affect unit production speed, just like the development slider affects facility construction speed. However, I did not notice any change in the speed while tampering with this slider. It is POSSIBLE that the speed of unit production is only affected IF you tamper with the slider BEFORE starting the production, however, in order to see that you need to complete a unit before starting the same unit type again (after moving the labor slider) because if you try with a unit already being produced, if this is like in FoF, the speed will be slower because it takes into account multiple unit production. I haven't seen really but if it doesn't work like I say it means this slider is bugged and there's no other possibility (just to make sure, I clicked the update button on the autolauncher and it says im on the last version which is 1.0.9).
5) You can only board your ships if your ships are AT A PORT. Now if Malta is Austrian and my army is there in Malta, there's no way I can enter that port, hence, the Army is jammed there. Same problem as in FoF. If you capture NO and intend to jump back on the ships, you need the ships to enter NO and then you can do it but if the ship is at the mississipi mouth, your container can't board it (you can only UNLOAD but not LOAD that's what I mean). Of course, If Malta is not mine I can't enter the port to load the container back, and thus, I can't stop violating the austrian territory (regardless of the diplomatic option).
9) Not talking about the color coded emoticon faces but the color code of the NUMBERS just next to the emoticons. It appears these numbers show the remaining turns of enforced peace with a major power, however if you hover the mouse on some major power you are at war with, these numbers should represent victory points in the current war. What is unclear is why these numbers are yellow-red-blue. I say yellow means enforced peace turns, red = victory points (unclear whether winning or losing points) blue I only noticed in the treaty screen and I have NO idea of what it means.
As of the AI I am a bit puzzled about its behavior in general. The FoF AI is rather stupid and falls easily with gamey tactics. It appears to me this one is a bit better and, considering this is 10 times more complex than FoF I'd say it's MUCH better. However, I was literally free to conquer the whole Africa and the entire Italy (which brought me up in glory) before Austria intervened (before ANYONE AT ALL intervened to stop me) and this is VERY bad. The first game, I was unprepared... but at the second one, by the time I arrived to Venice, I had much more land firepower and when Austria came in, I obliterated it, which means even more "easy" Glory points.
Yes, essentially it's at the strategic level that the AI needs to be beefed up. I am sure when I get more experience I'll find a ton of ways to beat the AI with gamey tactics. A hint on how poorly the AI is offensively was given in my last match where Russia was unable to conquer Poland, Austria took the entire Eastern Europe but since it didn't stop me, I got the entire Africa, entire Italy (islands included and excluding my allied France's Corsica) and even Switzerland. When UK declared war on me I was almost in Denmark and I repeat, totally unstopped. That's bad... I suppose after the release of FoFGB a patch could be released to correct this deficiency, though I am really skeptical on the results. This game is TOO complex for any AI around and if Eric can fix it, he should work at NASA not at WCS. ;)