Matrix Games Forums

Command gets huge update!Order of Battle: Pacific Featured on Weekly Streaming SessionA new fight for Battle Academy!Buzz Aldrin's Space Program Manager is out for Mac!The definitive wargame of the Western Front is out now! War in the West gets teaser trailer and Twitch Stream!New Preview AAR for War in the West!War in the West Manual previewThe fight for Armageddon begins! The Matrix Holiday sales are starting today!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Fire damage to bases.....

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Fire damage to bases..... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Fire damage to bases..... - 8/18/2010 1:17:39 PM   
HansBolter


Posts: 3792
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline
About a week ago in game time I sent in a surface combat TF to bombard Moulmien.

The damage to the base included 16 Fire Damage. It was the first time I have ever seen fire damage done to anything but a ship.

I perused the manual this morning and found nothing in the Bases section describing fire damage ( I could have missed it).

Moulmien still has 2 Fire damage a week later.

Can anyone tell me, or point me toward the answer, as to what impact this has in game terms. What does fire damage do to a base?






Attachment (1)

_____________________________

Hans

Post #: 1
RE: Fire damage to bases..... - 8/18/2010 1:30:31 PM   
ckammp

 

Posts: 799
Joined: 5/30/2009
From: Rear Area training facility
Status: offline
Fire damage is mentioned on page 152 of the manual.

Fires are usually caused by air units as a result of city attack missions; the fires will usually cause damage to manpower and other industry in the base.

(in reply to HansBolter)
Post #: 2
RE: Fire damage to bases..... - 8/18/2010 1:31:46 PM   
bjmorgan


Posts: 2942
Joined: 8/12/2007
From: Mosquito Bite, Texas
Status: offline

quote:

ORIGINAL: HansBolter

What does fire damage do to a base?


It burns stuff.





Seriously though, I never have seen it either that I can recall, so I don't know.

(in reply to HansBolter)
Post #: 3
RE: Fire damage to bases..... - 8/18/2010 3:02:36 PM   
michaelm


Posts: 9464
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
There is a possibility when bombarding bases that shots may miss the target and hit the City portion of the base. This was done to offset the tendency for base bombardments (where LCUs were not targeted) to hit the Port (and the ships therein) esp where there were a number of them.

When the City is targeted, there could be some damage done to a random slot (industry) at the base. The more devices in the base itself, the higher the chance of something being hit.

If you were seeing FIRES, then this most likely meant that Manpower device at the base was hit - IIRC this is where FIRES damage comes from.


_____________________________

Michael

(in reply to bjmorgan)
Post #: 4
RE: Fire damage to bases..... - 8/18/2010 3:18:38 PM   
HansBolter


Posts: 3792
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline

quote:

ORIGINAL: ckammp

Fire damage is mentioned on page 152 of the manual.




Go figure, it's under Air Units and NOT Bases..........why would anyone go looking for a description of fire damage done to a base by a surface combat task force under Air Units?

_____________________________

Hans


(in reply to ckammp)
Post #: 5
RE: Fire damage to bases..... - 8/18/2010 3:26:13 PM   
michaelm


Posts: 9464
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
Damage by a device is handled through one massive function.
How said device is delivered is less important unless that delivery mechanism acts a force multiplier or divisor of some sort.


_____________________________

Michael

(in reply to HansBolter)
Post #: 6
RE: Fire damage to bases..... - 8/18/2010 7:09:51 PM   
topeverest

 

Posts: 2427
Joined: 10/17/2007
From: Houston, TX - USA
Status: offline
Has to be a pretty successful and generally speaking large attack to cause fires.

_____________________________

Andy M

(in reply to michaelm)
Post #: 7
RE: Fire damage to bases..... - 8/18/2010 9:12:14 PM   
Mistmatz

 

Posts: 1396
Joined: 10/16/2005
Status: offline

quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: ckammp

Fire damage is mentioned on page 152 of the manual.




Go figure, it's under Air Units and NOT Bases..........why would anyone go looking for a description of fire damage done to a base by a surface combat task force under Air Units?



That's why I like to have a manual in searchable PDF format.

_____________________________

If you gained knowledge through the forum, why not putting it into the AE wiki?

http://witp-ae.wikia.com/wiki/War_in_the_Pacific:_Admiral%27s_Edition_Wiki


(in reply to HansBolter)
Post #: 8
RE: Fire damage to bases..... - 8/19/2010 1:25:03 PM   
HansBolter


Posts: 3792
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline

quote:

ORIGINAL: michaelm

Damage by a device is handled through one massive function.
How said device is delivered is less important unless that delivery mechanism acts a force multiplier or divisor of some sort.




I'm not really sure what is meant by this, but what is important to a person who isn't intimate with the code is where answers can be found.

Since fire damage can be dealt to a base by either air bombardment OR ship bombardment, the correct place to define it in the manual would have been to include it in a comprehensive list of damage types under the description of BASES with references to the sections describing the capabilities of Naval and Air units.

That fire damage was soley described in the Air Units section completely overlooked the fact that it can also be dealt by ship bombardment. The descriptions of damage types a base can sustain in the Bases section fails to mention fire damage.

This is an example of the exasperation I often experience when looking for answers in the manual. I hope this helps you to understand why I am critical of the manual's shortcomings.

_____________________________

Hans


(in reply to michaelm)
Post #: 9
RE: Fire damage to bases..... - 8/19/2010 6:17:48 PM   
Bullwinkle58


Posts: 8790
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: HansBolter


quote:

ORIGINAL: michaelm

Damage by a device is handled through one massive function.
How said device is delivered is less important unless that delivery mechanism acts a force multiplier or divisor of some sort.




I'm not really sure what is meant by this, but what is important to a person who isn't intimate with the code is where answers can be found.

Since fire damage can be dealt to a base by either air bombardment OR ship bombardment, the correct place to define it in the manual would have been to include it in a comprehensive list of damage types under the description of BASES with references to the sections describing the capabilities of Naval and Air units.

That fire damage was soley described in the Air Units section completely overlooked the fact that it can also be dealt by ship bombardment. The descriptions of damage types a base can sustain in the Bases section fails to mention fire damage.

This is an example of the exasperation I often experience when looking for answers in the manual. I hope this helps you to understand why I am critical of the manual's shortcomings.


I think your "exasperation" with the manual, which isn't seemingly shared by others who use the PDF or Index, is clear. It's in every one of your posts.

But, if you want to be assured of a lack of exasperation to the Nth degree, shouldn't all DEVICES that can CAUSE Fire damage be detailed seperately in the manual? You know, ships and planes (and flamethrowers for all I know.) And then every type of air or naval or land UNIT (model, mark number, upgraded ship, etc.)? And then every year/era in which this can take place? And every nation which possesses those UNITS? And every environmental factor (weather, moonlight, DL, etc)? Ad infinitum, ad nauseum?

The manual is fine. The reason Fire is in the Air section is that 99.76345% of the time Fire damage comes from strategic bombing attacks, usually against Manpower. You can even produce firestorms, although I've never succeeded. The only time you get Fire damage from bombarment is in the highly limited case described to you up-thread. To insert this in a Base section might give the unwary player the impression that Fire is a common result of naval bombardment. And it isn't. (But doing so would produce howls in the forum from fan-boys of each stripe thinking they'd been robbed of their Fires.)

Manual-writing is an art. Trade-offs, not the least of which is cost in labor hours as well as shipping weight and dimensions, must be made.

I'm interested though. If the AE manual is so bad that it causes you pain, can you direct me to one (1) PC game manual for a game close to AE in complexity that fully does the job in your opinion? Just one.

_____________________________

The Moose

(in reply to HansBolter)
Post #: 10
RE: Fire damage to bases..... - 8/19/2010 7:32:06 PM   
Rainer

 

Posts: 1195
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
No need to start a discussion on opinions about the manual, I think.
Hans has expressed his dissatisfaction with the manual in a most civilized way, trying - I believe - to contribute to improvements. Which, I think, is what this forum among other things has been provided for.

PS: Nearly forgot, I do share Hans' reservations about the usefulness of the PDF docs while at the same time being aware of the difficulty of the task to provide an easy acces to all the features of such a huge and complex software.

< Message edited by Rainer -- 8/19/2010 7:34:48 PM >


_____________________________

WitP/AE
1.7.11.23x10 beta
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW
1.00

(in reply to Bullwinkle58)
Post #: 11
RE: Fire damage to bases..... - 8/19/2010 7:43:40 PM   
Bullwinkle58


Posts: 8790
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: Rainer

No need to start a discussion on opinions about the manual, I think.

I'm not discussing. I'm making flat statements. I thought that was clear.

Hans has expressed his dissatisfaction with the manual in a most civilized way, trying - I believe - to contribute to improvements. Which, I think, is what this forum among other things has been provided for.

Yes, he does so IN EVERY SINGLE POST.

That said, the manual is not the forum. Ask all you want in the forum. Debate, discuss, complain, whatever. The manual is a done artifact. It sits on my desk beside me. It isn't going to be re-written. Yet his obsession with it borders on OCD.

Besides that, I will, as a sometime author myself and reader of game manuals lo, these many decades, continue to defend whomever wrote and/or edited the AE manual. It is a wonderful adjunct to a wonderful game. New readers of the forum should not be told over and over that it is lacking in major ways. That is simply not true.



_____________________________

The Moose

(in reply to Rainer)
Post #: 12
RE: Fire damage to bases..... - 8/19/2010 7:47:35 PM   
Rainer

 

Posts: 1195
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
Calm down, please.
No need to get excited. Really.

_____________________________

WitP/AE
1.7.11.23x10 beta
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW
1.00

(in reply to Bullwinkle58)
Post #: 13
RE: Fire damage to bases..... - 8/19/2010 7:57:33 PM   
Bullwinkle58


Posts: 8790
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: Rainer

Calm down, please.
No need to get excited. Really.


Deleted.

< Message edited by Bullwinkle58 -- 8/19/2010 7:58:33 PM >


_____________________________

The Moose

(in reply to Rainer)
Post #: 14
RE: Fire damage to bases..... - 8/19/2010 11:25:08 PM   
Djordje

 

Posts: 537
Joined: 9/12/2004
Status: offline
quote:

ORIGINAL: HansBolter
Go figure, it's under Air Units and NOT Bases..........why would anyone go looking for a description of fire damage done to a base by a surface combat task force under Air Units?


Those changes to bombardment were made in the latest patch, before them fires could only be started by air bombing.
Manual was up to date when the game was released, but the fact that now it is wrong about lots of things is very positive for me - it means that devs are giving extended support to the game, always changing and improving it.
I hope in year or so manual will be wrong about even more things...

(in reply to HansBolter)
Post #: 15
RE: Fire damage to bases..... - 8/20/2010 1:02:32 AM   
Rainer

 

Posts: 1195
Joined: 11/21/2000
From: Neuching, Bavaria, Germany
Status: offline
quote:

WITPAE: The single biggest challenge in coming up to speed in this game is finding explanations for the 80% of the game left unexplained by the manual



Hans,
your sigline has potential to scare potential buyers away. You're sure you want that?

_____________________________

WitP/AE
1.7.11.23x10 beta
Data base changes by Andy Mac October 16, 2012
Scen #1 Allied vs AI Level Hard Daily Turns
Art Mods by TomLabel and Reg
Topo Map by chemkid

WitW
1.00

(in reply to HansBolter)
Post #: 16
RE: Fire damage to bases..... - 8/20/2010 11:17:17 AM   
HansBolter


Posts: 3792
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline

quote:

ORIGINAL: Rainer

quote:

WITPAE: The single biggest challenge in coming up to speed in this game is finding explanations for the 80% of the game left unexplained by the manual



Hans,
your sigline has potential to scare potential buyers away. You're sure you want that?



No, my intention was to make a point. The point has been made. It's a great game that I wouln't want to be responsible for scaring any one away from.

I'll move on while hoping that those responsible for the manual can at least be adult enough about it to consider making a better effort next time.

Moose, you started out providing good answers to my questions and then drove off the deep end obsessively defending what you believe in beyond all rational justification for said defense. My post count is 2,298, my criticisms of the manual for THIS game started about a dozen or so posts ago............you might want to guard against the tendency toward exaggeration. p.s. you are free to green button me the way I did Terminus long ago.....it just isn't worth exposing oneself to sources of agitation. I'm sorry that I have turned out to be one for you.

_____________________________

Hans


(in reply to Rainer)
Post #: 17
RE: Fire damage to bases..... - 8/20/2010 11:41:37 AM   
Sardaukar


Posts: 6058
Joined: 11/28/2001
From: Finland/now in Israel
Status: offline
Considering that manual is probably one of the best in computer gaming industry in recent years, I really don't know what they could do better with resources Matrix Games/HFD has... Obviously, in game like this scale, manual would be rather huge if it was ment for more than answering basic questions. It is searchable, which makes it easier to find things, even when not entirely logical.

_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to HansBolter)
Post #: 18
RE: Fire damage to bases..... - 8/20/2010 1:51:10 PM   
bjmorgan


Posts: 2942
Joined: 8/12/2007
From: Mosquito Bite, Texas
Status: offline

quote:

ORIGINAL: Sardaukar

Considering that manual is probably one of the best in computer gaming industry in recent years, I really don't know what they could do better with resources Matrix Games/HFD has... Obviously, in game like this scale, manual would be rather huge if it was ment for more than answering basic questions. It is searchable, which makes it easier to find things, even when not entirely logical.

To me, the issue is that posters are frequently told to read the manual, but when they do, things aren't where they seem like they should be. The manual is one of the best I've ever seen, but it is clearly a committee effort that has a few problems here and there. I've written quite a few manuals in my day, though, and would not have wanted to write this one. It's a very complicated game, so I'm not surprised that a few manual issues are found from time to time. Yes, it's searchable, but we're left to the vagaries of Adobe's engine to do that ... and we have to know what the devs chose to call the thing that we're looking for.

That said, this forum is excellent at providing answers and the devs should be commended for responding so well and so quickly. I don't see the reason for anybody to get defensive about the game, or the manual, or anything else when someone says that they think that there's some "flaw." You just have to expect that. I know that we're damn lucky to have the game and the manual, and we're damn lucky that so many gave of their time and effort to provide us all the pleasure we get from this game. And that's a lot of pleasure, I assure you.

Just my two cents.

(in reply to Sardaukar)
Post #: 19
RE: Fire damage to bases..... - 8/20/2010 2:28:50 PM   
USS America


Posts: 16255
Joined: 10/28/2002
From: Apex, NC, USA
Status: offline

quote:

ORIGINAL: HansBolter


I'll move on while hoping that those responsible for the manual can at least be adult enough about it to consider making a better effort next time.





_____________________________

Mike

"Good times will set you free" - Jimmy Buffett

"They need more rum punch" - Me


Artwork by The Amazing Dixie

(in reply to HansBolter)
Post #: 20
RE: Fire damage to bases..... - 8/20/2010 3:05:32 PM   
SuluSea


Posts: 2121
Joined: 11/17/2006
Status: offline
I'm a believer that this game can never be fully explained in a manual, the developers have released some addition info with the updates. The manual as it stands is a good asset to this game but no amount of reading can take the place of knowledge you gain from experience while playing this gem.

The developers also assist with help to forum questions.... What else can you ask for?

(in reply to USS America)
Post #: 21
RE: Fire damage to bases..... - 8/20/2010 3:27:37 PM   
Shark7


Posts: 7186
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
I've seen fire from bombardments many times, once had a bombardment of Wenchow via 6 BBs that produced a result of ~1700 fires. And I have seen fires from bombardment multiple times, so I assume this is an unmentioned 'feature'.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to SuluSea)
Post #: 22
RE: Fire damage to bases..... - 8/20/2010 3:40:04 PM   
Nikademus


Posts: 25313
Joined: 5/27/2000
From: Alien spacecraft
Status: offline

quote:

ORIGINAL: HansBolter


I'll move on while hoping that those responsible for the manual can at least be adult enough about it to consider making a better effort next time.



we'll be sure to give you a call.


(in reply to HansBolter)
Post #: 23
RE: Fire damage to bases..... - 8/20/2010 11:15:03 PM   
HansBolter


Posts: 3792
Joined: 7/6/2006
From: St. Petersburg, Florida, USA
Status: offline

quote:

ORIGINAL: Nikademus


quote:

ORIGINAL: HansBolter


I'll move on while hoping that those responsible for the manual can at least be adult enough about it to consider making a better effort next time.



we'll be sure to give you a call.





the comment was worth it simply for the entertainment value of eliciting responses like yours......

_____________________________

Hans


(in reply to Nikademus)
Post #: 24
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Fire damage to bases..... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.116