So I'm withdrawing everything within LOS of the KV's... everything is bouncing off....I think there immobile but i'm not sure they haven't moved in a couple turns..nothing wrong with their guns though. My squad who holds the flag on left dies and i lose the flag. I'm trying to disengage my infantry on my left from foxhole clearing duty to make a move on the flag on the left.....and i'm wondering where the T-34's on the left are haven't seen them for a few turns.
A return shot from one of the KV's kicks up dust...every time they fire i'm holding my breath hoping they miss, while my shots continue to bounce off.Around turn 35 i manage to work 3 tanks around for a side shot on the KV .....guess what.......bounce,bounce,bounce.Scenario ends on turn 37 with one more of my tanks getting knocked out by a KV. I never regain the flag on the left which results in a minor defeat.
My mistakes were not scouting the right enough, i wasn't close to prepared to respond to anything coming from the right. I should of reinforced the left flag. it was tough, i didn't have much infantry transport except 3 half tracks and my tanks which i unloaded when they engaged with the T-34's so my infantry was slow coming up and getting held up by troops in foxholes. I used the smaller tanks P-38's i believe to help clear the foxholes and support the infantry. They would of been useless against the T-34's and KV's. My losses 4 tanks, 2 halftracks, 1 infantry unit. I take out 4 enemy tanks and numerous enemy infantry squads and 2 Mg's.
On to battle #2
as a side note I think the withdrawal order needs to be a suborder of all the orders so you can use it to back off with one tank. Sometimes you want to reposition a tank without turning
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