Matrix Games Forums

Join the Matrix Team at Historicon!Recruiting Privates for Germany at War: Barbarossa 1941!Ageod takes you back to the Civil War Battle Academy iPad and PC 50 per cent off!Close Combat Last Stand Arnhem v5.60.53 update Allied Corps Walkthrough playlist and AARConflict of Heroes: Ghost Divisions Released!Pandora Beta Playthrough VideosGermany at War: Barbarossa 1941 Announced!Great Battles Medieval coming to your tablet with a 50 per cent off launch sale!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Screenshot of the day...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> RE: Screenshot of the day... Page: <<   < prev  24 25 26 27 [28]
Login
Message << Older Topic   Newer Topic >>
RE: Screenshot of the day... - 3/8/2012 7:44:05 PM   
JMass


Posts: 2153
Joined: 6/3/2006
From: Italy
Status: offline
Thanks for your appreciations but it is all the team that works on Ostfront that makes it a great wargame. I would also to improve all the Pz IIIs with some new StuG III's polys.

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

Now playing, testing or modding: ATS, CTGW, FoG, LnL HoS, PFE, WWII-Europe
Idling: a lot of games...

(in reply to Jacko)
Post #: 811
RE: Screenshot of the day... - 3/8/2012 8:04:56 PM   
Jacko


Posts: 396
Joined: 6/21/2002
From: The Netherlands
Status: offline

quote:

ORIGINAL: JMass

Thanks for your appreciations but it is all the team that works on Ostfront that makes it a great wargame. I would also to improve all the Pz IIIs with some new StuG III's polys.


I do realize that, but I mean the vehicle part. You are absolutely right that there's a splendid team behind this wargame.

(in reply to JMass)
Post #: 812
Not a hard morning yet -- - 3/20/2012 9:20:59 PM   
Rick

 

Posts: 11621
Joined: 4/20/2000
Status: offline

The morning of the 20th as Abt 503 form up and move out of Mezotur. The traffic can be heavy sometimes for such a small village!

Rick





Attachment (1)

(in reply to Jacko)
Post #: 813
RE: Not a hard morning yet -- - 3/22/2012 4:49:17 AM   
Rick

 

Posts: 11621
Joined: 4/20/2000
Status: offline
The corn is getting high here. I'm still on the east side of the ridge, with the Soviets right behind. I'll need to set up a defensive line along the crest the hill ahead.

Rick





Attachment (1)

(in reply to Rick)
Post #: 814
RE: Not a hard morning yet -- - 3/22/2012 4:57:50 AM   
Rick

 

Posts: 11621
Joined: 4/20/2000
Status: offline
I can see the ridgeline ahead.

Rick






Attachment (1)

(in reply to Rick)
Post #: 815
RE: Not a hard morning yet -- - 3/22/2012 8:15:20 PM   
sztartur


Posts: 664
Joined: 7/24/2002
From: Budapest,Hungary
Status: offline
Where did you get that corn???

_____________________________

"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat.", Sun Tzu

(in reply to Rick)
Post #: 816
RE: Not a hard morning yet -- - 3/22/2012 9:12:17 PM   
Rick

 

Posts: 11621
Joined: 4/20/2000
Status: offline
quote:

ORIGINAL: sztartur

Where did you get that corn???


I grew that corn myself! (probably not quite up to some of the better artists around here though but it isn't too bad). I've attached a zipfile if you want to play around with it.


Rick

Attachment (1)

< Message edited by Rick -- 3/22/2012 9:21:18 PM >

(in reply to sztartur)
Post #: 817
RE: Not a hard morning yet -- - 3/23/2012 1:50:03 AM   
junk2drive


Posts: 12684
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Artur has been begging for corn for so long that I thought someone made it for him. Looks pretty good to me.

(in reply to Rick)
Post #: 818
RE: Not a hard morning yet -- - 3/23/2012 2:21:09 AM   
Rick

 

Posts: 11621
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: junk2drive

Artur has been begging for corn for so long that I thought someone made it for him. Looks pretty good to me.


Not as long as i've been begging for a russian lendlease halftrack!

Rick

(in reply to junk2drive)
Post #: 819
RE: Not a hard morning yet -- - 3/23/2012 7:30:06 PM   
k9mike

 

Posts: 451
Joined: 10/25/2006
Status: online
Those are some neat screens Rick. The Stug practically disappears in the corn....:)

(in reply to Rick)
Post #: 820
If we had a binocular view - 4/22/2012 5:03:30 PM   
Mobius


Posts: 8741
Joined: 6/30/2006
From: California
Status: offline
.





Attachment (1)

< Message edited by Mobius -- 4/22/2012 5:04:20 PM >

(in reply to k9mike)
Post #: 821
RE: If we had a binocular view - 4/23/2012 4:20:36 AM   
JMass


Posts: 2153
Joined: 6/3/2006
From: Italy
Status: offline
New WiP:




Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

Now playing, testing or modding: ATS, CTGW, FoG, LnL HoS, PFE, WWII-Europe
Idling: a lot of games...

(in reply to Mobius)
Post #: 822
RE: If we had a binocular view - 4/23/2012 5:58:14 AM   
Stridor


Posts: 5074
Joined: 9/8/2007
Status: offline
Sadly this is Hollywood's (were I currently type this - oh the irony) idea of bino view (so the audience knows the pro/an-tagonist is looking through binoculars).

A real bino view, if collimated correctly, focuses to a single viewing circle.

So in this case PCO has it more right than wrong (rectangular vs circle vs bi-circle)

Regards

S.

(in reply to Mobius)
Post #: 823
RE: If we had a binocular view - 4/23/2012 2:28:43 PM   
Mobius


Posts: 8741
Joined: 6/30/2006
From: California
Status: offline
quote:

ORIGINAL: Stridor
Sadly this is Hollywood's (were I currently type this - oh the irony) idea of bino view (so the audience knows the pro/an-tagonist is looking through binoculars).
A real bino view, if collimated correctly, focuses to a single viewing circle.
So in this case PCO has it more right than wrong (rectangular vs circle vs bi-circle)
Yeah, you are right. The mind puts it together as one complete picture.
And welcome to LA.

(in reply to Stridor)
Post #: 824
RE: New WIP - 4/23/2012 3:31:41 PM   
heinrich55

 

Posts: 353
Joined: 5/31/2004
Status: offline
JMass,
Real nice. Sturmgeschütz III - my favorite.

Heinrich55

(in reply to Mobius)
Post #: 825
RE: New WIP - 7/22/2012 7:41:36 PM   
JMass


Posts: 2153
Joined: 6/3/2006
From: Italy
Status: offline
I was short of time in the last months and finally I decide to improve the PzKpfw III series like I did for the PzKpfw IVs before to finish the StuG III because the first are in a lot of scenarios and they need better models. Here is a screenshot of the PzKpfw III F.





Attachment (1)

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

Now playing, testing or modding: ATS, CTGW, FoG, LnL HoS, PFE, WWII-Europe
Idling: a lot of games...

(in reply to heinrich55)
Post #: 826
Nearing Completion - 3/16/2013 10:27:49 PM   
Mobius


Posts: 8741
Joined: 6/30/2006
From: California
Status: offline
ultra detail StuG III F




Attachment (1)

_____________________________

All your Tanks are Belong to us!

(in reply to JMass)
Post #: 827
Girls und Panzer Command - 3/23/2013 2:45:04 AM   
Mobius


Posts: 8741
Joined: 6/30/2006
From: California
Status: offline
Four double cheeseburgers, onion rings and a Large Orange drink.





Attachment (1)

(in reply to Mobius)
Post #: 828
Page:   <<   < prev  24 25 26 27 [28]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> RE: Screenshot of the day... Page: <<   < prev  24 25 26 27 [28]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.275