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RE: Screenshot of the day...

 
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RE: Screenshot of the day... - 8/20/2010 7:13:02 PM   
RocketMan


Posts: 679
Joined: 7/19/2004
From: South Carolina, USA
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quote:

ORIGINAL: junk2drive

We can press and hold the Alt key. Now the HUD, floating icons and rubberbands are removed until we release. Great for screenshots and videos.

Ever wish for gridded terrain? Press the Delete key to turn it on and off.





Cool! My gridded terrain feature finally made it into a game as a toggleable feature! Great job guys!

(in reply to junk2drive)
Post #: 31
RE: Screenshot of the day... - 8/21/2010 2:34:00 PM   
Ron

 

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What you guys have done with the look and feel of this game is simply amazing; it was always one of its strongest features imo. Kudos. I just hope the gameplay is finally there to complement it, the proposed changes look very promising.

(in reply to RocketMan)
Post #: 32
RE: Screenshot of the day... - 8/21/2010 8:53:24 PM   
Mad Russian


Posts: 12571
Joined: 3/16/2008
From: Texas
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While the interface is loading the scenario there tips and historical events and facts displays. Here is one of the historical events.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Ron)
Post #: 33
RE: Screenshot of the day... - 8/21/2010 8:54:17 PM   
Mad Russian


Posts: 12571
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From: Texas
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Here is one of the tips.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 34
RE: Screenshot of the day... - 8/21/2010 9:26:18 PM   
Mad Russian


Posts: 12571
Joined: 3/16/2008
From: Texas
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A bit more history.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 35
RE: Screenshot of the day... - 8/22/2010 9:10:51 PM   
Mobius


Posts: 9216
Joined: 6/30/2006
From: California
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There's something in the background the forum above this might want to check out.




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(in reply to Erik Rutins)
Post #: 36
RE: Screenshot of the day... - 8/23/2010 4:20:18 AM   
NefariousKoel


Posts: 2922
Joined: 7/23/2002
From: Murderous Missouri Scum
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quote:

ORIGINAL: Rick

I just checked Eriks screens and the answer to your question is yes. the Message log is very configurable. Erik has his toggled to show more information. you can toggle the msg log box to pretty large (larger than you see in shots), but also to make it smaller - basicly small enough to just show the four button controls. OR you can toggle it entirely off.

Thanks
rick



Thanks!

(in reply to Rick)
Post #: 37
RE: Screenshot of the day... - 8/23/2010 12:34:22 PM   
Mad Russian


Posts: 12571
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From: Texas
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Here's the beast from the east. Waiting.

Good Hunting.

MR




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< Message edited by Mad Russian -- 8/23/2010 12:58:26 PM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to NefariousKoel)
Post #: 38
RE: Screenshot of the day... - 8/23/2010 12:38:29 PM   
Mad Russian


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Now we have a target. A T-34 1210 meters away.

Good Hunting.

MR




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_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 39
RE: Screenshot of the day... - 8/24/2010 12:44:34 PM   
Mobius


Posts: 9216
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From: California
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Russian Rolling stock.




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(in reply to RocketMan)
Post #: 40
RE: Screenshot of the day... - 8/24/2010 2:30:25 PM   
Thomm

 

Posts: 237
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From: Vienna, Austria
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quote:

ORIGINAL: Mobius

Russian Rolling stock


This is impressive!

Best regards,
Thomm

(in reply to Mobius)
Post #: 41
RE: Screenshot of the day... - 8/24/2010 2:32:24 PM   
junk2drive


Posts: 12901
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Wait until you see the rest of the scene.

(in reply to Thomm)
Post #: 42
RE: Screenshot of the day... - 8/24/2010 10:12:54 PM   
Rick

 

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one of the older maps, but this shows an air strike bu an IL-2. Visual affects have been scaled for the shell size, and the AI target selection has been improved.

It's dangerous to wander about in the open.

Rick





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(in reply to junk2drive)
Post #: 43
RE: Screenshot of the day... - 8/24/2010 10:19:28 PM   
Geordie


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I take it that the ac are still self targeting. Looks nice though to see them actually flying.

(in reply to Rick)
Post #: 44
RE: Screenshot of the day... - 8/24/2010 10:23:05 PM   
Rick

 

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quote:

ORIGINAL: Geordie

I take it that the ac are still self targeting. Looks nice though to see them actually flying.


yes - they are still self-targetting. But they look and sound great - espcially if you happen to be sitting in the commanders view when a shell lands near by.

Rick

(in reply to Geordie)
Post #: 45
RE: Screenshot of the day... - 8/24/2010 10:38:57 PM   
Geordie


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OK, more questions.

I've noticed that some of the models are winterised. Do they automatically turn up when a winter background or map is on and are they seasonal?

(in reply to Rick)
Post #: 46
RE: Screenshot of the day... - 8/24/2010 10:39:40 PM   
Geordie


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OK, more questions.

Sorry, double post.

< Message edited by Geordie -- 8/24/2010 10:40:06 PM >

(in reply to Rick)
Post #: 47
RE: Screenshot of the day... - 8/24/2010 11:25:40 PM   
Rick

 

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quote:

ORIGINAL: Geordie

OK, more questions.

I've noticed that some of the models are winterised. Do they automatically turn up when a winter background or map is on and are they seasonal?


This release keeps the mode where maps are season specific. ie when someone makes a map, they need to keep in mind what season they expect that map to be used on. Almost all of the models and even most of the textures are specific to a seaon. If I make a winter map, i'll be using winter models, and for summer I'll use summer models.

The units are the same, almost all vehicles now have both summer and winter versions, and infantry have different uniforms - these two are set in the scenario editor.

Not sure I've answered your question, but if not, let me know.

Thanks
rick

(in reply to Geordie)
Post #: 48
RE: Screenshot of the day... - 8/24/2010 11:39:54 PM   
Mad Russian


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From: Texas
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Mods can be set to either summer or winters textures.

Good Hunting.

MR


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Rick)
Post #: 49
RE: Screenshot of the day... - 8/26/2010 4:20:33 AM   
Mad Russian


Posts: 12571
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From: Texas
Status: offline
Take a right at the old dead tree and move to the top of the ridge there.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 50
RE: Screenshot of the day... - 8/26/2010 5:03:29 AM   
Mad Russian


Posts: 12571
Joined: 3/16/2008
From: Texas
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Sorry, the dead tree SS was late tonight so this one is a bit early to make up for it.

We did a tremendous amount of research to determine the actual chain of events leading up to the demise of the mouse and it's final resting place.

Here is a comparison shot of Mobius' Maus and the Elephant.

Good Hunting.

MR




Attachment (1)

_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mad Russian)
Post #: 51
RE: Screenshot of the day... - 8/26/2010 10:43:22 PM   
Mobius


Posts: 9216
Joined: 6/30/2006
From: California
Status: offline
A lovely day at the Tractor Depot and repair works.

STZ-HTZ tractors at Ponyri Station, July 1943.




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(in reply to Erik Rutins)
Post #: 52
RE: Screenshot of the day... - 8/26/2010 11:42:07 PM   
[hirr]Leto

 

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I have a strange urge to blow those tractors into itty bitty tractor parts.

Can I?

Cheers!

Leto

(in reply to Mobius)
Post #: 53
RE: Screenshot of the day... - 8/26/2010 11:49:12 PM   
Mobius


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From: California
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quote:

ORIGINAL: [hirr]Leto

I have a strange urge to blow those tractors into itty bitty tractor parts.

Can I?

Cheers!

Leto

No. They are just speed bumps for tanks.

(in reply to [hirr]Leto)
Post #: 54
RE: Screenshot of the day... - 8/27/2010 12:41:51 AM   
Erik Rutins

 

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quote:

ORIGINAL: [hirr]Leto
I have a strange urge to blow those tractors into itty bitty tractor parts.
Can I?


Sorry, maybe in the next release.


_____________________________

Erik Rutins
Director of Product Development


For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to [hirr]Leto)
Post #: 55
RE: Screenshot of the day... - 8/27/2010 2:16:19 PM   
Geordie


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Would they provide cover?

(in reply to Erik Rutins)
Post #: 56
RE: Screenshot of the day... - 8/27/2010 4:23:30 PM   
Mobius


Posts: 9216
Joined: 6/30/2006
From: California
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quote:

ORIGINAL: Geordie
Would they provide cover?

The sight ray must intersect a model panel that is sitting on a certain terrain type to give cover. In the case of the tractors they are sitting on a little patch of "wall" terrain. This reduces sighting somewhat provided the tractor model panels are directly between the target and the viewer.

(in reply to Geordie)
Post #: 57
RE: Screenshot of the day... - 8/28/2010 1:39:50 AM   
Mad Russian


Posts: 12571
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From: Texas
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This shot shows just how intense things can get in a phase. This is a 40 second phase. Longer phases would have even more happening in them.

This is from the Soviet perspective. Notice that all units were named with both the commander and unit designations. However, as the Soviet player I only get detailed unit naming and designations for my units, not German ones. FOW in effect during game play.

Trees are turned off in this shot so you can see through the village. Where people live they plant trees. Villages and towns are no exceptions. So, in my village there are lots of trees. I turn them off(F12) to see where everyone is for giving orders.

Good Hunting.

MR




Attachment (1)

< Message edited by Mad Russian -- 8/28/2010 1:43:08 AM >


_____________________________

The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.

(in reply to Mobius)
Post #: 58
RE: Screenshot of the day... - 8/28/2010 2:56:40 PM   
junk2drive


Posts: 12901
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From: Arizona West Coast
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Area Fire

Ever wonder how big an area your area fire will cover? Or how big will the blast be?

Mortar team




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(in reply to Mad Russian)
Post #: 59
RE: Screenshot of the day... - 8/28/2010 2:57:26 PM   
junk2drive


Posts: 12901
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From: Arizona West Coast
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Infantry gun




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(in reply to junk2drive)
Post #: 60
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