No worries. Just FYI, but this kind of thing can be tried in H3/ANW. You would set up your scenario, run it a bit, attack the ship with something to inflict damage, then re-set everything with the Scenario Editor before publishing it for others to try.
This is a dicey and imprecise procedure. You cannot control exactly what weapon systems are hit, how much damage is done, fire, flotation damage, etc. It can also cause other problems in the long run. I suspect that is the primary reason why it hasn't been done much in H3/ANW, either. Just too many potentially bad side-effects.