From: Alien spacecraft
in AE, enough non-penetrating bomb hits will cause substantial amounts of SYS and Fire damage. If the FIRE levels get high enough the ship will probably be lost unless you get into a shipyard or port with an AR quick.
"Enough" is quite a number, though. In my current Japanese PBEM Yamashiro once took 5 1000-lb. bombs (which would have stood a good chance of mission-killing her in RL) and, despite catching fire, did not suffer any meaningful reduction in combat capability.
Maybe....maybe not. Depending on where the bombs hit. Sometimes that can even be the case with torpedoes (re: Bismarck) As always, the reminder is that there are abstractions in the game as well as elements which are not represented, in the latter case an example would be crew casualties....another is a true Near Miss Hit location with a die roll for possible flooding. WitP's history has been one of trying to balance representing the difference between armor protecting a ship's vital components and armor failing to do so. blur the line too much (as has been the case with some test builds), and armor becomes useless.....Too much the other way and you have what sometimes occured in stock. (invulnerable ships).
There is more variability built into AE vs. Stock. In "general", yes, you'll need to smother a heavily armored target with devices that don't penetrate but its better than Stock days where a BB could shrug off dozens of hits for little impact outside of secondary and teritary weapons damage. With shipyard introduction, such weapon damage is more signifigant and the fire hazzard has been greatly increased. In my current AI game for example, I just smothered a Kongo class BB with non penetrating hits. On last recon, it was crawling away, on fire, looking to be in serious hurt. Fire can no longer be discounted in the game. BB's cannot ignore airpower and in the case of a behemoth like Yamato, even moderate damage will put her in a shipyard for some time and cost naval repair points.
< Message edited by Nikademus -- 8/17/2010 2:55:22 PM >