From: South Carolina, USA
Last night I wanted to see what was going on with the quiet enemies, so I turned the game around in January 1942. I found the Germans and Soviets going at it hammer and tongs in the East. I decided to put them under human control and have the Axis and Soviets turn on the Allies, and ignore one another. Powerful units are rushed to the front, and the AI allowed the thin British line to crumble, and the isolated Americans to be picked off.
The Soviets are at 209%, producing well over 500 PP per turn, and have a lot of airpower. As in so many weird variants, the "super leader", a human at the helm, makes all the difference. I am going to make a change in the game from this point forward, and allow the Germans and Soviets to reach a "peace" in which neither power is at war with each other, and both are at war with the oceanic powers. This should be an interesting direction to explore. They will not really cooperate, but will not be at war either.
I am going to go back in time, and reload from an earlier point, before Berlin was in such jeopardy. I will do this later today, as I feel this current game will be just grinding the other coalitions down.