Bullwinkle 58, Yes, I was talking about the AMc - little coastal sweepers. They have no use I can find as they don't seem to be listed as maintaining minefields, they don't have asw capability, no upgrades I can see nor do they have any cargo or troop capacity. They are not useful in any TF so I would say get rid of them entirely as they are just dots in the way. If they serve any purpose at all, they could be 'factored in' some base mechanic and removed from the game. I love detail but these seem a waste of code.
The intention in AE was to reproduce an authentic OOB for the most part (the Babes mods take this to the Nth degree), so these guys aren't the only semi-useless hulls. But, a lot of these types of craft (the MLs are another, there are others) can be used to spoof the AI if you want to go that way. Just form them into single ship TFs, put them in the base hex undocked, and the AI will use up Betty and Nell strikes trying to sink them, thus leaving your Port, Airfield, and other TFs alone. This works very well in the early weeks in Singapore and on Java. Some might consider this gamey, but OTOH these ships ARE worth VPs and this isn't the only case of the code selecting targets in an order a human might not. I chalk it up to bad photo recon.
I also am having trouble with auto-convoy doing it's job. Many of my bases well out of harm's way are not getting any supplies or fuel even when I crank up the requirement. For example, Adak Island has an Eng on it trying to build with high requirements and AC on but for a month - not even a telegram from the war department. They are getting mighty PO'd. I finally had to create my own convoy with lots of goodies just to keep them from starving. Meanwhile, the Candians in Victoria are getting so much American beef and beer that they are ready to petition for Statehood (The ungodly amounts of AC convoys going here are STUPID as they are throwing the stuff away in spoilage and yet, the AC keeps on sending it!-I had to turn it off before all my beer got guzzled by them clowns!) So Auto Convoy ain't working very well.
What month is it? There is a winter penalty in the Arctic that lasts until March 1 I believe. The auto-convoy code may factor this. Outside that, I don't say A-C is perfect, and one of the chief coders is in this thread saying the same thing, but it does work, and it has advantages that CS convoys do not. I find that distance from the A-C home port has some effect, and it doesn't work as well with mega-bases since Automatic convoys tend to be 1-3 ships in size. I don't A-C Pearl for example; I try to build it to 5 million supply plus, and A-C is never going to even try that. But I encourage you to keep using it for the smaller, behind-the-lines bases. I wouldn't rely on it for the Aleutians, especially since they can very suddenly become the front lines. But if it over-supplies Canada, so what? CONUS can't begin to find enough ships to haul all its supplies forward, and in your case Canada is supplied without you having to fiddle with it.
Also, I'm in Feb 1942 in my current game, and Victoria has a combined Air/Port of 10, and is headed higher. There shouldn't be any spoilage there.
Edit: Your comment that you upped the requirements at Adak made me go check something. A-C code is, I beleive, legacy code from WITP for the most part. WITP did not have supply spinners whereby the player can adjust the supply "pull" to a base. The supplies required number that A-C uses to dispatch a convoy is the individual LCU supplies required numbers, totaled, for that base. It is possible in AE to adjust the base spinner so LCU supplies required and base supplies required are very different numbers.
For example, in my game, Sabang on northern Sumatra has a spinner number of 25,046, meaning it will seek to pull 3x that amount of supply into the base from the rest of the road and base network on the island. However, there are only two small LCUs there at the moment, and their combined supply required figure is 49. That is the number that A-C seeks to fill, and as the base has over 43,000 supply on hand, Colombo will not send more if I turn the base on to the A-C system. It won't try to get the base to 75,000+.
This may be the source of some players saying that A-C "doesn't work." It doesn't chase the spinner supply numbers set by the player. It seeks to feed and supply LCUs actually there. To the best of my knowledge aircraft units do not add to the supplies required total in the A-C system, as the game has no idea how much you intend to fly them. Unlike LCUs, aircraft only use supply when employed. So, you can load up Adak with airplanes, and the A-C system will still send only those supplies demanded by the LCUs at the base. If you have one small base force, yet overstack ten squadrons there, you'll never be able to fly them all unless you hand-manage supply and send more. But for garrisons in the back-waters A-C works.
< Message edited by Bullwinkle58 -- 8/10/2010 7:08:36 PM >