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RE: New Planet Textures - Open Thread (Warning - Image Heavy)

 
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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/16/2010 12:24:28 PM   
WoodMan


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Igard can you give me a heads up, maybe you understand what this does.  In the Volcanic planets folder there are files called VolcanicG-0001, VolcanicG-0003 etc.  What do these actually do?

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/16/2010 1:08:40 PM   
feygan

 

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quote:

ORIGINAL: WoodMan

Igard can you give me a heads up, maybe you understand what this does.  In the Volcanic planets folder there are files called VolcanicG-0001, VolcanicG-0003 etc.  What do these actually do?


To take a wild guess I would imagine these are the maps for eurptions and sorts in the same way you have the cloud maps for the continetal planets.

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/16/2010 1:44:11 PM   
Igard


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quote:

ORIGINAL: feygan
To take a wild guess I would imagine these are the maps for eurptions and sorts in the same way you have the cloud maps for the continetal planets.


That's exactly what they are. I'm looking to replace those too. For now, they look ok.

quote:

ORIGINAL: gijas
Hi Igard. I would like to request more volcanic planet textures... Thanks.


I'm just working through them as I find them, gijas. Volcanic planets are rare as are ocean and forest worlds, so we really need to find more of all these.




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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/16/2010 1:54:47 PM   
WoodMan


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Forest worlds?  Are they even in the game, I know their is textures for them but I've never even seen one!

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/16/2010 2:15:21 PM   
Igard


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Forest worlds are Marshy Swamp worlds. For some reason they are called forest in the Distant Worlds/images/environment/planets folder.

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/16/2010 6:33:21 PM   
2guncohen


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love it 

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/18/2010 4:09:03 AM   
gijas


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@Igard... quick question.

Do these new planet textures appear in a current game in progress or do I have to start a new game to see the new planet textures? Thanks.

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/18/2010 8:15:31 AM   
feygan

 

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quote:

ORIGINAL: gijas

@Igard... quick question.

Do these new planet textures appear in a current game in progress or do I have to start a new game to see the new planet textures? Thanks.


Should work for any save game as they are coming from the main games image folder, so it applies to everything unlike a mod folder.

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/18/2010 10:44:13 AM   
Igard


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Yes, no need to change theme or anything. Once the image is replaced the game will load them just the same. You may even find your beloved homeworld that you have nurtured for many a gaming hour looks a little different now.


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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/19/2010 8:49:19 PM   
Baleur


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This mod is an absolute gem, i really hope it becomes "complete" one day, or that there is some way in a future patch to only use the new (if still few) planet graphics.
I suppose one workaround would be to copy a planet 8 times or so and give each copy a different number, causing the game to load it more often. But meh :)

I do however find some not-gems among these planets, mainly the green/purple continent planets, i like the color difference and detail, but they are too dark, lacking highlight and looking rather flat. I blame the celestia mod creators, not you however :)
By the way, have you thought about taking one planet and mirroring it and like, using the clone brush tool to copy/paste a few continents or islands around, making multiple unique copies of the same planet? Perhaps thats the only logical way to fill up all the "numbers".

< Message edited by Baleur -- 8/19/2010 8:50:58 PM >

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/19/2010 10:11:00 PM   
Igard


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Thanks, Baleur. I'm glad you're enjoying these.

I guess the green/purple planets are just a matter of taste. I like 'em. It makes sense to me that not all planets would look alike, perhaps a high algae content in the water or a particularly abundant flora would create these unusual worlds. I don't really know, but if you like, I could try contrasting and brightening maybe some colour changes.

I haven't really considered cutting and pasting of land masses, I think that would be a last resort, there's still lots of material for me to go through first.

I'm also hoping that the new patch/expansion gives us the ability to add even more planet images to the game!


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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/19/2010 11:30:29 PM   
WoodMan


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I tried to make a planet in photoshop, I used to make them quite a lot, but its been a while and I forgot my technique But don't worry, I'm sure it will come back

Edit: Not a .png, when I make a better one I'll post a png





Attachment (1)

< Message edited by WoodMan -- 8/19/2010 11:31:42 PM >


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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/20/2010 1:38:13 AM   
ehsumrell1


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Keep up the great work man....soon DW will rank up there with HalfLife and other games
whose mooding community exemplifies a fantastic game. You, Woodman and the other modders like
you all are INVALUABLE to the PC gaming community. Again, gracias!

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/20/2010 3:00:00 PM   
Baleur


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WoodMan you could start working on those Barren planets XD
Haha :D

I wonder something though.... If it could look good to take eve online screenshots (in the planet view), and simply making the background transparent, then into a .png
Could have nearly infinite planets then, perhaps not super varied, but super high res and detailed.
http://img716.imageshack.us/img716/9798/20100622052134.jpg
These kinda planets would look insane in DW. But it seems they arent lit up exactly from the front even in the planet view mode in Eve, leaving some shadows in the bottom right corner, sigh. (this screenshot is just taken normally).

Some of them could work well though.
http://ardentdefense.files.wordpress.com/2010/06/screen-shot-2010-06-08-at-10-29-16-pm.jpg

And yet most are like this, looking amazing but those pesky shadows! :P
http://dog-net.org/Uploads/Images/eve/barren.jpg

< Message edited by Baleur -- 8/20/2010 3:12:04 PM >

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/20/2010 3:51:58 PM   
WoodMan


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They look B.E.A yootiful Baleur!

I think I might be able to use some texture of ice and something like cracked paintwork/wallpaper to get a ice planet like that, I'll try and do one tonight and see what happens

Interested to know what kind of Res you guys think is good for planets, i got a feeling 2048 x 2048 may cause performance problems.  Is there actually any difference between 2048 and 512x512 in game, has anyone looked?  Original Res of DW planets is 256x256 btw

Edit: oops, why did I think these images were 2048x2048, lol, they are only 800x800, that might be okay.

< Message edited by WoodMan -- 8/20/2010 4:09:18 PM >


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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/20/2010 9:41:35 PM   
Igard


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WoodMan, the planets I made are 800x800 and the Gas Giants are 1000x1000. I haven't noticed any performace issues, perhaps a bit longer loading times, but that's all. I don't think a higher res will make too much difference, it may look better, so if you like you could try something about 1200,1200.

Baleur, they are GOR-geous! I don't play eve (you can't land on those planets can you?), but those images do make long for a space flight sim again. Would you like me to convert that volcanic planet into a Distant Worlds planet or would like to do that yourself? Just say the word and it's done.


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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/20/2010 10:35:20 PM   
Baleur


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Idk, sigh. I mean, well. I'm actually re-downloading EVE right now (for another Distant Worlds mod, which should be up tomorrow if work progresses well tonight and if it turns out as i wish ), so i'll have a look at the files and such.
The thing is, those planets are all generated on the fly when you play, so there's no way to "extract" the textures and thereby flatten them in photoshop, and as i said, when viewing them ingame they are always illuminated from the top left, at least via the easy "lets look at what resources this planet has" view mode, and it seems the DW planets need to be pretty well evenly lit to properly shade with the blablablabla....... You already know

Anyway, i'll give it a try and see what works and what doesnt.
I do think there is some sort of planet-devtool thing floating around online, that might do the trick. Or simply raising the gamme ingame to the point of having the shaded area retain some detail, which could be equalized to the sunlit side in photoshop lol.

I just realized, if i warp to the sun, then to the planet, they should be illuminated properly from the front.. Argh too tempting to resist, i may have to reactivate my account for this lol.
Yeah, give a try with the lava planet, let me know how it works out. If it looks insane in DW, i'll reactivate and take screens for you :P

Bla bla bla i write so much nonsense when i've had coffee.
Brb with results :)

< Message edited by Baleur -- 8/20/2010 10:36:40 PM >

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/20/2010 10:48:10 PM   
Igard


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I think you're onto something here, Baleur. Works rather nicely if I may say so.



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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/20/2010 10:56:33 PM   
Igard


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Just did a google for Eve model viewer, and came up with this :-

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=389126

Is that any good?


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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/21/2010 12:46:05 AM   
Baleur


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I think it only opens ships and such, either way, i reactivated my account there and will try to get some sick planet shots for you by tomorrow.
I'll start with barren worlds, considering there's a huge lack of those :P
Great job on the volcano planet conversion! :D

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/21/2010 2:48:01 AM   
Igard


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Thanks, Baleur. Really great to have some help with this stuff.

There are a couple of points I feel I must make though.  Try to keep clouds to a minimum as they probably won't look right combined with the cloud overlays. Another is pretty obvious, when taking a snapshot of a gas giant, try to keep the rings out of the way, I could edit them out if they're not too thick, but it never looks right.

Anyway, looking forward to seeing some more of those Eve worlds!


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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/21/2010 3:16:18 AM   
Baleur


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Keeping the clouds to a minimum is impossible i'm afraid, at least on the temperate / oceanic / barren worlds. Though since they all look as unique as the planets below them, i'm almost thinking about ditching the cloud overlays in DW.
As for gas giants, they dont look THAT great in EVE, but ill take some examples once im done with the normal planets. Personally i think the vanilla DW gas giants look so glowy and cute :)

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/21/2010 4:33:38 PM   
tornnight

 

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Funny thing is that almost all the textures for volcanic planets look extremely hostile.

How could a species survive there?

I figured that volcanic planets with high quality would be similar to continental planets but with high volcanic activity.

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/21/2010 4:53:44 PM   
Igard


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Think of a species like the Tholians from Star Trek :-

http://memory-beta.wikia.com/wiki/Tholian

I think for species non native to these worlds, you have to use your imagination a bit. Perhaps they build bio-domes or construct platforms of some kind.


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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/21/2010 5:29:13 PM   
Igard


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OK, I've just made a discovery that I can't believe I missed before. For some reason in  the file structure there is a folder called 'forest'. I made the silly assumption that was another name for 'marshy swamp'. It seems the forest worlds are just the same as the continental.

I'm going to change the way I've been uploading here. From now on I'll only upload a zip file to the top post, maybe the occasional preview. Please, if anyone has any nice planet images they want me to convert for use in DW, go ahead and upload them.


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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/21/2010 8:49:28 PM   
Igard


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Huge thanks to Baleur for reactivating his Eve account and searching for these ever elusive shiny new worlds!

Here's the latest zip file:-

http://www.filefront.com/17222538/New planets 210810.zip

Sorry, I still have a few more planets to add from your zip file, Baleur, I'll get round to it soon.

I've include all the vanilla planets with backups prefixed with '_' for example '_Continental-0001.png'. You can delete these if you like, but they're handy if something goes wrong.

Problems with Volcanic worlds overlays. They simply don't work with these images, so I've blacked them out.

Here's a pic of one of the volcanic worlds ingame:






Attachment (1)

< Message edited by Igard -- 8/21/2010 8:51:44 PM >


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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/21/2010 8:53:19 PM   
Igard


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And here's a screeny of one of the marshy swamp worlds.






Attachment (1)

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/22/2010 9:50:37 PM   
Igard


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Here's the rest of the planets from Baleur. This is just an update for the main zip.

http://www.filefront.com/17225836/Planets update 220810.zip

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/26/2010 7:44:51 PM   
Baleur


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I wish i had the endurance to keep it up lol, i actually removed all planet mods and started playing with the vanilla again, they look mediocre but its consistent. lol
Why did Elliot make SO MANY planet textures? *new thing, whining about abundance*

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RE: New Planet Textures - Open Thread (Warning - Image ... - 8/26/2010 10:32:21 PM   
Igard


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I know what you mean, Baleur, it's very tough keeping motivated to do this stuff. That's why I don't put any pressure on myself, I'm taking my time with this and if anyone wants to help, then that's very much appreciated.


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