ORIGINAL: Curtis Lemay
I'm not sure what the cloud comment meant. They should be accurate, I think.
We did think about recovering half. This was back when this was supposed to be a simpler patch, so I opted for the simpler solution.
I don't remember exactly, but it was probably while grinding through one of Bob's test scenarios. I think he spits them out daily, and was willing to spend hours in working them to see the results in Excel to point out the bugs I'd introduced. it's a far better game because of that!
The cloud comment was at the bottom of the first paragraph of the player 1/2 balancing section. But, if the clouds are accurate, good. :D
Well that you Mr. Cross for the hours of work on this one.
Weather effects: mud, snow, etc. are only figured once per turn. But clouds move between player turns - so you can't put a ship under a cloud on your player turn and know that it will still be under that cloud during the enemy player turn. Otherwise, player one could exploit this, but not player two.
So, to be clear, on player one and two's turns the clouds will have their 'desired' effect, where you see them, at that time?
To repeat history in a game is to be predictable.
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