MartialDoctor
Posts: 287
Joined: 3/7/2011 Status: offline
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I have a whole list of things I'd like to have modifiable. AI Behavior: AI Military Spending - even though it's there now, the high level is very, very low. I'd like more levels with the highest being one where the AI spends most of it's money on military, saving little. Other AI Spending - although not as important as military, it'd be nice to be able to mod priority to other the fields (expansion, resource gathering, technology). This would be especially useful if the costs of ship / base parts are allowed to be modded as I request below. AI Ships - ability to put a blueprint for the AI to follow for individual ship types. Or something of the sort. AI Negotiations: Mod how the AI values anything that you can trade as well as wars / sanctions. It would be great if you could change individual paths along with levels (i.e. Some races value military techs more, others energy). If techs become modable, this last part might not be necessary. Economy: Ability to mod the cost and maintenance of individual parts. Ability to mod the base cost of resources. Technology: Ability to mod what each tech actually does. In this way, technologies can be changed. Ability to mod how much each tech is worth for each race. I think those are all the big ones I'd like to see. It would allow actual mods that change the way the AI and the game plays a bit.
< Message edited by MartialDoctor -- 8/23/2012 7:49:26 PM >
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