Thanks, I'll take a look at that when I get a chance.
Maddoc, I suspect roughly it'll be the same sort of time investment as GPW or War in Russia to play....which certainly is a significant investment...but those seem to get a fair amount of play.
With a PBEM game, I think guys are generaly ok with a turn taking a couple hours to play, as they know they'll only be playing it once every few days. The real kicker, I've found seems to be turn around time, the more players you have the longer a turn sits in some-ones e-mail box waiting for them to get home from work...or find time to play it. That's what really seems to make for games that seem to play out in geologic time.
It's a shame because (IMO) games with alot of players are more fun.... as they create room for cooperation, coordination, diplomacy, back-stabbing and all that other fun stuff.... but they definately make for a much slower playing game.
It's my hope that the 3 sides (Allies, Soviets, Axis) works out to be a good compromise number for this scenerio....It fits nicely historicaly and leaves some room for diplomacy/cooperation while still keeping turn around time reasonable.
Also the AT Engine doesn't really have alot of built-in support for close cooperation among allies... things like basing and passage rights and drawing supplies from allies, etc. That's something I hope Vic will be able to beef up a little bit in the next version of AT.
On a side note, one of the things I've seen done in some games of the larger scenerio's is a team of players sharing one regieme. So one will play AGN commander for example, another will play AGC, etc... You have to take the game off the PBEM setting so that you can save during the turn...and send it on to the next player on your team...but it can be a real blast to play that way.... It DOES however, slow down the game quite a bit.