GrumpyMel
Posts: 752
Joined: 12/28/2007 Status: offline
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Thanks guys, re: The historical equipment, basicaly it's kind of impractical to go for an exhaustive list. So I decided to concentrate on what I felt would give me the most bang for the buck and what I was most comfortable working with. Essentialy that means air SFT's and AFV SFT's. I did make some modifications to other SFT types but they were more towards game play modifications rather then historical stuff. For the historical SFT's, I basicaly diveded along 3 Tech lines... Axis, Allied and Soviet and roughly into time periods... Pre-Early (39-40), Early Mid (41-42), Mid-Late (43-44), Late-Post (45 +). I then looked to the equipment for each MAJOR belligerent power in each Tech line Axis(Germany, Italy), Allied (UK, USA & France) and Soviet (Russia) and looked at the MAJOR weapon systems they were producing/using during this period. There was a bit of a fudge factor involved in what to include and what not to include. Essentialy my general criteria was stuff that was produced in quantity... saw use in Europe and North Africa (so some stuff that was mostly only used in the Pacific got left out), was intended for actual combat (not training or rear echelon stuff) and had some significant differentiating factor. Systems that I could roughly lump together, I did so and picked 1 model that was most representitive. So for instance, you'll only see one Ausf for the Panzer III in each time period...even though I think they were upto Ausf L or something like that by the time they were done. This gave me my basic list of equipment. For the last time period....I did get a bit creative, since I also wanted to account for systems that would likely have seen production had the war carried on or taken a bit of a different course. This was particularly important for Germany. So basicaly, some of the stuff it had on the drawing board that wasn't overly impractical made it in. For example, the Panther II is in.... the Maus or whatever they were calling that 1,000 ton behomth land-battleship some nut job dreamed up isn't. Once I had my basic list of equipment, I had to decide what factors went into determining it's combat stats in AT. So for instance, for fighter craft.... I decided that hits didn't just represent raw durability but also speed and to some extent agility. I then used the base numbers from AT as an "average" example of the type and adjusted off that. I'll admit that the process was very, very subjective and I often tried to factor in things that weren't really represented by stats but played a major factor anyway (like mechanical reliability and ease of use)...until I, hopefully, ended up with something that felt right. We'll see how well I did when people get thier hands on it.... hopefully I didn't end up with too many wacky results. I'm basicaly done with the SFT's right now. Just working on finnishing up the Item types for production. Then I'll go on to place starting forces, create action cards and code events. So still alot of work yet. The thing I'm looking for right now is a reasonable source for the OOB/forces that various nations had in place in '39. Right now I've got reasonably good ones for Britain, Germany and Poland....I'm pretty sure I know where to get ahold of Frances....will need to do some looking for the rest.
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