I will try with some of them
1) Liberation by treaty. There is a treaty clause allowing one country to force and/or agree to liberate a conquered province by selecting it. If it is selected now and a province chosen, nothing happens. Also, I believe only a province adjacent to your territory can be chosen. ANY conquered province should be allowed to be liberated.
That being said, I believe you should not be able to liberate a "province" but the country of which it is a part. Easy way (I would think--note I am not a programmer) is to only highlight the capitol province when it becomes time to chose. Chosing that province should liberate the entire country OWNED BY THE PLAYER IT IS DIRECTED AT (ie. no forcing Austria to liberate Poland and snatching up Polish provinces owned by Prussia and Russia as well) HOWEVER, you must adjust the surrender points required. It should cost a great deal more to liberate large Poland than tiny Genoa.
ADDED BY EDIT: IF a minor is liberated, the country doing the liberation should get a BIG addition to its political standing with that minor (and maybe a smaller one with all minors?). This would mean if a minor was liberated through a forced surrender, the country FORCING the liberation (ie. the victor) should get the political bonus. If done through the detailed diplomacy screen (ie. freed voluntarily by someone), the prior owner should get the bonus.
2) Outside of the fact that there appears to be no limit on labor (thus rendering the Upgrade that allows storage of Labor*3 to be unnecessary), I know "Colonial Regiments" don't work. ie. no regiments ever appear. Not sure about others.
3) First, minors NEVER do normal levy anymore (outside of the mentioned Kingdom of Naples, which appears to do its regional bonus levy properly). Major powers still do normal levy IF their available forces are a great deal lower than their mob limit. Obviously, some number got screwed up in the last patch and major powers should levy much more as usually you receive only a unit or two the first levy then nothing thereafter.
NOTE: COSSACK levy and I think the Turkish Nizmi (however you spell it) levy still work properly (note: this assumes there is a limit on the number of Turkish Nizmi allowed like there is a cossack limit).
4) I like the inflation mechanic alot. However, I think that either 1) there should be some way to Upgrade to bring it down (mentioned above) or 2) the maximum number of textiles allowed to be stored before consumption should be increased to the MINIMUM number needed to build the most expensive unit (accounting for inflation). This would prevent things like guards, lancers, diplomats and merchants from moving out of reach because inflation moves the number of textiles so high you can never store enough to purchase.
Thus, at 0% inflation, a guard cost 100 textiles (plus the other resources, of course), and textiles would not be consumed until you had more SAVED 100 textiles. At 10% inflation, a guard costs 110 textiles and textiles would not be consumed until 110 or more were saved.
NOTE: I don't have the game in front of me, but I actually think that DIPLOMATS cost the most in textiles. If correct, you would use Diplomats as the baseline of textiles saved.
Even better than the above, change the way textiles are "consumed." Give the PLAYER the OPTION to use textiles to improve NM by hitting a toggle. (I have done that on occasion on purpose) If the toggle is not activated, textiles are not consumed and can be stored normally (to some upper limit).
5) Only the Kingdom of Naples levies its "special regional levy" properly. None of the other countries work at all. My suggestion, check and make sure 1) all the provinces necessary to create the "regions" are listed properly somewhere (so players know what is needed) and 2) make sure these provinces can be ADDED to the "region." This requires all provinces to be conquered so they can be made a protectorate. I believe one of the provinces needed for the Kingdom of Italy is AUSTRIAN home territory, and thus can never be made a protectorate. Oh, and #3, make sure they actually will have a "special regional levy" which means they should have TWO levies, 1 normal levy and 1 special regional levy.
For the Confederation of the Rhine (and others), there is no "choice" for selecting it if it doesn't already exist. Simply add several "empty" countries (ie. Confederation of the Rhine, Kingdom of Italy, etc.) to which you may add provinces. (Note: when turning a province into a protectorate, you have the option of 1) making it its own little country (ie. whatever its flag says) OR 2) adding it to an existing protectorate (creating a larger, but not special, protectorate). Their should be a third option, adding it to one of the "special regions" (even if it currently has no provinces). NOTE: Even if you added provinces to one of these special regions, they would only get the normal levy UNLESS they held all the provinces needed to get the special regional bonus levy, then they would get 2.
< Message edited by evwalt -- 8/11/2010 8:14:09 PM >
Russia in "Going Again II"
France in "Quest for Glory"
Prussia in "Invitational"