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Looking for DaBigBabes game

 
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Looking for DaBigBabes game - 7/4/2010 4:20:36 AM   
Kitakami

 

Posts: 520
Joined: 5/3/2002
From: the bridge of the DNTK Kitakami
Status: offline
Greets all,

I am looking for three players: 1 Japanese partner and 2 Allied opponents to play a DaBigBabes campaign. Preferably players that have played DaBabesLite and/or have studied the BigBabes beta. I can do a turn most days (not all, sometimes work is heavy and, sorry, but work comes first). HRs negotiable, as long as they are reasonable. Time zone is GMT-6.

Post if there is any interest.

Cheers!

_____________________________

Tenno Heika Banzai!

Post #: 1
RE: Looking for DaBigBabes game - 7/6/2010 11:10:01 PM   
guctony


Posts: 446
Joined: 6/27/2009
Status: online
Hello I am intrested in IJ side. I have a current pbem but I am open to a second one. Time zone GMT +3

_____________________________

It turns out that capitalism requires scarcity to operate

.....even if I have more chances to hit her. What I hit, I wanna hit as hard as possible.

FANBOY of Yamato 3rd class XAK-BB transport ship

(in reply to Kitakami)
Post #: 2
RE: Looking for DaBigBabes game - 7/7/2010 12:46:15 AM   
vettim89


Posts: 3321
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline
Willing to take on the Allies as one team member. I am US EST (EDT). What is that? GMT -5?

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"We have met the enemy and they are ours" - Commodore O.H. Perry

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Post #: 3
RE: Looking for DaBigBabes game - 7/7/2010 2:02:05 AM   
Zigurat666


Posts: 248
Joined: 9/26/2008
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Greenwich Meantime minus 5 hours

All time in the world starts from Greenland...go figure


quote:

ORIGINAL: vettim89

Willing to take on the Allies as one team member. I am US EST (EDT). What is that? GMT -5?



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Post #: 4
RE: Looking for DaBigBabes game - 7/7/2010 5:13:28 AM   
guctony


Posts: 446
Joined: 6/27/2009
Status: online

quote:

ORIGINAL: Zigurat666

Greenwich Meantime minus 5 hours

All time in the world starts from Greenland...go figure


quote:

ORIGINAL: vettim89

Willing to take on the Allies as one team member. I am US EST (EDT). What is that? GMT -5?





Accually Greenwich is a place in England it is generally accepted that latitude zero is passes through greenwich. Which makes east of Greenwich plus hours. Because east is always ahead of west in terms of time. Greenwich is the oldest time adjustment line. But it was mainly for navigational purposes.

_____________________________

It turns out that capitalism requires scarcity to operate

.....even if I have more chances to hit her. What I hit, I wanna hit as hard as possible.

FANBOY of Yamato 3rd class XAK-BB transport ship

(in reply to Zigurat666)
Post #: 5
RE: Looking for DaBigBabes game - 7/8/2010 2:34:58 PM   
Kitakami

 

Posts: 520
Joined: 5/3/2002
From: the bridge of the DNTK Kitakami
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Sorry for not replying before... busiest week of the year at work, compunded with the soccer world cup (GO NEDERLAND :D ).

@guctony, you'd be my partner n the Japanese side.
@vettim89, you would be one of the allies.
@Zigurat666, are you interested in joining the Allied side? Or was just post just a comment on GMT?

All players, what houuse rules would you like to play with?

_____________________________

Tenno Heika Banzai!


(in reply to guctony)
Post #: 6
RE: Looking for DaBigBabes game - 7/8/2010 2:55:33 PM   
guctony


Posts: 446
Joined: 6/27/2009
Status: online
I would prefere PDU-on, Realistic R&D-off, 15 day reinforcement delay, historical US torpedo, 1 day turns, and a possibilty to attack Manila PH at the same time.

And I would welcome discussion on high altitude sweeps, strategic bombing from china, low level naval bombing by B-17, etc

_____________________________

It turns out that capitalism requires scarcity to operate

.....even if I have more chances to hit her. What I hit, I wanna hit as hard as possible.

FANBOY of Yamato 3rd class XAK-BB transport ship

(in reply to Kitakami)
Post #: 7
RE: Looking for DaBigBabes game - 7/8/2010 5:34:59 PM   
vettim89


Posts: 3321
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline

quote:

ORIGINAL: guctony

I would prefere PDU-on, Realistic R&D-off, 15 day reinforcement delay, historical US torpedo, 1 day turns, and a possibilty to attack Manila PH at the same time.

And I would welcome discussion on high altitude sweeps, strategic bombing from china, low level naval bombing by B-17, etc


You know, that is pretty much the average JFB's ultimate wish list for game settings.

1. PDU-on = ok
2. Realistic R&D off = prefer on
3. +/- 15 Day Reinforcements = ok
4. Realistic US torpedoes = ok
5. One day turns = most are playing 2-day now but ok
6. Multiple Port attacks on turn 1 - no


Of those points, only #6 is non-negotiable for me.

HR:

1. No Strategic Bombing before 1944 either side
2. PP must be paid for units to cross national boundaries
3. No 4-E NavAttack below 15 k
4. Escalating Sweep alt: '41-42 max 25k, '43 30 k, 44-45 35k

_____________________________

"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to guctony)
Post #: 8
RE: Looking for DaBigBabes game - 7/8/2010 6:12:06 PM   
guctony


Posts: 446
Joined: 6/27/2009
Status: online

quote:

ORIGINAL: vettim89


quote:

ORIGINAL: guctony

I would prefere PDU-on, Realistic R&D-off, 15 day reinforcement delay, historical US torpedo, 1 day turns, and a possibilty to attack Manila PH at the same time.

And I would welcome discussion on high altitude sweeps, strategic bombing from china, low level naval bombing by B-17, etc


You know, that is pretty much the average JFB's ultimate wish list for game settings.

1. PDU-on = ok
2. Realistic R&D off = prefer on
3. +/- 15 Day Reinforcements = ok
4. Realistic US torpedoes = ok
5. One day turns = most are playing 2-day now but ok
6. Multiple Port attacks on turn 1 - no


Of those points, only #6 is non-negotiable for me.

HR:

1. No Strategic Bombing before 1944 either side
2. PP must be paid for units to cross national boundaries
3. No 4-E NavAttack below 15 k
4. Escalating Sweep alt: '41-42 max 25k, '43 30 k, 44-45 35k



others are ok bu I would like to insist R&D but to insist I have to consel Kitakami.

For sweep I have another suggestion too. No figter sweeps higher then its second best figting altitude.

rest is ok for me

_____________________________

It turns out that capitalism requires scarcity to operate

.....even if I have more chances to hit her. What I hit, I wanna hit as hard as possible.

FANBOY of Yamato 3rd class XAK-BB transport ship

(in reply to vettim89)
Post #: 9
RE: Looking for DaBigBabes game - 7/8/2010 6:30:35 PM   
vettim89


Posts: 3321
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline
The second best alt thing has merit. I need to look at the database before I agree. Also I hate to be speaking for the team when I as yet have no partner


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"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to guctony)
Post #: 10
RE: Looking for DaBigBabes game - 7/8/2010 11:39:31 PM   
Kitakami

 

Posts: 520
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From: the bridge of the DNTK Kitakami
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Hmm...

I would be most comfortable with:

1. PDU-on
2. Realistic R&D on ****** this is the counterbalance for PDU-on. Otherwise Japanese air production can become crazy (it can get feisty even with this on... believe me... I've made it so... don't worry guctony, we can take them! :) )
3. +/- 15 Day Reinforcements
4. Realistic US torpedoes
5. One day turns ***** game takes longer than war, but this is what I personally am best at
6. Multiple Port attacks on turn 1: EITHER Pearl Harbour OR Manila/Singapore.

HR:

1. No Strategic Bombing before 1944 either side
2. PP must be paid for units to cross national boundaries ***** that includes Korea <-> Manchuria for realism
3. No 4-E NavAttack below 15 k ***** I'd accept 12K, so 15K is fine with me.
4. Escalating Sweep alt: no figter sweeps higher then its second best figting altitude. ***** I believe this is the best compromise I've seen so far.

Others:

Aiming for 1 turn a day, with reasonable exceptions allowed for.

@guctony: what would you prefer, IJA or IJN? I can go with either.
@all: would any of you be interested in writting an AAR? I think it would make for very interesting reading.

_____________________________

Tenno Heika Banzai!


(in reply to vettim89)
Post #: 11
RE: Looking for DaBigBabes game - 7/9/2010 12:37:51 AM   
vettim89


Posts: 3321
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline
That all looks good to me. Yes I planned on writing an AAR. Are you suggesting a joint AAR?



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"We have met the enemy and they are ours" - Commodore O.H. Perry

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Post #: 12
RE: Looking for DaBigBabes game - 7/9/2010 1:42:38 AM   
Nomad


Posts: 4368
Joined: 9/5/2001
From: Northern Rockies
Status: offline
So, who is the Allied team?

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Don't ask me any questions, apparently I know nothing about WitP:AE

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Post #: 13
RE: Looking for DaBigBabes game - 7/9/2010 5:42:48 AM   
vettim89


Posts: 3321
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline
As of now, just me

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"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to Nomad)
Post #: 14
RE: Looking for DaBigBabes game - 7/9/2010 6:13:21 PM   
Kitakami

 

Posts: 520
Joined: 5/3/2002
From: the bridge of the DNTK Kitakami
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Nomad, if you want in, there is a spot in the Allied side still open :)

_____________________________

Tenno Heika Banzai!


(in reply to vettim89)
Post #: 15
RE: Looking for DaBigBabes game - 7/9/2010 6:16:41 PM   
Kitakami

 

Posts: 520
Joined: 5/3/2002
From: the bridge of the DNTK Kitakami
Status: offline

quote:

ORIGINAL: vettim89

That all looks good to me. Yes I planned on writing an AAR. Are you suggesting a joint AAR?




I don't know if a joint AAR would do the game justice, but definitely both sides should do one.

_____________________________

Tenno Heika Banzai!


(in reply to vettim89)
Post #: 16
RE: Looking for DaBigBabes game - 7/9/2010 7:26:37 PM   
vettim89


Posts: 3321
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline
Nomad has accepted the offer. We are on if all parties are willing

Good hunting

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"We have met the enemy and they are ours" - Commodore O.H. Perry

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Post #: 17
RE: Looking for DaBigBabes game - 7/9/2010 8:55:07 PM   
Kitakami

 

Posts: 520
Joined: 5/3/2002
From: the bridge of the DNTK Kitakami
Status: offline
Ok, thread closed. Will PM all players in a bit.

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Tenno Heika Banzai!


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Post #: 18
RE: Looking for DaBigBabes game - 7/9/2010 10:17:53 PM   
Nomad


Posts: 4368
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From: Northern Rockies
Status: offline
I'm at work now, but I will want to get clarification on the HRs 1, 2, and 4. Mostly I want to make sure I know what to expect and what I can and can not do.

_____________________________



Don't ask me any questions, apparently I know nothing about WitP:AE

(in reply to Kitakami)
Post #: 19
RE: Looking for DaBigBabes game - 7/9/2010 11:03:51 PM   
vettim89


Posts: 3321
Joined: 7/14/2007
From: Toledo, Ohio
Status: offline

quote:

ORIGINAL: Kitakami

Hmm...

I would be most comfortable with:

1. PDU-on
2. Realistic R&D on ****** this is the counterbalance for PDU-on. Otherwise Japanese air production can become crazy (it can get feisty even with this on... believe me... I've made it so... don't worry guctony, we can take them! :) )
3. +/- 15 Day Reinforcements
4. Realistic US torpedoes
5. One day turns ***** game takes longer than war, but this is what I personally am best at
6. Multiple Port attacks on turn 1: EITHER Pearl Harbour OR Manila/Singapore.

HR:

1. No Strategic Bombing before 1944 either side
2. PP must be paid for units to cross national boundaries ***** that includes Korea <-> Manchuria for realism
3. No 4-E NavAttack below 15 k ***** I'd accept 12K, so 15K is fine with me.
4. Escalating Sweep alt: no figter sweeps higher then its second best figting altitude. ***** I believe this is the best compromise I've seen so far.

Others:

Aiming for 1 turn a day, with reasonable exceptions allowed for.

@guctony: what would you prefer, IJA or IJN? I can go with either.
@all: would any of you be interested in writting an AAR? I think it would make for very interesting reading.


Some settings not addressed:

1. Advanced weather on
2. Auto subs off
3. Allied DC on
4. FOW on
5. Historical first turn off but only Allied ships in TF's already may plot movement
6. Dec. 7th Surprise on



_____________________________

"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to Kitakami)
Post #: 20
RE: Looking for DaBigBabes game - 7/10/2010 1:03:15 AM   
Kitakami

 

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From: the bridge of the DNTK Kitakami
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I see no problem with those... so standard that I even forgot to mention :D

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Tenno Heika Banzai!


(in reply to vettim89)
Post #: 21
RE: Looking for DaBigBabes game - 7/10/2010 1:58:59 AM   
Nomad


Posts: 4368
Joined: 9/5/2001
From: Northern Rockies
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Let's clarify HR 4. Here is a P-40E. What is the maximum it can be used for Sweep, CAP, Escort?






Attachment (1)

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Don't ask me any questions, apparently I know nothing about WitP:AE

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Post #: 22
RE: Looking for DaBigBabes game - 7/10/2010 2:07:35 AM   
Nomad


Posts: 4368
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From: Northern Rockies
Status: offline
Now for HR #2. I assume that units assigned to unrestricted commands may freely cross borders? So units assigned to any of the restricted Indian commands would have to be changed to exit India, but units assigned to Burma Command, III Indian, SEAC, etc can move between Burma and India freely. How about Allied movement into and out of
China? Have to be changed to move into Burma( this is what i would expect )

Just want to get all nailed down. I once started a game and I am my opponent had very different interpretations of the House Rules and it caused a game stoppage.

_____________________________



Don't ask me any questions, apparently I know nothing about WitP:AE

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Post #: 23
RE: Looking for DaBigBabes game - 7/10/2010 5:40:54 AM   
vettim89


Posts: 3321
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From: Toledo, Ohio
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First, your example would mean max Sweep alt would be 20K for the P40E. I do not think the limitations need to apply for CAP or Escort because the bonus/advantage for being higher seems to be for fighters on that mission alone. I guess I would need a nod of agreement from Kitakami and guctony on that aspect.

Second, the rule for PP applies only to units in restricted commands including China Command. So Chinese units entering Burma need to be bought. Kwangtang Army units entering China need to be bought. Commonwelath units assigned to the Indian defnsive commands need to be bought before they can enter Burma.

One request on that last one would be an exception for Akyab as it is on the Indian "side of the hill" but is technically a Burmese base. Would the Japanese have a problem considering that an Indian base for the purposes of this rule?



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"We have met the enemy and they are ours" - Commodore O.H. Perry

(in reply to Nomad)
Post #: 24
RE: Looking for DaBigBabes game - 7/10/2010 1:52:42 PM   
Kitakami

 

Posts: 520
Joined: 5/3/2002
From: the bridge of the DNTK Kitakami
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@vettim89,

I agree with all your interpretations of the house rules, including Akyab. Let's just wait for guctony's oppinion on this.

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Tenno Heika Banzai!


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Post #: 25
RE: Looking for DaBigBabes game - 7/10/2010 3:18:42 PM   
Nomad


Posts: 4368
Joined: 9/5/2001
From: Northern Rockies
Status: offline
Are we waiting for a scenario update?

I will agree with any HR and/or settings that my partner vettim89 agrees to. I would like it if there was a published list in this thread so I can copy so I can refer to it.

_____________________________



Don't ask me any questions, apparently I know nothing about WitP:AE

(in reply to Kitakami)
Post #: 26
RE: Looking for DaBigBabes game - 7/10/2010 3:39:08 PM   
JWE

 

Posts: 6576
Joined: 7/19/2005
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I'll email (or pm or something) Kitakami something ya'll can use. Won't have a complete update for a while, and it will just be error correction stuff anyway - nothing major. The files have those error corrections we have acquired in the past couple weeks. There may be a few more (don't know) but so far everything is minor and won't impact gameplay. So feel free to use this - it's got about 90% (maybe 99%) of what will be in the eventual update.

btw, if the other team members wish, I can send them the identical file set I sent you by pm. If you are all agreed to use the 1a set, I'll reserve it and send it to any of you who ask. Kitakami has it and I've asked him to pass it on, but I can send it direct, by pm. Will be watching this game with great anticipation.

< Message edited by JWE -- 7/10/2010 5:25:50 PM >


_____________________________

Home of DaBabes

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Post #: 27
RE: Looking for DaBigBabes game - 7/11/2010 3:52:58 AM   
Kitakami

 

Posts: 520
Joined: 5/3/2002
From: the bridge of the DNTK Kitakami
Status: offline
Many thanks, JWE. We will do our best to let you know how things develop :)

_____________________________

Tenno Heika Banzai!


(in reply to JWE)
Post #: 28
RE: Looking for DaBigBabes game - 7/11/2010 5:21:22 AM   
PaxMondo


Posts: 5766
Joined: 6/6/2008
Status: online
Agreed, looking forward to this formidable set of players taking on the "babes".

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Pax

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Post #: 29
RE: Looking for DaBigBabes game - 7/19/2010 2:40:41 PM   
lb4269


Posts: 175
Joined: 9/14/2004
Status: offline
I just was online looking for how people might go about team play and came across this thread.

Exactly how do you manage cooperation between partners? I can see dividing up forces and all (example: IJA and IJN), but how do you get orders coordinated, into the system, and sent on to your opponents?

I am asking because my regular opponent and I (both new players, relatively) are thinking of attempting to work together as the Japanese vs an Allied opponent. We had a first meeting on it, but there were many many questions on how we could make it run smoothly...

Any advice would be greatly appreciated!

-Lb

(in reply to PaxMondo)
Post #: 30
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