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Storm over the Pacific Is Updated

 
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Storm over the Pacific Is Updated - 6/30/2010 5:17:57 AM   
SeanD


Posts: 1575
Joined: 3/2/2006
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Some new events, map improvements, and some AI tweaks complement this popular new release

Matrix Games, Slitherine Strategies (www.slitherine.com) and Wastelands Interactive (www.wastelands-interactive.com) are pleased to release the comprehensive 1.02 update for their newly released Pacific theater strategy game Storm over the Pacific! The update includes a handful of new events, corrected OOBs and maps, and several AI improvements with particular attention to improving the use of naval power in the defense of coastlines and in securing Guadalcanal. The update also corrects a bug for disappearing units in the China 1941 campaign, a few CTD issues, and some other bugs.

David Heath, Director of Operations at Matrix Games, said “Storm over the Pacific provides an accessible yet historically engaging strategic experience of the Pacific Theater during World War II. While Storm over the Pacific does not come with exhaustive detail, it’s so easy to pick up and play that armchair generals can wage the entire Pacific campaign in a weekend!”

The creators of WW2: Time of Wrath move to the Pacific theater with Storm over the Pacific. Depicting the epic conflict between Japan and the United States, players choose from 26 available countries with historically accurate orders of battle including land, sea and air units and leaders. Concentrate on directing one country or command several to lead an alliance of nations. Engage in battle over the vast expanse of the Pacific with 16 unit types modeled with an intuitive supply system and governed by realistic and historically accurate weather patterns.

Behind the front lines, players can also manage alliances, monitor economic conditions, and research new technologies. With shrewd management of research resources, players may even embark on a dramatic race to develop Atomic weapons and turn the tide of the war! Even the best laid plans may still falter, though, as hundreds of historical events may occur throughout a campaign, adding the element of surprise and unpredictability that is so commonly found in war.

Storm over the Pacific also sports a configurable user interface that allows you to freely arrange the information and orders panes on the screen. With this sort of freedom, commanding armies and managing nations is easier than ever! Create your own intuitive interface suited to your play style so you can concentrate on plotting to defeat your enemies!

Get the update here. The update is comprehensive and will bring all previous version of Storm over the Pacific to 1.02.

< Message edited by Scott Parrino -- 7/25/2012 6:53:33 PM >


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Sean Drummy

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Post #: 1
RE: Storm over the Pacific Is Updated - 6/30/2010 1:36:46 PM   
Henri

 

Posts: 146
Joined: 4/26/2002
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Is this patch identical to the 1.02 beta patch?

(in reply to SeanD)
Post #: 2
RE: Storm over the Pacific Is Updated - 6/30/2010 2:25:40 PM   
doomtrader


Posts: 5320
Joined: 7/22/2008
From: Poland
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There are couple of changes, so it's strongly recommended to install public patch.

(in reply to Henri)
Post #: 3
RE: Storm over the Pacific Is Updated - 6/30/2010 7:02:42 PM   
Anraz

 

Posts: 786
Joined: 7/25/2008
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Full changelog:

(1.02)
------------
Fixes
- Tutorial description corrected
- Corrected invisibility of all units in China Campaign 1941
- ChangeSMP event method corrected and now working for proper country
- Corrected CTD caused by unloading troops from amph transport in friendly territory
- Corrected all Guadalcanal reinforcements
- Corrected reinforcements event that caused Guadalcanal C to crash
- Screen now centered on unit when pressing TAB
- Amhp invasion now possible on hexes controlled or owned instead of owned by enemy
- Sea Zones names now visible
- Corrected CTD when after separate airstrike land unit is destroyed
- Corrected flags of North and South Korea
- Fixed info about strength of the unit after invasion
- Soviets are less willing to attack Japan early in the game
- Corrected triggers for Soviet attack on Manchuria events
- Corrected carriers air strikes rules
- Shore bombardment corrected

AI
- USA will use more randomized units during invasions (Pacific)
- USA will defend it's coast against upcoming invasion (Pacific)
- AI more willing to attack enemy navy at Guadalcanal
- AI unloads troops more efficiently
- Japan will better secure it's coast (Pacific)
- Naval AI becomes more active

Map
- Corrected place of displaying units in East Indian Ocean (Pacific)
- Corrected lack of ownership in some hexes
- Corrected lack of ownership in some hexes
- Corrected connection between Tuvaku Atoll and Marshall Islands
- Added possibility to land on Nikolskoye

OOB
- Corrected Naval OOB (China 1941)
- Added Air units for RoC (China 1941)

Events
- Brisbane Lane event added
- Battle of Lake Khasan events added (China 1937)
- Battles of Khalkhyn Gol event added (China 1937)
- Japan Invaded events added
- USA Invaded events added
- Australia Invaded events added
- India Invaded events added
- New Zealand Invaded events added
- Soviet attack on Manchuria events added

Features
- New event method added Hex.OccupiedByUnitOwnedByCountry (HexX, HexY, CountryID)
- New event method added AI.SetFortLevelToHoldAtAllCost (countryID, newLevel)
- New event method added SeaNode.AddLandUnitWithDest (int nodeID, int navalUnitType, int countryID, int unitType, int unitLevel, int unitStrength, int destNodeID, int aiOrder, string name)
- Added new report that keeps information about using of F12 feature


(in reply to doomtrader)
Post #: 4
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