Matrix Games Forums

Pandora: Eclipse of Nashira gets release dateCommunity impressions of To End All WarsAgeod's To End All Wars is now availableTo End All Wars is now available!Deal of the Week: Field of GloryTo End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

First 100 turns

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Armada 2526 Series >> First 100 turns Page: [1]
Login
Message << Older Topic   Newer Topic >>
First 100 turns - 6/26/2010 5:02:25 PM   
Wolfe


Posts: 656
Joined: 1/20/2008
From: Shropshire, UK
Status: offline
I've been having quiet a bit of fun with Armada over the last few weeks, played a number of games (mainly as Human or A.R.O.M.) and as I'm constantly learning new things and wanting to try out different opening strategies I haven't as yet played a game much past turn 150-200.

Maybe I'm not playing overly aggressive or maybe it is just the fact that in the games I've played I'm still in the Explore, Expand and Exploit phases of the 4X sequence but I'm not finding that I have any more than 1-2 if any battles within the first 80-100 turns.

What I'm sort of missing in the opening phases of the game in comparison to some of the other 4Xs is some small independent races that I can flex my military muscles on without having to consider the consequences of provoking an enemy empire.

Maybe if there were single system races, with small 10-20 populations all of which would be fairly generic (and probably even nameless) and small limited fleets (cutters, corvetts, destroyers and possibly cruisers) which remained in their home system. Probability of these being present could be linked to the size/value of the system and their aggressiveness (ie whether or not they initiate combat when you enter their system) could be totaly random.

EDIT On second thoughts the "lack" of battles may be the game working just as it was intended to as I've mainly been playing the Twelve Races scenario which is intended to give a slower and less aggressive start to the game. I'll see what my thoughts are after playing a few sandbox games. Still like the idea of having smaller independent races though.

< Message edited by Wolfe -- 6/26/2010 7:22:12 PM >


_____________________________

"In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill." - Winston Churchill
Post #: 1
RE: First 100 turns - 6/27/2010 8:14:29 AM   
Ntronium


Posts: 161
Joined: 10/23/2009
Status: offline
That's a fair point, though they'd have to be generic.

The next patch will have pirate AI sorted out, which might give you a bit more early action, though you might be the victim rather than the aggressor.

Also don't be shy about fighting the AI players, it's usually fairly easy to make peace if things don't go well, at least in the early stages.

(in reply to Wolfe)
Post #: 2
RE: First 100 turns - 9/18/2010 6:06:01 PM   
JosEPh_II


Posts: 170
Joined: 1/17/2010
From: Cornfields of Western IL. USA
Status: offline
Has the next patch ever come out? After 1.03?

JosEPh


_____________________________

"old and slow.....Watch out!"

(in reply to Ntronium)
Post #: 3
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [Science Fiction] >> Armada 2526 Series >> First 100 turns Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.063