Chief Rudiger
Posts: 183
Joined: 7/21/2009 From: Scotland Status: offline
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I've been looking at reusing the Narvik Map from COTA to explore the fatigue and supply models better but in researching the Norwegian OOB I came across the following excellent site, which prompts some design questions about estabs: http://hem.fyristorg.com/robertm/norge/norw_brig_composition.html The table gives values for combat and non combat personnel at Company to Brigade level, which I found quite informative considering this game, and most other works, tend to concentrate detail on the "teeth" rather than the "tail". Bearing in mind that these values are from a pre war source and probably don’t represent the hastily mobilised 1940 Narvik unit what's got me is which units to include in the Company, Bn/Div Hqs estabs and which in the Bde/Div Bases, if at all. For example, was a motorised field hospital actually raised, in the North, in the confusion? Should the Bde Pioneer Coy, if it were raised, which seems likely, be a discrete unit? Yes? Should the other Medical detachments? No. Should Medical units even be included in the Bde Base unit? Again no. But the Communication and MT Company should? Alternatively, Developers/Modders have you worked from a rule of thumb whereby the base strength is a factor of the Bde's bayonet strength? What about number of trucks/wagons/man packs? Separately, in my limited Narvik scenario I hope to better represent the horrors experienced by even the acclimatised Norwegian troops in trying to operate against the thick snow and tough German defence. What I imagine to be a better fatigue and weather model in BFTB vs. COTA should, I hope, make this more realistic. In particular, to exacerbate the supply situation, if Bn each had a Base company, with only man packs, this would really hamper the delivery of supplies to the troops. The Bde Base might have wagons or Lorries to deliver to the Bn Base in bulk but from there onwards there would be a bottleneck in the flow down to the Bn's fighting companies. Limited man pack numbers, small quantities and slow deliveries would make the player really use the Min/Max resupply options. As a result, the companies might therefore be tied to limited objectives, such as clearing the enemy from observation of the nearest village, where the Bn Base would then be brought up to and to where reserve companies could return to regain supplies and fatigue really quickly.
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