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RE: Estab Editor XML File Structure

 
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RE: Estab Editor XML File Structure - 7/15/2010 6:52:32 PM   
gabeeg


Posts: 243
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Paul that is looking pretty slick!  I am looking forward to this....

(in reply to RockinHarry)
Post #: 31
RE: Estab Editor XML File Structure - 7/15/2010 10:34:34 PM   
Franklin Nimitz

 

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quote:

ORIGINAL: RockinHarry



Following BFTB threads with great interest, although I do not owe this game yet.

I´m a lil bit confused about the "frontage/depth per man" column in your chart. Is this in meters, or rather an abstracted factor? Normally frontage per man was more of 5 meters, at least for germans, with exception of squad weapon teams (LMG). 1.5 looks quite vulnerable to me. Frontages were shorter under low visibility conditions (night, fog, forest, street fighting...) and even higher under conditions, when infantry units need to disperse more, due to effective enemy fire in coverless terrain. Is things like that factored in?


But an entire company isn't going to spread out in a single rank. The 1.5m/man includes reserves and other troops not right on the firing line.

(in reply to RockinHarry)
Post #: 32
RE: Estab Editor XML File Structure - 7/16/2010 7:05:38 PM   
RockinHarry


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quote:

ORIGINAL: Franklin Nimitz


quote:

ORIGINAL: RockinHarry



Following BFTB threads with great interest, although I do not owe this game yet.

I´m a lil bit confused about the "frontage/depth per man" column in your chart. Is this in meters, or rather an abstracted factor? Normally frontage per man was more of 5 meters, at least for germans, with exception of squad weapon teams (LMG). 1.5 looks quite vulnerable to me. Frontages were shorter under low visibility conditions (night, fog, forest, street fighting...) and even higher under conditions, when infantry units need to disperse more, due to effective enemy fire in coverless terrain. Is things like that factored in?


But an entire company isn't going to spread out in a single rank. The 1.5m/man includes reserves and other troops not right on the firing line.


Sure that.

So what does a 0.10 frontage per man and 3.0 depth per man in a RoadColumn mean? Looks rather like abstracted factors to me.

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(in reply to Franklin Nimitz)
Post #: 33
RE: Estab Editor XML File Structure - 7/16/2010 10:22:01 PM   
PirateJock


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Hi Paul

All modding tools greatly received and thanks for doing the work.  Got a few questions ....

1 - While the XML viewer/tool won't be in the patch will the new estab file structure be being used?
2 - With the viewer will you be able to use it to add new entries to the estab file?
3 - Can the tool be used for viewing/changing the Force List xml files?
4 - Have you thought of a fancy name for the tool yet

Cheers

(in reply to RockinHarry)
Post #: 34
RE: Estab Editor XML File Structure - 7/17/2010 1:57:05 AM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
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quote:

ORIGINAL: PirateJock

Hi Paul

All modding tools greatly received and thanks for doing the work.  Got a few questions ....

1 - While the XML viewer/tool won't be in the patch will the new estab file structure be being used?
2 - With the viewer will you be able to use it to add new entries to the estab file?
3 - Can the tool be used for viewing/changing the Force List xml files?
4 - Have you thought of a fancy name for the tool yet

Cheers



Hi,

1 - No, as I have to update the current Estab Editor, and test it, before I can release it. There are other optins, but I'm still mulling those over.
2 - That's the aim, at the moment you can only edit existing ones.
3 - Yep, the new version of it any way.
4 - Yeh - Estab Editor Mk II (Hhhmmm...lacks a bit of punch doesn't it , I thnk your on to something here, needs a new swish name, any suggestions? Winner gets their name mentioned in the about box). Which reminds me, it needs an about box! And maybe a fancy splash winwod, yeh....


I have now finished the display of the Weapons data, just need to add the edit code for the pictures and range tables.







Attachment (1)

_____________________________

Paul Scobell
Panther Games Pty Ltd

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Post #: 35
RE: Estab Editor XML File Structure - 7/17/2010 10:14:29 AM   
PeterD

 

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"The Estabulator"

(in reply to Panther Paul)
Post #: 36
RE: Estab Editor XML File Structure - 7/18/2010 7:14:08 PM   
retired08

 

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Hello,

could you please explain why the MG151/15 has a lower percentage to hit at 500m than the .50 cal which has a percentage of 85% at 500m while the MG 151/15 is 76% at 500m?

(in reply to Panther Paul)
Post #: 37
RE: Estab Editor XML File Structure - 7/18/2010 10:20:01 PM   
simovitch


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quote:

ORIGINAL: retired08

Hello,

could you please explain why the MG151/15 has a lower percentage to hit at 500m than the .50 cal which has a percentage of 85% at 500m while the MG 151/15 is 76% at 500m?

Good observation; the 50 cal ranges do seem way too accurate. I'll look into this further.

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simovitch


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Post #: 38
RE: Estab Editor XML File Structure - 1/17/2011 3:25:35 PM   
Franklin Nimitz

 

Posts: 541
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Hey, how's this editor coming along?  Any chance of it being in the next patch? 

(in reply to simovitch)
Post #: 39
RE: Estab Editor XML File Structure - 1/17/2011 9:16:36 PM   
Prince of Eckmühl


Posts: 2449
Joined: 6/25/2006
From: Texas
Status: offline
I'm certainly interested in the editor as well.

If the utility needs testing, I'll volunteer as much time as might be asked of me.


_____________________________

Government is the opiate of the masses.

(in reply to Franklin Nimitz)
Post #: 40
RE: Estab Editor XML File Structure - 1/27/2011 9:31:46 PM   
parmenio

 

Posts: 194
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Bump....

I'm also interested to know the status of this thread - particularly whether the revised XML structure is going to be in the next patch. I'm less bothered about any updated editing tools because if necessary I can write my own but if there's one of those as well that'll be great.

(in reply to Prince of Eckmühl)
Post #: 41
RE: Estab Editor XML File Structure - 1/28/2011 1:58:18 AM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
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Hi,

I have not done any work on it since before xmas.

Have some work on Vehicles to go before all Estab types can be displayed.

Many of the fields are editable, but not all, in this first version.

I then have to write the code to convert it back into a compiled estab file (because the xml structure is a bit different the existing code des not work).

At the moment though I am supposed to be fixing a couple of bugs in the game, but my Computers Gfx card as bitten the dust so I am offline at the moment, should be back up this weekend.

Although we now have an issue with DirectX 10 that we need to solve before we can prgress, sigh....if its not one thing it another.


_____________________________

Paul Scobell
Panther Games Pty Ltd

(in reply to parmenio)
Post #: 42
RE: Estab Editor XML File Structure - 1/28/2011 6:13:44 AM   
parmenio

 

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From: United Kingdom
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Would it be possible, then, to publish the XML changes that are proposed?

I've worked out that there will be an <images> tag (which is the first thing I noticed when I opened up the xml file).

(in reply to Panther Paul)
Post #: 43
RE: Estab Editor XML File Structure - 1/30/2011 4:52:38 AM   
Prince of Eckmühl


Posts: 2449
Joined: 6/25/2006
From: Texas
Status: offline
quote:

ORIGINAL: Panther Paul

Hi,

I have not done any work on it since before xmas.

Have some work on Vehicles to go before all Estab types can be displayed.

Many of the fields are editable, but not all, in this first version.

I then have to write the code to convert it back into a compiled estab file (because the xml structure is a bit different the existing code des not work).

At the moment though I am supposed to be fixing a couple of bugs in the game, but my Computers Gfx card as bitten the dust so I am offline at the moment, should be back up this weekend.

Although we now have an issue with DirectX 10 that we need to solve before we can prgress, sigh....if its not one thing it another.


Hi Paul,

All that I can say is thank you and please keep hammering away at the editor.

Again, if you need some help testing the editors, PLEASE let me know.

I might be of more help in that regard than you can possibly realize.

_____________________________

Government is the opiate of the masses.

(in reply to Panther Paul)
Post #: 44
RE: Estab Editor XML File Structure - 12/21/2011 4:59:11 PM   
Chief Rudiger

 

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Joined: 7/21/2009
From: Scotland
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Hello....

Just saw this thread while i was searching for an old post of my own...

Is this utility still to be released?

(in reply to Prince of Eckmühl)
Post #: 45
RE: Estab Editor XML File Structure - 12/21/2011 10:15:05 PM   
Arjuna


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From: Canberra, Australia
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We put this on the back burner so as to focus our efforts on the patch. I need to discuss priorities with Paul.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Chief Rudiger)
Post #: 46
RE: Estab Editor XML File Structure - 12/21/2011 11:53:49 PM   
wodin


Posts: 7995
Joined: 4/20/2003
From: England
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The editor would be great. However on a selfish level I'd rather you put all your energies into the east front game.

(in reply to Arjuna)
Post #: 47
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