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Theatre of War 2: Kursk

 
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Theatre of War 2: Kursk - 6/15/2010 2:27:00 PM   
Peter Fisla


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Does anyone know if the Theatre of War 2: Kursk on www.impulsedriven.com has the eLicense DRM ? If it doesn't I would like to buy the game.

Thanks!
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RE: Theatre of War 2: Kursk - 6/15/2010 4:44:31 PM   
hadberz


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1C is publishing it, their other games (Kings bounty) do not have elicense. The requirements state Protection: Impulse::Reactor.

(in reply to Peter Fisla)
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RE: Theatre of War 2: Kursk - 6/15/2010 5:27:20 PM   
Peter Fisla


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Hmmm...yes you are right, I missed the DRM description on their page...looks like a green flag for me (I hate eLicense)

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RE: Theatre of War 2: Kursk - 6/17/2010 12:53:46 AM   
GoodGuy

 

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quote:

ORIGINAL: Peter Fisla

Does anyone know if the Theatre of War 2: Kursk on www.impulsedriven.com has the eLicense DRM ? If it doesn't I would like to buy the game.


With TOW, there were several distribution versions, say the Kalypso version, which still had an eLicense system.

Also, owners of non-battlefront/1C versions usually have to wait way longer for the release of their particular patch version, and it seems that TOW2:Kursk from impulsedriven also has a different version number 1.3.1 (latest patch for BF TOW2:Kursk -> 1.3., IIRC).

I'm not sure whether the Impulse-version of TOW2:Kursk incorporates an eLicense-system, but they do employ their own DRM "Reactor" at least, like hadberz stated.
I can't imagine that BF would allow to do without eLicense, though. King's Bounty is a totally different game, published by 1C, but developed by Katauri (and not by battlefront).


< Message edited by GoodGuy -- 6/17/2010 12:54:20 AM >


_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

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RE: Theatre of War 2: Kursk - 6/17/2010 2:31:11 PM   
Peter Fisla


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I bought the impulsedriven version of TOW2 Kursk and there is no eLicense DRM...so I'm happy.

(in reply to GoodGuy)
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RE: Theatre of War 2: Kursk - 6/17/2010 3:09:43 PM   
GoodGuy

 

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quote:

ORIGINAL: Peter Fisla

I bought the impulsedriven version of TOW2 Kursk and there is no eLicense DRM...so I'm happy.


Nice. I hope the patch-support and general support will work out for you, though. Many Kalypso customers (TOW) were pretty unhappy with their (patch-)support, with BF usually stating that these customers would have to contact Kalypso, plus the eLicense was buggy until it was sorted with a patch.
I got TOW 2 from BF, but I am pretty much done with BF now. Their attitude stinks, plus the game was pretty buggy (major memory leak) and it lacked content. They couldn't be arsed to fix some of the vital bugs.

< Message edited by GoodGuy -- 6/17/2010 3:12:46 PM >


_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to Peter Fisla)
Post #: 6
RE: Theatre of War 2: Kursk - 6/17/2010 4:41:38 PM   
Peter Fisla


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The version from impulsedriven seems to be version 1.3.2. I noticed two things while playing the first mission in German campaign, AI is still using laser targeting (like in the Original TOW). AI Air Support seems a bit too accurate. Overall I think it's an ok game but Achtung Panzer 1943 is still my #1 current wargame. There is no need to micro manage, pathfinding works, AI is very good. I'm looking forward to Operation Star expansion for Achtung Panzer.

(in reply to GoodGuy)
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RE: Theatre of War 2: Kursk - 6/17/2010 5:22:39 PM   
Peter Fisla


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One question:

How the heck do I tell an AFV not to move forward. No matter what order I give them sooner or later they will start moving on their own...this is really annoying.

Thanks

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RE: Theatre of War 2: Kursk - 6/17/2010 6:39:56 PM   
cmurphy625


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Theatre of War 1 had a button to prevent movment and hold fire, do they no longer exist?

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RE: Theatre of War 2: Kursk - 6/17/2010 10:10:50 PM   
Peter Fisla


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Yeah I know about TOW1, it doesn't seems to be there in TOW2. There is a defend button...but I saw at some point still AFVs moving forward.

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RE: Theatre of War 2: Kursk - 6/18/2010 1:54:05 AM   
GoodGuy

 

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Hmm, check the stance button (command buttons -> bottom row, the first button from the left), either left click it (so that you'll see a red dash, or right-click it to get to the sub-menu, I'm not sure anymore.

< Message edited by GoodGuy -- 6/18/2010 1:55:26 AM >


_____________________________

"Aw Nuts"
General Anthony McAuliffe
December 22nd, 1944
Bastogne

---
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
Tim Stone
8th of August, 2006

(in reply to Peter Fisla)
Post #: 11
RE: Theatre of War 2: Kursk - 6/18/2010 2:30:17 AM   
Peter Fisla


Posts: 2114
Joined: 10/5/2001
From: Canada
Status: offline

quote:

ORIGINAL: GoodGuy

Hmm, check the stance button (command buttons -> bottom row, the first button from the left), either left click it (so that you'll see a red dash, or right-click it to get to the sub-menu, I'm not sure anymore.


Yeah I did click that and the AFV still moved...oh well...at least now I can slow down the game by 50%

(in reply to GoodGuy)
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RE: Theatre of War 2: Kursk - 7/7/2010 12:56:01 AM   
gunny

 

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use a combination of the Halt hand, followed by the slash circle icon. Seems to hold them.

This is a very lethal game. I like it. But infantry to a man rarely survive the combined arms battles.

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Post #: 13
RE: Theatre of War 2: Kursk - 7/9/2010 11:40:30 PM   
cmurphy625


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On Steam now for 19.99

(in reply to gunny)
Post #: 14
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