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RE: Pisser_Milne Bay

 
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RE: Pisser_Milne Bay - 3/23/2012 2:51:14 PM   
ny59giants


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Any ship that get hit with an exploding torpedo, not a dud, will show up on the sunk list. Good old FOW showing up.

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RE: MB Resupply - 3/29/2012 7:28:11 AM   
bigred


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Offload at MB. Waiting for a IJN Reaction.




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< Message edited by bigred -- 3/29/2012 7:30:22 AM >

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RE: MB Resupply - 3/29/2012 7:14:23 PM   
bigred


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Alot of sub action north of Rabaul.




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RE: Lunga resupply - 3/30/2012 2:03:00 PM   
bigred


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bigred on the road. IJN resupply or amphib extraction convoy next to tulagi. USN CL/DD TF under Ching Willis set to patro full seed thru s. solomans. Wife said I have an addiction problem w/ this game as I construct this post from my hotel room.




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< Message edited by bigred -- 3/30/2012 2:04:38 PM >

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RE: this bugs me... - 3/31/2012 4:29:27 AM   
bigred


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Night sub action...




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RE: this bugs me... - 3/31/2012 4:31:03 AM   
bigred


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Frances must be in active combat training--cant hit a big red barn w/ a futball.




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RE: this bugs me... - 3/31/2012 4:31:37 AM   
bigred


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this just pisses me off




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RE: this bugs me... - 3/31/2012 10:13:55 AM   
Itdepends

 

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I thought the change was to all night bombing?

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RE: IJN to MB - 4/4/2012 6:39:59 AM   
bigred


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IJN came to sink some ships but caught only some PTs and barges in full moon.




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< Message edited by bigred -- 4/4/2012 6:40:12 AM >

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RE: IJN to MB - 4/4/2012 6:41:03 AM   
bigred


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then my TBTs went after some fast moving DDs south of gasmata. These may be some of FatR's modified DDs. I may need to ask for the back and sides. no hits




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< Message edited by bigred -- 4/4/2012 6:42:41 AM >

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RE: 2day turns - 4/6/2012 1:05:48 AM   
bigred


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Today we switched to 2 day turns. Date is late nov43. I do wonder the tactical effect for the allies. well turn only ran 1 day. Did not think u could change mid game.




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< Message edited by bigred -- 4/6/2012 2:02:24 AM >

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RE: 2day turns - 4/6/2012 3:35:28 AM   
Itdepends

 

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You can change mid game- we've done so. Changed to 2 day turns in mid 42 from memory.

It makes things interesting.

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RE: 2day turns - 4/6/2012 4:00:49 PM   
crsutton


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When you are pretty sure your avengers are going after DDs, then set them to use bombs at low altititude. They are much more effective and a couple of 500 lb bombs will mess up your average japanese DDs. Torpedoes just miss most of the time.

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RE: IJN to MB - 4/6/2012 6:52:46 PM   
Crackaces


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quote:

ORIGINAL: bigred

then my TBTs went after some fast moving DDs south of gasmata. These may be some of FatR's modified DDs. I may need to ask for the back and sides. no hits




quote:

then my TBTs went after some fast moving DDs


It is quite possible this is the IJN DD stealth modification

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RE: 2day turns - 4/7/2012 2:34:55 AM   
bigred


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quote:

ORIGINAL: crsutton

When you are pretty sure your avengers are going after DDs, then set them to use bombs at low altititude. They are much more effective and a couple of 500 lb bombs will mess up your average japanese DDs. Torpedoes just miss most of the time.

thanks CR, good info.



< Message edited by bigred -- 4/7/2012 2:37:41 AM >

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RE: 2day turns - 4/7/2012 2:38:04 AM   
bigred


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quote:

ORIGINAL: Itdepends

You can change mid game- we've done so. Changed to 2 day turns in mid 42 from memory.

It makes things interesting.

I am alittle on edge about the change because in about the next 60 days I need to start some offensive and I have not been playing 2day turns so I dont have any experience w/2day.

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RE: 2day turns - 4/7/2012 3:35:30 AM   
witpqs


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Just say "No".

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RE: 2day turns - 4/7/2012 3:42:34 AM   
Itdepends

 

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Too true- the change should be via mutual agreement, however some experience in offensive operations in 2 day turns
-If you're not assaulting an atoll it gives you 2 days to unload before your opponent can react (if you time it right) or 1 day but you get to start further out to sea (outside his air search arcs)
-It slows your rate of assault on the ground as you can't attack, push the enemy out of the hex and immediately follow up the next day- however with overwhelming force you can set many of your units to pursue and be in the same hex (or nearly) as your opponent retreats to
-If you mess up it's going to hurt, often twice as much

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RE: 2day turns - 4/7/2012 6:36:59 AM   
bigred


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Our first two day turn results in jap sweeps at terapo and Ramree Island. Kills are listed at the bottom. I expected a worse loss rate than this so OK so far.




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< Message edited by bigred -- 4/7/2012 6:43:44 AM >

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RE: 2day turns - 4/7/2012 6:40:29 AM   
bigred


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quote:

ORIGINAL: witpqs

Just say "No".

I did say ok but reserve the right to slow the game back to one day turns if the action gets too fast. I might like two day turns. It will make it easier for both of us to resupply our troops(him more than me as I now have a combat ship advantage). I just got 20 LSTs, 10 DDs, and 5 DEs in one turn.

< Message edited by bigred -- 4/7/2012 6:42:20 AM >

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RE: 2day turns - 4/10/2012 2:13:50 AM   
bigred


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43-11-17: I hope my b25s are as coordinated as these helens.




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< Message edited by bigred -- 4/10/2012 2:14:09 AM >

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RE: 2day turns - 4/10/2012 2:14:34 AM   
bigred


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43-11-17: Debut of the p70a w. radar.




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< Message edited by bigred -- 4/10/2012 2:15:32 AM >

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RE: 2day turns - 4/10/2012 2:16:14 AM   
bigred


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and more p70. I am looking for some night kills. These are not full sqns of 12 planes, but rather detachments of 4. The effect of radar seems to be that all the planes of the unit show up for the fight.



--------------------------------------------------------------------------------
Night Air attack on Woodlark Island , at 104,133

Weather in hex: Heavy rain

Raid spotted at 15 NM, estimated altitude 14,000 feet.
Estimated time to target is 4 minutes

Japanese aircraft
Ki-49-IIb Helen x 7



Allied aircraft
P-40N1 Warhawk x 10
P-70A-1 Havoc x 3


Japanese aircraft losses
Ki-49-IIb Helen: 1 destroyed, 4 damaged

No Allied losses



Aircraft Attacking:
6 x Ki-49-IIb Helen bombing from 10000 feet
Airfield Attack: 4 x 250 kg GP Bomb

CAP engaged:
35th FG/40th FS with P-40N1 Warhawk (10 airborne, 0 on standby, 0 scrambling)
10 plane(s) intercepting now.
Group patrol altitude is 9000
Raid is overhead
418th NFS with P-70A-1 Havoc (3 airborne, 0 on standby, 0 scrambling)
3 plane(s) intercepting now.
Group patrol altitude is 7000
Raid is overhead


Some CAP have air radar

--------------------------------------------------------------------------------

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< Message edited by bigred -- 4/10/2012 2:20:02 AM >

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RE: 2day turns - 4/10/2012 2:21:02 AM   
bigred


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The most odd event was the use of the emily as a night torpedo delivery system.



--------------------------------------------------------------------------------
Night Air attack on TF, near Port Moresby at 98,130

Weather in hex: Heavy rain

Raid spotted at 25 NM, estimated altitude 14,000 feet.
Estimated time to target is 9 minutes

Japanese aircraft
H8K2 Emily x 5



Allied aircraft
Kittyhawk IV x 2
P-40N5 Warhawk x 2
P-70A-1 Havoc x 1


No Japanese losses

No Allied losses

Allied Ships
AM Wollongong
LCT-361



Aircraft Attacking:
5 x H8K2 Emily launching torpedoes at 200 feet
Naval Attack: 2 x 18in Type 91 Torpedo

CAP engaged:
No.15 Sqn RNZAF with Kittyhawk IV (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
15th FG/6th NFS with P-40N5 Warhawk (2 airborne, 0 on standby, 0 scrambling)
2 plane(s) intercepting now.
Group patrol altitude is 10000
Raid is overhead
421st NFS with P-70A-1 Havoc (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
Group patrol altitude is 11000
Raid is overhead

Some CAP have air radar


--------------------------------------------------------------------------------

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< Message edited by bigred -- 4/10/2012 2:23:03 AM >

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RE: 2day turns - 4/10/2012 3:07:22 AM   
bigred


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losses for two days...looks like the p70 may be attriting the IJ night attack.




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< Message edited by bigred -- 4/10/2012 3:08:16 AM >

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RE: 2day turns - 4/11/2012 6:21:53 PM   
bigred


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43-11-19: First a score recap. FatR nailed a LST respply covoy at Milne bay.
--------------------------------------------------------------------------------
Night Time Surface Combat, near Milne Bay at 101,133, Range 11,000 Yards

Japanese Ships
CB Kawachi
DD Asanagi
DD Yunagi
DD Okikaze
DD Yakaze

Allied Ships
LST-19, Shell hits 2, and is sunk
LST-22, Shell hits 4, and is sunk
LST-28, Shell hits 5, and is sunk
LCI-24, Shell hits 2, and is sunk
LCI-62, Shell hits 2, and is sunk
SC PC-1084, Shell hits 1, and is sunk



Japanese Ships Reported to be Approaching!
Allied TF begins to get underway
Japanese Ships Reported to be Approaching!
Maximum visibility in Clear Conditions and 53% moonlight: 12,000 yards

All the ground plane loses came from a bombardment at MilneBay and another At Buna by the Maya TF.




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< Message edited by bigred -- 4/11/2012 6:31:36 PM >

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RE: 2day turns - 4/11/2012 6:23:08 PM   
bigred


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Allied sub north of Truk put two torps into a new jap carrier. It probably will make port.
--------------------------------------------------------------------------------
Sub attack near Guam at 109,100

Japanese Ships
CV Renkaku, Torpedo hits 2, on fire
DD Suzunami
DD Tokitsukaze

Allied Ships
SS Sunfish



Ammo storage explosion on CV Renkaku
SS Sunfish launches 6 torpedoes at CV Renkaku
Sunfish diving deep ....
DD Tokitsukaze fails to find sub, continues to search...
DD Tokitsukaze fails to find sub, continues to search...
DD Tokitsukaze fails to find sub, continues to search...
DD Tokitsukaze fails to find sub, continues to search...
DD Tokitsukaze fails to find sub, continues to search...
Escort abandons search for sub




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< Message edited by bigred -- 4/11/2012 6:25:38 PM >

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RE: 2day turns - 4/11/2012 6:26:48 PM   
bigred


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The emily keeps making a night run.




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RE: 2day turns - 4/11/2012 6:27:44 PM   
bigred


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And china keeps bleeding....the pressure stays on.




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< Message edited by bigred -- 4/11/2012 6:29:12 PM >

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RE: Russian front - 4/12/2012 6:05:08 PM   
bigred


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quote:

I see that not having a restriction on cross border transfer(manchuko garrison at full pp price) has a dramatic game changing effect. I request counter balance.

The russians would have been providing supply in real life. Request u activate the russians so that I can provide supply to china. The russians will not cross border.

Sadly , I want a no rules game but the effect(manchuko garrison used in china) borks the chinese in this senario. I must also apologize to you for changing the long run effect of this game. I should have assumed command using the original house rules.

I hope I have played a good china. It is possible I am to blame for the failure. feel free to publish this request on your AAR.

Sincerly,
Paul

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