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RE: BFTB Service Pack 1 - Progress

 
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RE: BFTB Service Pack 1 - Progress - 7/19/2010 2:27:45 AM   
michaelm


Posts: 8860
Joined: 5/5/2001
From: Sydney, Australia
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FYI
http://www.matrixgames.com/forums/tm.asp?m=2525337

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Michael

(in reply to killkess)
Post #: 61
RE: BFTB Service Pack 1 - Progress - 7/19/2010 8:40:43 AM   
Arjuna


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Joined: 3/31/2003
From: Canberra, Australia
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How about you check out the Patch #1 thread on the main BFTB forum here: http://www.matrixgames.com/forums/tm.asp?m=2525337. This was posted yesterday.

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Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to killkess)
Post #: 62
RE: BFTB Service Pack 1 - Progress - 7/29/2010 1:39:44 PM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline
Changes in Service Pack 1.

Establishments:

  • Fixed various issues.

Scenarios:

  • Tweaked scenarios, including initial deployments.
  • Fixed spelling mistakes.
  • Added extra background information.

Maps:

  • Losheim - updated.

Game Fixed Issues:

  • BT0007 - CTD - Give order, let run, pause and set end time of task to time now, start game again, crash.
  • BT0029 - CTD - Caused by slip task code and how AI interacted with UI. (reported by GliderRecon whild playing Hofen-Ho-Down) Post
  • BT0032 - HHour was not reset when player task type changed from Attack/Probe by adding waypoint using Shift click. Caused AI issues.
  • BT0034 - There is a function to turn player Fire/Bombard tasks into defend tasks once they expire. Was doing for all task types which could cause AI issues.
  • BT0033 - CTD - Artillery unit causes crash if reattached or game left to run. (reported by CptWasp) Post
  • BT0038 - Unable to Prime/UnPrime bridges when issuing orders to non Engineers, even if Engineers part of force. (reported by Renato) Post
  • BT0039 - LOS issues when enemy gets within 3K. (reported by Chief Rudiger) Post
  • BT0020 - CTD - Player able to give Exit order to force when no Exit objectives. (reported by scsfan) Post
  • BT0041 - CTD - AI was attempting to send a message to player about a future plan it was abandoning, this caused crash as future plans dont have all the data needed for a message. (reported by Stryker) Post
  • BT0055 - Player sets HHour for attack, AI was cribbing and bringing forward the HHour, which made it difficult to coordinate multiple attacks, fixed.
  • BT0056 - Error in the Task Doctrine code causing issues for the AI, fixed.
  • BT0057 - Error with Fixed Point Number Utility code, fixed.
  • BT0058 - Error in scheduling code, trying to update a force plan based on new orders but was not catering for a future plan properly, fixed.


Service Pack is code complete - testing installer and final packaging to go.


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Paul Scobell
Panther Games Pty Ltd

(in reply to Panther Paul)
Post #: 63
RE: BFTB Service Pack 1 - Progress - 3/22/2012 7:03:27 AM   
libingqing

 

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I love your forum!

Rs Gold

(in reply to Panther Paul)
Post #: 64
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