Matrix Games Forums

To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!A little bit of history with To End All WarsBattle Academy 2 gets a release date!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

BFTB Service Pack 1 - Progress

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Tech Support >> BFTB Service Pack 1 - Progress Page: [1] 2 3   next >   >>
Login
Message << Older Topic   Newer Topic >>
BFTB Service Pack 1 - Progress - 6/11/2010 1:50:56 PM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline
Changes in Service Pack 1.

Establishments:

  • Fixed various issues.

Scenarios:

  • Tweaked scenarios, including initial deployments.
  • Fixed spelling mistakes.
  • Added extra background information.

Maps:

  • Losheim - updated.

Game Fixed Issues:

  • BT0007 - CTD - Give order, let run, pause and set end time of task to time now, start game again, crash.
  • BT0029 - CTD - Caused by slip task code and how AI interacted with UI. (reported by GliderRecon whild playing Hofen-Ho-Down) Post
  • BT0032 - HHour was not reset when player task type changed from Attack/Probe by adding waypoint using Shift click. Caused AI issues.
  • BT0034 - There is a function to turn player Fire/Bombard tasks into defend tasks once they expire. Was doing for all task types which could cause AI issues.
  • BT0033 - CTD - Artillery unit causes crash if reattached or game left to run. (reported by CptWasp) Post
  • BT0038 - Unable to Prime/UnPrime bridges when issuing orders to non Engineers, even if Engineers part of force. (reported by Renato) Post
  • BT0039 - LOS issues when enemy gets within 3K. (reported by Chief Rudiger) Post
  • BT0020 - CTD - Player able to give Exit order to force when no Exit objectives. (reported by scsfan) Post
  • BT0041 - CTD - AI was attempting to send a message to player about a future plan it was abandoning, this caused crash as future plans dont have all the data needed for a message. (reported by Stryker) Post
  • BT0055 - Player sets HHour for attack, AI was cribbing and bringing forward the HHour, which made it difficult to coordinate multiple attacks, fixed.
  • BT0056 - Error in the Task Doctrine code causing issues for the AI, fixed.
  • BT0057 - Error with Fixed Point Number Utility code, fixed.
  • BT0058 - Error in scheduling code, trying to update a force plan based on new orders but was not catering for a future plan properly, fixed.


Service Pack is code complete - testing installer and final packaging to go.


< Message edited by Panther Paul -- 7/29/2010 1:39:28 PM >


_____________________________

Paul Scobell
Panther Games Pty Ltd
Post #: 1
RE: BFTB Service Pack 1 - Progress - 6/13/2010 10:03:27 PM   
Deathtreader


Posts: 711
Joined: 4/22/2003
From: Vancouver, Canada.
Status: offline
Hi,

I'm just curious but I've noticed several references by Panther to "Service Packs" in various threads throughout the forum. This term appears to be brand new for BFTB as it does not appear in the HTTR or COTA forums. In those forums you folks posted about patches. The 2 terms are not necessarily the same........
Soooooooo, does this imply a change in marketing and/or delivery strategies? ie. patches are fixes and SP's are fixes and new features/content ala MS Windows?
Or is it just a rose by any other name is still a rose?

Rob.



_____________________________

So we're at war with the Russkies eh?? I suppose we really ought to invade or something. (Lonnnng pause while studying the map)
Hmmmm... big place ain't it??
- Sir Harry Flashman (1854)

(in reply to Panther Paul)
Post #: 2
RE: BFTB Service Pack 1 - Progress - 6/13/2010 10:32:12 PM   
wodin


Posts: 7924
Joined: 4/20/2003
From: England
Status: offline
I inagine a service patch fixes bugs...a patch will add minor features and I hope fix the data entries on some of the weapons as to me thats as important as a bug or crash...

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to Deathtreader)
Post #: 3
RE: BFTB Service Pack 1 - Progress - 6/13/2010 10:38:21 PM   
Prince of Eckmühl


Posts: 2449
Joined: 6/25/2006
From: Texas
Status: offline

quote:

ORIGINAL: Panther Paul

Work has commenced on resolving issues with the initial release.


Do you anticipate changes being made to the estab data? If so, will that mean any mods to the estabs will become outdated/obsolete? This is important, as I don't want to create weapons/vehicles/formations that can't take advantage the amended/corrected data.

If the data is going to be altered, it would be better for us if the existing estab is "patched," rather than simply replaced. If that's not possible, PLEASE publish a complete list of changes that are made to the estabs so that those who wish to incorporate the changes manually are able to do so.


_____________________________

Government is the opiate of the masses.

(in reply to Panther Paul)
Post #: 4
RE: BFTB Service Pack 1 - Progress - 6/14/2010 12:28:59 AM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline

quote:

ORIGINAL: Deathtreader

Hi,

I'm just curious but I've noticed several references by Panther to "Service Packs" in various threads throughout the forum. This term appears to be brand new for BFTB as it does not appear in the HTTR or COTA forums. In those forums you folks posted about patches. The 2 terms are not necessarily the same........
Soooooooo, does this imply a change in marketing and/or delivery strategies? ie. patches are fixes and SP's are fixes and new features/content ala MS Windows?
Or is it just a rose by any other name is still a rose?

Rob.




Huh!

I have been working on Microsoft products for to long

Service Pack == Patch



_____________________________

Paul Scobell
Panther Games Pty Ltd

(in reply to Deathtreader)
Post #: 5
RE: BFTB Service Pack 1 - Progress - 6/14/2010 12:31:01 AM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline

quote:

ORIGINAL: Prince of Eckmühl


quote:

ORIGINAL: Panther Paul

Work has commenced on resolving issues with the initial release.


Do you anticipate changes being made to the estab data? If so, will that mean any mods to the estabs will become outdated/obsolete? This is important, as I don't want to create weapons/vehicles/formations that can't take advantage the amended/corrected data.

If the data is going to be altered, it would be better for us if the existing estab is "patched," rather than simply replaced. If that's not possible, PLEASE publish a complete list of changes that are made to the estabs so that those who wish to incorporate the changes manually are able to do so.



A cpuple of problems with Estab data have been reported and hopefully will be fixed.

As you can export the estab file to XML all you need to do when you get the latest one is run a comparison between the two. This will hightlight the differences and it should be a fairly small job to merge them.

I just use a free utility called KDiff.


_____________________________

Paul Scobell
Panther Games Pty Ltd

(in reply to Prince of Eckmühl)
Post #: 6
RE: BFTB Service Pack 1 - Progress - 6/16/2010 2:09:53 AM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline
BT0038 Fixed

_____________________________

Paul Scobell
Panther Games Pty Ltd

(in reply to Panther Paul)
Post #: 7
RE: BFTB Service Pack 1 - Progress - 6/16/2010 3:24:16 AM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline
BT0039 Fixed

_____________________________

Paul Scobell
Panther Games Pty Ltd

(in reply to Panther Paul)
Post #: 8
RE: BFTB Service Pack 1 - Progress - 6/16/2010 5:01:55 AM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline
BT0020 Fixed

_____________________________

Paul Scobell
Panther Games Pty Ltd

(in reply to Panther Paul)
Post #: 9
RE: BFTB Service Pack 1 - Progress - 6/16/2010 8:19:48 PM   
GBS

 

Posts: 813
Joined: 7/3/2002
From: Southeastern USA
Status: offline
Paul, you seem to be making progress. Will we see the service pack this weekend perhaps?

(in reply to Panther Paul)
Post #: 10
RE: BFTB Service Pack 1 - Progress - 6/16/2010 10:59:37 PM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline
Hi,

I have about four CTD bugs lef to investigate. Now these might turn out to be already solved, as my first couple of fixes seem to have resolved most of the CTD where I have a save game to try.

Then there are still a bunch of medium and low tasks, not all "bugs", some are suggestions for improvements or AI quirks (these can be harder, after all, get two grognards in a room and each will have historicaly verified sources for the AI doing/not doing what it is doing ).

Once we are satisfied that everything that needs to be in the first patch is done, we will issue a build to our trusty Beta Testers. Once they are satisfied we have fixed things and not made any stuff ups we will be ready to sign off on it.

As Dave is heading off to the USA in a couple of days I don't think we will issue it till he gets back (so he can run his eye over the finished result).



< Message edited by Panther Paul -- 6/17/2010 2:42:43 AM >


_____________________________

Paul Scobell
Panther Games Pty Ltd

(in reply to GBS)
Post #: 11
RE: BFTB Service Pack 1 - Progress - 6/17/2010 1:27:15 AM   
Franklin Nimitz

 

Posts: 541
Joined: 6/23/2007
From: The House of the Mouse
Status: offline
Is the HQ-leading-the-charge issue included?

http://www.matrixgames.com/forums/tm.asp?m=2488592

(in reply to Panther Paul)
Post #: 12
RE: BFTB Service Pack 1 - Progress - 6/17/2010 2:43:53 AM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline
quote:

ORIGINAL: Franklin Nimitz

Is the HQ-leading-the-charge issue included?

http://www.matrixgames.com/forums/tm.asp?m=2488592


Yep, definitely on the must fix list. (Not that I expect to get rid of every occurance, but to make it much less likely.)


< Message edited by Panther Paul -- 6/17/2010 3:07:01 AM >


_____________________________

Paul Scobell
Panther Games Pty Ltd

(in reply to Franklin Nimitz)
Post #: 13
RE: BFTB Service Pack 1 - Progress - 6/17/2010 4:44:16 AM   
Arjuna


Posts: 17779
Joined: 3/31/2003
From: Canberra, Australia
Status: online

quote:

ORIGINAL: Franklin Nimitz

Is the HQ-leading-the-charge issue included?

http://www.matrixgames.com/forums/tm.asp?m=2488592


Is this in reference to the final reorg for an attack?

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Franklin Nimitz)
Post #: 14
RE: BFTB Service Pack 1 - Progress - 6/17/2010 7:12:58 AM   
wodin


Posts: 7924
Joined: 4/20/2003
From: England
Status: offline
I find the HQ's in attack are working fine when the distance isn't to great when it is they sometimes run into trouble going to the FUP as they seem to take the lead... HQ's seem to take the lead in a move order aswell a fair bit of the time which can get them into trouble

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to Arjuna)
Post #: 15
RE: BFTB Service Pack 1 - Progress - 6/17/2010 7:27:06 AM   
daft

 

Posts: 355
Joined: 5/18/2002
Status: offline

quote:

ORIGINAL: wodin

I find the HQ's in attack are working fine when the distance isn't to great when it is they sometimes run into trouble going to the FUP as they seem to take the lead... HQ's seem to take the lead in a move order aswell a fair bit of the time which can get them into trouble


What I have noticed (and reported) is that the HQ sometimes gets "impatient" and moves in to its final position at the objective before the last of the enemy is rooted out. It is probably due to the logic of the final reorg as Dave asks above.

(in reply to wodin)
Post #: 16
RE: BFTB Service Pack 1 - Progress - 6/17/2010 7:36:50 AM   
wodin


Posts: 7924
Joined: 4/20/2003
From: England
Status: offline
noticed that aswell...good call.

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to daft)
Post #: 17
RE: BFTB Service Pack 1 - Progress - 6/17/2010 11:09:02 AM   
Arjuna


Posts: 17779
Joined: 3/31/2003
From: Canberra, Australia
Status: online
One easy thing I can do to reduce the likelihood of the HQ running into enemy in the move to the objective for the final reorg is to test for intervening enemy and enemy near to the objective. If it finds any then it can either reorg in situ ( ie at the reserve loc ) or delay the start of its move to the objective. If I do the former then I have to create a separate task for the HQ and have the assault group reorg by itself. This will have knock on effects throughout the scheduling code and hence may take some time. If I just delay the start time of the final reorg, then I can avoid that "change" and "risk" but there may still be occassions where the HQ runs into trouble. It will be reduces not obviated. I think I will opt for this latter approach for now and see how that works.

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to wodin)
Post #: 18
RE: BFTB Service Pack 1 - Progress - 6/17/2010 11:16:26 AM   
Franklin Nimitz

 

Posts: 541
Joined: 6/23/2007
From: The House of the Mouse
Status: offline

quote:

ORIGINAL: Arjuna


quote:

ORIGINAL: Franklin Nimitz

Is the HQ-leading-the-charge issue included?

http://www.matrixgames.com/forums/tm.asp?m=2488592


Is this in reference to the final reorg for an attack?


No, I've noticed it when moving larger (regt+) formations using the move or exit command. The subordinate units will sit still with a move task on their current position while the HQ just motors on by, and into trouble.

(in reply to Arjuna)
Post #: 19
RE: BFTB Service Pack 1 - Progress - 6/17/2010 11:40:20 AM   
Arjuna


Posts: 17779
Joined: 3/31/2003
From: Canberra, Australia
Status: online
FN,

Do you have a saved game where this occurs, preferably one taken after the order butbefore you noticed the HQ moving first?

_____________________________

Dave "Arjuna" O'Connor
www.panthergames.com

(in reply to Franklin Nimitz)
Post #: 20
RE: BFTB Service Pack 1 - Progress - 6/17/2010 1:13:45 PM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline
BT0041 Fixed.

_____________________________

Paul Scobell
Panther Games Pty Ltd

(in reply to Arjuna)
Post #: 21
RE: BFTB Service Pack 1 - Progress - 6/19/2010 1:47:52 AM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline
All reproducable crash bugs have now been fixed.

We will now move onto the other reported issues.


_____________________________

Paul Scobell
Panther Games Pty Ltd

(in reply to Panther Paul)
Post #: 22
RE: BFTB Service Pack 1 - Progress - 6/19/2010 1:38:27 PM   
Chief Rudiger

 

Posts: 183
Joined: 7/21/2009
From: Scotland
Status: offline
The Scenmaker crashes if you create a subordinate to a force whose Estab hasn't been chosen yet. Very minor issue that doesn't come up often if you go about creating your OOB systematically but nevertheless, can lose you a couple minutes work if you forget.

(in reply to Panther Paul)
Post #: 23
RE: BFTB Service Pack 1 - Progress - 6/19/2010 3:18:26 PM   
Franklin Nimitz

 

Posts: 541
Joined: 6/23/2007
From: The House of the Mouse
Status: offline

quote:

ORIGINAL: Arjuna

FN,

Do you have a saved game where this occurs, preferably one taken after the order butbefore you noticed the HQ moving first?

This isn't the best example I've seen, but it's what I have right now. If I see a better instance, I'll try to flag it.
991 Inf Regt has just arrived and has been given a move order-all default. II/991 is the advance unit. 1045 on Day one.


Attachment (1)

(in reply to Arjuna)
Post #: 24
RE: BFTB Service Pack 1 - Progress - 6/19/2010 3:19:57 PM   
Franklin Nimitz

 

Posts: 541
Joined: 6/23/2007
From: The House of the Mouse
Status: offline
Here's II/991 later on:





Attachment (1)

(in reply to Franklin Nimitz)
Post #: 25
RE: BFTB Service Pack 1 - Progress - 6/19/2010 8:40:06 PM   
wodin


Posts: 7924
Joined: 4/20/2003
From: England
Status: offline
Wish I'd taken some screenshots because Ive had the HQ motoring on in the front during a move task alot of times.

I do think that the HQ gets into trouble druing the reorg after the assault when their are other enemy units still around like Arjuna mentioned. So a delay might work...

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to Franklin Nimitz)
Post #: 26
RE: BFTB Service Pack 1 - Progress - 6/19/2010 9:22:23 PM   
Chief Rudiger

 

Posts: 183
Joined: 7/21/2009
From: Scotland
Status: offline
I more often find it is Mot AT, Flak and Engineer units which are getting too far ahead in road movement columns and during attacks.

(in reply to wodin)
Post #: 27
RE: BFTB Service Pack 1 - Progress - 6/20/2010 12:30:13 AM   
Panther Paul


Posts: 667
Joined: 3/29/2003
From: Newcastle, NSW, Australia
Status: offline

quote:

ORIGINAL: Chief Rudiger

The Scenmaker crashes if you create a subordinate to a force whose Estab hasn't been chosen yet. Very minor issue that doesn't come up often if you go about creating your OOB systematically but nevertheless, can lose you a couple minutes work if you forget.


Recordered as BT0053

_____________________________

Paul Scobell
Panther Games Pty Ltd

(in reply to Chief Rudiger)
Post #: 28
RE: BFTB Service Pack 1 - Progress - 6/21/2010 7:39:47 AM   
bretg80

 

Posts: 264
Joined: 6/8/2009
Status: offline
Hey guys, I would recommend releasing a quick beta patch to everyone who has purchased the game so we can get past the major CTD issues. This game is not playable currently and I would like to see this rectified very quickly. Those of us who purchased the game and who have defended the pricing strategy are feeling a little uneasy at the moment. I understand your desire to take your time to get the patch right and I very much support that decision, but that leaves a lot of us stuck here with an expensive product that isn't working very well.

Please release a beta patch for those of us who are willing to use it until the full patch is ready for prime time.

Thanks,

Bret

(in reply to Panther Paul)
Post #: 29
RE: BFTB Service Pack 1 - Progress - 6/21/2010 8:33:59 AM   
wodin


Posts: 7924
Joined: 4/20/2003
From: England
Status: offline
^+1

_____________________________

My Tactical wargame facebook page.

https://www.facebook.com/Tacticalwargame


(in reply to bretg80)
Post #: 30
Page:   [1] 2 3   next >   >>
All Forums >> [New Releases from Matrix Games] >> Command Ops Series >> Tech Support >> BFTB Service Pack 1 - Progress Page: [1] 2 3   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.109