Matrix Games Forums

To End All Wars: Video, AAR and Interview!Ageod's To End All Wars: Video, AAR and Interview!To End All Wars: Artillery Battle Academy 2: Eastern Front - End of Early Access Space Program Manager unveils its multiplayer modes Another update for Commander: The Great War!Distant Worlds: Universe gets a new updateDeal of the Week: Eagle Day to Bombing the Reich Advanced Tactics Gold is coming to SteamMatrix Games now speaks German!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

a few comments/questions from a veteran wargamer

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> a few comments/questions from a veteran wargamer Page: [1]
Login
Message << Older Topic   Newer Topic >>
a few comments/questions from a veteran wargamer - 6/9/2010 5:15:15 PM   
STUCKER868

 

Posts: 75
Joined: 4/30/2009
Status: offline
Hi all,

First, as a veteran gamer (since 1972 and Avalon Hill's "Bismarck") I have to say this is the finest sim I have ever seen and that includes all the great SPI boardgames. I just have a few questions(and a few suggestions to the devs) on a some things that I am a bit confused about. I have searched the forums for these answers but did not really see anything.... so forgive me if I missed it or if they have been already discussed.

1. The biggest thing to me is confusion about the order of battle. When I fire this thing up and I start looking around at the forces I am overwhelmed a bit because I am not sure what I have to start with, (how many divisions, where are the elements at, why are they there, and the home HQ location.) Japan already has invasions moving in the historical first turn option but what is the best way to figure out what is going where? I assume someone has made an OB list with unit breakdowns and locations but I have not seen it.

2. A minor issue but I can't seem to do anything with the Japanese CVE "Taiyo." I thought I had seen this touched on somewhere but could not find it in a search. If I recall this was an issue with the original WIP which I own. I can't seem to transfer any AC to it. Any answers to that?

3. Why is the BB "Shinano" already a planned conversion to CV at the start of the game when in reality this was not decided untill later? I know some of you would ask why anyone would want to keep it as a third Yamato BB but it should be the Japanese player's choice. At only 47 AC "Shinano" was an overweight elephant which probably would have served better as a BB anyway. I would also like to see more flexible or maybe custom conversion options done through research (but not ahistorical.) What if Japan or the US wanted to accelerate the design/production of the Super Yamatos or Montanas?

4. Another problem (I am not sure there is anyway to do anything about it) but because most of us are quite familiar with the history of the Pacific war, we already know the exact size, Types and number of ships, aircraft, men etc.. their abilities etc of the forces involved. This can affect strategy and overall planning which skews realistic results. For example, I don't think the US even knew the Yamato's existed untill late in the war, yet we know they do from the start. Also, we know the exact number of CV's on both sides at the start and this knowledge takes away some of the fog of war. I am not saying make this a fantasy, ahistorical game but how about an option to alter the starting OB's by a certain percentage either way. And this could be random! What I mean is if you select "Possible randomized starting OB" you really do not know if the enemies starting OB has change or by how much. The randomizing, even if slight could throw a curve ball into normal planning and thinking. You know the Japanese only have six CV's at start but what if they had managed to rush production on a 7th or 8th? Or built a few more CA's? Also, because the US player knows the Japanese player is hitting the Phillipines, Hong Kong, and Singapore... they always start pulling everything they can in a mass exodus... Or they mass at Guadalcanal or Port Moresby early because they know that's coming too... this in reality would not have been done, anyone have any ideas on what can be done about this issue? How about serious political point penalities for early withdrawal? (Or is this done already?) The US player knows that Japan can't readily invade Hawaii but the politicans were heavily concerned that they could (or the US West Coast) and that is one of the main reasons the US did not rush forces willy nilly all over to the key points in the S.Pac. early.

5. The production detail is amazing and I love micromanagment but I have to admit, I am at a standstill as to what to do with it. Engines? huh? Even after watching the vid tutorial on it.

Just some things to consider. You may agree or disagree that any of the above is even worth looking at. I just wanted to comment.

Thanks and congrats to Matrix on being the number one producer of these types of games.
Post #: 1
RE: a few comments/questions from a veteran wargamer - 6/10/2010 4:27:59 PM   
bspeer

 

Posts: 67
Joined: 6/10/2006
Status: offline
Nice to see another "old guard" wargamer. This is the only "computer" wargame I have tried to seriously play. I still prefer monster board games. Why once, I even had Campaign in North Africa set up and running!

quote:

5. The production detail is amazing and I love micromanagement but I have to admit, I am at a standstill as to what to do with it. Engines? huh? Even after watching the vid tutorial on it.


I am with you on this one, it overwhelms me.

_____________________________

bs

"Japan would rather go down fighting that ignobly surrender without a struggle, because surrender would spell spiritual as well as physical ruin for the nation and its destiny."
Quoted in Sadao Asada's From Mahan to Pearl Harbor, p. 267

(in reply to STUCKER868)
Post #: 2
RE: a few comments/questions from a veteran wargamer - 6/10/2010 4:55:20 PM   
STUCKER868

 

Posts: 75
Joined: 4/30/2009
Status: offline
I had SSI's Campaign For North Africa... I enjoyed just reading the huge manual! Remember the "Italian Pasta Rule" where Italian troop morale would drop after some time if they did not get to eat pasta in the rations? Plus individual aircraft refit rolling of the dice? Anyway, this game is amazing but some of it is overwhelming. Not being able to readily I.D. units at a glance is confusing. It's like ok heres the 54th Japanese infantry div sitting on the mainland. It's attached to the "Central Army" HQ. Where is that at? ok I can find it doing a unit search but a turn later I will be damned if I remember where it is. Also, what other units are attached to it... and where are they? You can spend an hour trying to locate everything and then two turns later forget. There has to be a better way to control the organization process. I wish there was a button that showed lines drawn to each unit that is part of another organization as is now done in Hearts of Iron 3 Semper Fi.

I still can't figure out what to do with the CVE Taiyo.... or why the Shinano is earmarked for conversion to CV at the start of the game... minor stuff.. but the engine manu micromanagement is beyond me. And I have played the full war campaign of SPI's War in Europe solitare twice! :P

(in reply to bspeer)
Post #: 3
RE: a few comments/questions from a veteran wargamer - 6/10/2010 5:37:49 PM   
Sardaukar


Posts: 5987
Joined: 11/28/2001
From: Finland/now in Israel
Status: offline
Air unit needs to be "Carrier capable" or "Carrier Trained" to be able to transfer to CV/CVL/CVE. So you should check IJN land based air units and see if those are present under squadron name.

I think you can choose in certain point, if you want Shinano to upgrade to CV or not.

BTW, you get better answers posting on Witp-AE main forum, since this is Tech Support subforum and not frequented by most posters.

< Message edited by Sardaukar -- 6/10/2010 5:38:58 PM >


_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to STUCKER868)
Post #: 4
RE: a few comments/questions from a veteran wargamer - 6/10/2010 6:37:21 PM   
STUCKER868

 

Posts: 75
Joined: 4/30/2009
Status: offline
Hi.... yes it says carrier capable... but I create a task force with the Taiyo present, but when I go to transfer planes to ship, the Taiyo is not listed.

(in reply to Sardaukar)
Post #: 5
RE: a few comments/questions from a veteran wargamer - 6/10/2010 6:53:06 PM   
Sardaukar


Posts: 5987
Joined: 11/28/2001
From: Finland/now in Israel
Status: offline
Hmmm...one thing might be that air unit(s) you try to transfer belongs to Restricted Command and cannot be transferred into ships or out of the bases belonging to same command. If the HQ text next to unit name is white, unit is permanently restricted and cannot be shipped or flown out. If it's yellow, you can click it and change the command from list to something without (R), paying Political Points.





_____________________________

"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


(in reply to STUCKER868)
Post #: 6
RE: a few comments/questions from a veteran wargamer - 6/10/2010 10:08:09 PM   
STUCKER868

 

Posts: 75
Joined: 4/30/2009
Status: offline
Thanks! I will check into that.

(in reply to Sardaukar)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> a few comments/questions from a veteran wargamer Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.074