henri51
Posts: 916
Joined: 1/16/2009 Status: offline
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It is important to know that although you can give orders to any sub-units at any time, doing so will detach them, from its HQ and usually force the unit as well as its superior HQs to replan, which could cause delays that could be catastrophic in some cases. So generally one should avoid giving direct orders to a sub-unit that is in the middle of an attack, unless a pause in the attack is not expected to have serious consequences.It is usually better to have a reserve that is not engaged and that can intervene, or to detach a unit from a HQ that is not engaged (i.e. usually defencing). That is how it was in real life and that is why no competent commander would ever go into battle without a reserve. So it is easy to understand the importance of planning, because changing orders on the fly can have bad consequences. OTOH as Arjuna has pointed out, one should always keep an eye on his forces to see if orders need to be modified. For example, a retreating enemy or a weaker force than anticipated or a stronger defense than anticipated could make an attacker decide to stop the attack and redirect all or part of his attacking force to another task, despite some delay introduced. Also note that giving orders only to the top HQ and then watching one's plan unfold, even if one is a military genius and his plan has foreseen everything that could happen has the disadvantage that the sub-units have a longer orders delay than if they are getting orders from a closer HQ, and delays are amplified by distance.And a delay at any level of command can cause additional delays all down the line. For example, in the tutorial scenario, when Peiper AG arrived in the morning aroun 0800, since I was in a hurry to go out, I gave orders directly to the top HQ to attack St Vith a few km away. It was 3 PM before the attack got under way. One possible reason in addition to normal delays was air attacks by the enemy. Say the top HQ is hit by an air attack and routed before it has time to finish planning and transmitting its orders; then it could be hours before the whole AG is ready to execute the orders. The same can happen if an intermediae HQ is attacked while it is reorganizing or planning. So it is probably usually preferable for the player (who is the top HQ) to do as they did in real life and to give orders two levels down. For a division HQ, this would mean giving orders down to the battalion level.Note that to give orders to a HQ (say a company) does not make you manage each component of the company. You would give an order like "attack" to a company HQ along with some parameters such as speed, depth and aggro, and the company commander would then give each platoon their orders, for instance, which units are in front and back etc. Henri
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