Matrix Games Forums

Happy Easter!Battle Academy is now available on SteamPlayers compare Ageods Civil War to Civil War IIDeal of the week - An updated War in the East goes half Price!Sign up for the Qvadriga beta for iPad and Android!Come and say hi at Pax and SaluteLegends of War goes on sale!Piercing Fortress Europa Gets UpdatedBattle Academy Mega Pack is now availableClose Combat: Gateway to Caen Teaser Trailer
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Air Transport load calculation

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Air Transport load calculation Page: [1]
Login
Message << Older Topic   Newer Topic >>
Air Transport load calculation - 6/1/2010 7:47:20 AM   
Moss Orleni

 

Posts: 201
Joined: 11/3/2008
Status: offline
Hi all,

I tried to figure this one out for a long time, but still didn't manage to find the formula:

How can you determine how many devices(including squads) or supplies can be loaded on an aircraft? So, what is the relationship between aircraft load (fi B-17E Max.load 6,800) and the loading cost for devices/squads and supplies? I mention squads separately, because the manual states there's a cutoff point of 9 for the device load cost to fit into an aircraft, but that doesn't seem to be the case for squad type devices...

So, has anyone figured out how to (roughly) calculate the total air capacity needs for a specific supply/troop transport mission?

Thanks & regards,

Moss
Post #: 1
RE: Air Transport load calculation - 6/1/2010 11:33:23 AM   
TulliusDetritus


Posts: 4220
Joined: 4/1/2004
From: Back to Reality :(
Status: offline
For supplies.

2.000 (load capacity) = 1 supply.

So a big Dakota, load capacity = 10.000 / 2.000 = 5 supplies are delivered.

If the squadron has 16 planes and all of them manage to fly => 16 x 5 = 80 supplies are delivered by that squadron.

Et voilà

_____________________________

"When the seagulls follow a trawler, it's because they think sardines will be thrown into the sea" -- Eric Cantona, XX century philosopher

(in reply to Moss Orleni)
Post #: 2
RE: Air Transport load calculation - 6/2/2010 7:49:25 AM   
Moss Orleni

 

Posts: 201
Joined: 11/3/2008
Status: offline
Thanks for the info Tullius!

Complete silence on the squad/device load costs though...

I know the best way is run multiple tests on these things, and that's what I usually do. But the many different load costs/device types complicate matters, and results are not really consistent so far.

So, any help is appreciated!

Cheers,

Moss

(in reply to TulliusDetritus)
Post #: 3
RE: Air Transport load calculation - 6/2/2010 11:43:57 AM   
TulliusDetritus


Posts: 4220
Joined: 4/1/2004
From: Back to Reality :(
Status: offline
Moss, I haven't said anything about the Troop Transport thing because I mostly ignore it I mean, it's all about devices, so I gave up. I know big canons, motorised support (aka trucks), etc. will not be transported so I will use overland movement or a naval transport (for these big devices. What can be transported by planes will go by air). In othe words, I use an "intuitive" approach.

Anyway, the formula is in the manual



< Message edited by TulliusDetritus -- 6/2/2010 11:46:02 AM >


_____________________________

"When the seagulls follow a trawler, it's because they think sardines will be thrown into the sea" -- Eric Cantona, XX century philosopher

(in reply to Moss Orleni)
Post #: 4
RE: Air Transport load calculation - 6/3/2010 11:04:08 AM   
michaelm


Posts: 8844
Joined: 5/5/2001
From: Sydney, Australia
Status: offline
Air transport is handled fairly simplistically compared to ship transport.
-----------
Moving troops from base to base:
a) Can't move a non-squad or non-engineer device with a load cost >9

Air dropping troops:
a) Can't air drop a non-squad device with a load cost >7 or if none are ready

Common for ready devices:
b) Aviation support - 2 devices moved plus 2 more if a/c max load is 7500 or more
c) Squad or Engineer device type - 1 device moved plus one more if a/c max load is 7500 or more

Common for disabled devices:
d) Aviation support - 2 devices moved
e) Squad or Engineer device type - 1 device moved plus one more if a/c max load is 7500 or more

----------------
Moving supply:
Supply amount is a/c max load divided by 2000 with a minimum of 1. This is removed from the source and added to the destination unless air-dropped where a random value is added to the destination.

< Message edited by michaelm -- 6/3/2010 11:08:43 AM >


_____________________________

Michael

(in reply to TulliusDetritus)
Post #: 5
RE: Air Transport load calculation - 6/3/2010 11:34:26 AM   
Moss Orleni

 

Posts: 201
Joined: 11/3/2008
Status: offline
Thanks Michael, that really is new information!

Cheers,

Moss

(in reply to michaelm)
Post #: 6
RE: Air Transport load calculation - 6/4/2010 1:01:00 AM   
jimh009

 

Posts: 303
Joined: 5/15/2005
Status: offline

quote:

ORIGINAL: TulliusDetritus

For supplies.

2.000 (load capacity) = 1 supply.

So a big Dakota, load capacity = 10.000 / 2.000 = 5 supplies are delivered.

If the squadron has 16 planes and all of them manage to fly => 16 x 5 = 80 supplies are delivered by that squadron.

Et voilà


Well, now I know why the transports the Allies have delivering supply to China from India seem to be accomplishing nothing!

(in reply to TulliusDetritus)
Post #: 7
RE: Air Transport load calculation - 6/4/2010 4:57:52 PM   
Jim D Burns


Posts: 3043
Joined: 2/25/2002
From: Salida, CA.
Status: offline

quote:

ORIGINAL: jimh009
Well, now I know why the transports the Allies have delivering supply to China from India seem to be accomplishing nothing!


Especially since extended range missions are halved. So that 5 supplies per plane becomes only 2 supplies at extended ranges.

Then when you factor in things like the reduced load capacities of the transport planes in AE, spoilage over the bad road net and under strength missions due to fatigue and op losses, and the allied air transport effort in AE is pitiful. Maybe a few hundred a day is the best you can ever hope to achieve if you commit to a maximum effort.

Jim


_____________________________



(in reply to jimh009)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Air Transport load calculation Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.121