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Crash when recalculating paths

 
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Crash when recalculating paths - 5/31/2010 7:54:30 PM   
waverick


Posts: 28
Joined: 5/29/2010
Status: offline

Hello,

In the "Race to Bastogne" scenario the game crashes when the bridge in Dasburg was finished.
The message says "Recalculate the path" and then the game crashed.

Gr,

Jacco
Post #: 1
RE: Crash when recalculating paths - 5/31/2010 8:11:38 PM   
simovitch


Posts: 4310
Joined: 2/14/2006
Status: offline

quote:

ORIGINAL: weertj


Hello,

In the "Race to Bastogne" scenario the game crashes when the bridge in Dasburg was finished.
The message says "Recalculate the path" and then the game crashed.

Gr,

Jacco



This is a notoriously sensitive period in the game while the movement tables are being re-calculated (bridges built and blown). It should be fine most of the time but it's best to not try to access the UI until the game is back in your control.

I tried to break it several times during beta testing and I thought Dave got it to be fairly robust. That said, it is best to save your game just before that progress bar reaches 100%.

_____________________________

simovitch


(in reply to waverick)
Post #: 2
RE: Crash when recalculating paths - 5/31/2010 10:01:03 PM   
waverick


Posts: 28
Joined: 5/29/2010
Status: offline

That worked.

BTW: I had some difficulty to get the bridge ready in time. The Dasburg bridge only was finished at D2 08:00. The pioniers where "resting" a lot. Historical they were finished in the evening at day 1.


gr,

Jacco

(in reply to simovitch)
Post #: 3
RE: Crash when recalculating paths - 5/31/2010 10:39:37 PM   
simovitch


Posts: 4310
Joined: 2/14/2006
Status: offline
You should, on the average, finish by late afternoon as they did historically. Did you use 2 or more engineers at the bridge by ordering the group to construct the bridge with a single order?

_____________________________

simovitch


(in reply to waverick)
Post #: 4
RE: Crash when recalculating paths - 5/31/2010 10:43:27 PM   
waverick


Posts: 28
Joined: 5/29/2010
Status: offline

Ah... that certainly explains it.
At least the 2nd Pz. had enough rest

(in reply to simovitch)
Post #: 5
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