johndoesecond
Posts: 873
Joined: 8/3/2010 Status: offline
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Hi Dave, hi all, If you read things I've been posting lately, you'll think I'm obsessed with troop movements. Well, I am! So here's a little idea for a possible future direction. From reading an answer by Dave in another post, I learned that there is something like a distance tolerance among units when they move in formation. Basically, that defines how far the advance guard is allowed to go ahead, and how far the main guard, hub, line fillers, read guard, ecc. are allowed to be among each other, before they begin to wait for each other. Indeed, if I understood it well, in one post Dave said that he increased this tolerance in the latest patch. Now, wouldn't it be useful to be able to set this tolerance directly in the order settings, instead of having it hard coded in the game engine? There would be few interesting aspects if that's allowed, especially if one is commanding on higher echelon levels (regimental or higher). Let me work through an example to explain it better. Let say you give a Regt. with 2 Bns a move order. As things stand now, sometimes if one unit from one battalion encounters an enemy unit, the whole Regt. formation halts (within some margins of freedom within the whole formation). In this way, the whole regiment may be halted due to an enemy unit encountering a unit from, say, the rear guard battalion. So, in other words, what you have is a situation where the read guard unit of the read guard battalion halts the whole regiment. But, if one is able to set the distance tolerated among subordinates, and let's say I put it to maximum (or numerically, say, to 10 km), then the advance guard battalion could still carry on moving, even if the read guard battalion is halted. So this new setting I'm talking about would really be a constraint on how "compact" you want the whole force to keep together while moving. And this IS a relevant operational level commanding decision. In some cases you'd want them to stick together (say, when you expect there's a significant opposition force at the destination, so you want them all to arrive more or less at the same time). But in some other cases, you would prefer the battalions and - trickling it down - their subordinate companies to be able to carry on moving further on even if someone else in the formation is halted (say, this may be a more appropriate approach when you expect to encounter a lot of single scattered units along the way which you want to clear up or don't want to delay the whole battlegroup, something that for example is desirable during the crossing of the woods in the Elsborn Ridge scenario). What do you think about all this? Thank you for your attention. Cheers.
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