That would be helpful- but is it realistic? If a force occupies a certain terrain feature at night, it won't know the exact LOS during daytime until sunrise.
Although my BFTB experience is just from the demo so far, I would support johndoesecond´s suggestions for the reason, that BFTB is an operational level game, where one can assume that commanders and staffs have maps/tools readily available for proper terrain evaluation. Beside that, adding "generic LOS measuring" in the game, would be a nice feature, although nonessential.
I´d rather get rid of things like, "true crossing site state always visible", or adding a bit of terrain FOW, as true ground state (clear-firm-mud-impassable??) not always visible from the game map, as long as you haven´t actually moved a friendly unit into it.
Yeah, that were my thoughts exactly. When you pick objectives, waypoints, strongholds, etc., you - operational commander - would look at the map at your hand and base you assessments on that. You would obviously take into account that there is night coming after a day, and day coming after a night, but you would also - and above all, I'd add - take into acount the mere orography of the terrain.
I support anything that makes us closer to FOW realism, so I agree with RockinHarry's ideas. Actually, anything that improves on the realism of being op commander is welcome. Sometimes I think this should maybe bring about some uncertainly about your own units' position! In the real war I assume you wouldn't know the position and the status of your units minute-by-minute with the degree of certainty you get in this game. There may be time lags, information missing for 5-10 minutes, etc.
Wouldn't that kind of untertainty (at least as an option) bring in a whole new dimension in this wonderful simulation?
You see, what I love in this game is precisely the fact that you cannot see things that are not "seeable" at that level of command in the real war. Elsewhere, some ppl. were talking about missing 3D battlefield (Combat-Mission-like), and my answer is ... well, that's exactly the point! As a real-world commander you'd never have the chance to fly over, buzz and roam with a camera over your troops.
So in BFTB you get something much closer to the real op commander experience, and I love its "quantum uncertainty" about where exactly your single vehicles, guns and men are, how exactly they are positioned (the unit's footprint we have in this game is precisely that: a statistical hypothesis), and how the conflicts are resolved at that statistical level. There is something magical with this game that simply works because everything fits exactly and perfectly its geographical, commanding and military organisational scale, and nothing seems to belong to some other extraneous level, scale or domain.
< Message edited by johndoesecond -- 10/15/2010 10:57:33 PM >