I'm not a WW2 military expert, but maybe (just maybe), this feature should be abstracted in some way, given the scale of the game.
Again, I don't know what the standard scouting procedures have been used there in the WW2 (and in this campaign in particular) but if we're talking about sending 2-3 (or even 10-20 motorised) guys ahead, then that I believe would not be appropriate to visualise on the Command Ops map, since here 100+ people coy are our atoms, the elementary building blocks given the command level simulated.
But probably the feature could be abstracted in some way, so that we actually get the scouting feature in some way.
Maybe it can be done by putting another set of options in the Order details (like "Scouting", possibly with setting - say - the radius, or zone, together with the stealth level).
Upon setting these things, you wouldn't actually see scouts reaching out out there, but internally they'd be set out for the mission so you would get the information if something gets spotted).
I'm just thinking out loud, and I see how what I just wrote may be too complicated and inelegant in comparison to the rest.
At the end, what I like about this game is it's maniacal adherence to historical military mechanics of WW2 operational commanding, so I think it should be done in a way to be accurate by the standards of historical military tactics, while in the same time naturally fitting to the current game mechanics and spirit. Not an easy task.
However, I agree that is seems to me too limiting if the only way to do it is to dettach a 100+ people motorised company, as I'm quite sure there were other ways of doing this in the real war.
Here, that were my 5 cents ...
< Message edited by johndoesecond -- 8/4/2010 9:40:17 PM >