From: Cologne, Germany
Sorry guys. I'm not disagreeing that it would be great to have a distance indicator, I'm just saying that it's unrealistic to have it in a WWII context. We have all grown up with hex based games where you, the player, has god like abilities. This game is trying to simulate a real commanders perspective. A real commander takes distances from grids on the map, not laser measuring instruments or GPS systems.
Right. And how does he take distances from a point between the grid -> then half across the map -> to a point between another 2 grid lines? With a pair of compasses and a ruler.
He'd then compute say something like 5" on the map = XY kilometers in RL, and he'd instantly know the "exact" (well at least with the corresponding accuracy of common WW2 maps) length or range of a given line/circle.
A RL commander could touch the map, fold it, draw on it, carry it with him, measure it, eat it, stomp on it, sleep on it, or use it as cover when he'd decide to take a nap.
The players can't do these things.
So you could give them compass and ruler, at least.
< Message edited by GoodGuy -- 6/28/2010 9:51:13 PM >
General Anthony McAuliffe
December 22nd, 1944
"I've always felt that the AA (Alied Assault engine) had the potential to be [....] big."
8th of August, 2006