IDontThinkSo
Posts: 45
Joined: 5/28/2010 Status: offline
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Geez, this thread still going on? Anyway, it might help looking at this as a software first, simulation second, and game third, if at all. (As already someone more or less implied.) The sole purpose of games is to provide entertainment. In simulations, however, the situation is different. I expect more than entertainment from this game, and judging from HTTR, this delivers. I don't view this as a game, but as a hobby - an investment to investigate a particular aspect in this wonderful field. From that standpoint, even those 75 euros on a virtually zero student budget is justified, as the game will not only provide strategic and tactical joy, but also teach me about history and military in that particular period of time, and even let me experience what a commander goes through, in a very unique manner. Producing games and simulations is very different. In games, you generally care about the gameplay and try to make it so that the game provides an enjoyable experience. In simulations, you aim for a sufficiently accurate representation of some aspect of reality. Software that is both a game and simulation has to balance these two out, and is therefore more difficult to produce. Especially when the expected buying force is small. I can perfectly understand if people won't buy this simply because the theater does not interest them. However, refusing to buy the software solely because it is priced $20 more than a new game tastes of apples and oranges to me. And I'm saying this as a student on a practically zero budget (who will still buy the game).
< Message edited by IDontThinkSo -- 6/6/2010 10:54:59 PM >
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