From: Manchester, UK
I purchased, although I can appreciate everyone has their own price threshold, or gaming budget, and need to make their own decision. The editor stuff swung it, as I too was taken aback by the price. I'm guessing there is plenty of mileage in this title on the back of the editor stuff and decided to take the plunge.
I know nothing about Panther biographically, and wouldn't presume to tell anyone anything about business, save to very gently and respectfully suggest that if they want any sort of return on this sort of activity, then they need to reduce development time rather than get creative with pricing.
I have always gotten the impression that as a genre, this is one for the hobbyist who has a day job, develops in his spare time and does it for holiday money.
To crack this in any kind of way financially, you really need to release regularly (al a Tiller) or have mega brand recognition and the freedom to hit the really popular areas (al a 2by3). In either of these categories, after a few years, you get a back book to boot that helps fund the business.
I can appreciate the effort that goes into complex coding of this sort, and the obvious research and zealous attention to detail that has gone into the scenarios in this title, but we are a niche, these days, particularly at this level of grog, and this sort of pricing move can be a near impossible thing to get right if you start playing about with it. As one early post calculated, cheaper and more often generally trumps fewer, more expensive.
Still, none of my business. I am now off to play a scenario or two, stay up far longer than I should on a work night, and see if I can find that Panzer marching song from the movie that Robert Shaw made them all sing.
May I wish Panther every success with the game.