From: Clarksville, VA.
I personally think we have seen the end of improvements to JTCS.
How many bugs are still there waiting for a fix still?
I would like a decent A1 and better graphics myself,
oh, and a decent England team in the World Cup !
I agree if you are referencing "bug fixes" for JTCS... I believe the majority have been uncovered and corrected?
But... if you are talking about "other items" that could be improved... in addition to an improved AI... here are some "top of mind" with me.
Mike’s Wish List for MCS 1.05 Update
Double Time – Select Reachable Hexes to graphically illustrate all the hexes that the currently-selected unit can reach utilizing Double Time BEFORE committing the unit to Double Time. Toggle (off or on)
Unit Bases – Program “remembers” last Unit Bases setting toggle (off or on) for all 3D unit icons on any 3D map view.
Bunkers and Pillboxes – Have a “front” facing. Units inside these structures may only fire in the front arc – front hex + 2 adjacent hexes out to their weapons range.
Special Concealment (Anti-Tank Guns) Fog of War – Anti-tank guns smaller than 57mm, reduce 50% maintaining concealment when they fire or move to 35%.
Save Game Warning – Eliminate this warning from the PBeM Command Report.
Extreme Assault – Compromise on a setting “harder” then the pre-1.03 assault rules and “easier” then the 1.04 update. Extreme Assault, in its current form, reduces games to a Direct Fire “slug fest” and essentially eliminates the Assault option for players.
Variable Visibility – Eliminate this optional rule.
Reduce the 5% chance of mortars disabling AFVs to 3%. (I think these are the correct percentages?)
Caves – Have a “front” facing. Units inside these structures may only fire in the front arc – front hex + 2 adjacent hexes out to their weapons range.
Banzai – Eliminate this rule.
Regards, - Mike
"You have to learn the rules of the game. And then you have to play better than anyone else." - Albert Einstein