quote:Yes, the percentage-based multiracial bonus actually kinda sucks now. You're pretty much going to get nothing out of a new race other than dilution. In fact, their existence in your empire hurts you, because it increases the wall you need to push with your "real" races in order to actually get anything useful. Plus I dispute the notion that you need half your entire population to consist of a race to derive the benefits of them, or that some of those benefits can even be transferrable.
Basic math shows that your suggestion would make them weaker compared to how they are right now. Your suggestion is a NERF, to claim otherwise is insanity... math is very clear here, currently you have a certain power level, you suggest to REDUCE said power level.
And btw, they are already too weak compared to how they were in v1.00 of the game
For instance, Boskaras have a -80% war weariness bonus, but there's no particularly logical reason why this should somehow manage to affect, say, your Securan population. It would make more sense if ANY Boskara colony you had received -80% war weariness, regardless of their population composition, but not anyone else, while Securan colonies were +50% happy, but this had no effect on anyone else, as these seem to be intrinsic racial features that cannot be exported into specialists. Features like "Optimist", "Rivalry", and "Warrior Caste" would work this way: They apply to the relevant units of that race, immediately, at 100% strength...and only that race.
Conversely, something like the +40% Quameno research bonus, you only would need enough Quamenos to fill out your research specialists. This would likely be a fixed quantity like before, rather than a huge percentage of your empire: 50% of the population of a nation is not engaged in research: Only a small fraction of people engage in scientific research, and it should be enough that those people are your best researchers. Racial features involving specialists would work like this: Spies, Researchers, Mining Base Miners, Merchants, Starship Engineers, etc.
As it stands now, it is not possible to simultaneously employ Gizurean Engineers, Quameno Researchers, and Ketarov Spymasters in your empire without destroying the point of doing any of this. This in turn hurts the AI: A human can manipulate colonization efforts to make sure the right bonuses get installed, the AI isn't smart enough to figure this out.
While the oldsystem of only needing 2B was probably too generous, the new system is too harsh and punishing. And the more punishing the system becomes, the easier it is for the human to gain an advantage over the AI, as humans are far better at avoiding punishments than AIs are.
< Message edited by Fishman -- 5/22/2010 1:19:53 AM >