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Aircraft Fatigue vs. Pilot Fatigue

 
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Aircraft Fatigue vs. Pilot Fatigue - 5/16/2010 7:33:14 PM   
AcePylut


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If you go to an airgroup and click on "Pilots" you can see various stats for the pilot, including Fatigue.

If you go to an airgroup and click on "Planes", you can see a stat called "aircraft fatigue".

With all the discussion going on regarding planes durability, best settings for training/cap/etc. to keep fatigue down, repair times... please discuss the effects that "aircraft fatigue" has on the game.

Questions to start discussion

Does an aircraft with a high amount of aircraft fatigue have a greater chance of going down if it's damaged?

If half of my planes have no fatigue, and half have 50... if I set the group to 50% rest, will those 50% that are fatigued stay grounded, or will the planes that fly be chosen randomly? (imo the game should select the most unfatigued planes always)

What "die rolls" does aircraft fatigue impact? Does high aircraft fatigue increase the chance the plane on a bombing mission will turn back?

How quickly does aircraft fatigue come down if your durability is 1, 2, etc - assuming all other "things that are necessary to reduce fatigue i.e. av support, supplies, etc." are a-ok?

etc.

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RE: Aircraft Fatigue vs. Pilot Fatigue - 5/17/2010 12:37:08 AM   
topeverest


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good questions...I wish I had the answers.

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RE: Aircraft Fatigue vs. Pilot Fatigue - 5/17/2010 2:43:59 AM   
Knavey

 

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Just make sure you don't put your best pilot in a plane with hi fatigue!

Oh wait...I thought we were supposed to be able to micromanage in this game! DEVS could you get a few buttons to be able to do this?



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x-Nuc twidget
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"Going slow in the fast direction"

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RE: Aircraft Fatigue vs. Pilot Fatigue - 5/17/2010 3:38:30 AM   
erstad

 

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quote:

ORIGINAL: Knavey

Just make sure you don't put your best pilot in a plane with hi fatigue!

Oh wait...I thought we were supposed to be able to micromanage in this game! DEVS could you get a few buttons to be able to do this?



<hijack on>
Wait, I have an even better idea! We need to have skill ratings on the mechanics assigned to aviation support squads. We could then assign individual mechanics to specific planes to get repaired!
<hijack off>

(in reply to Knavey)
Post #: 4
RE: Aircraft Fatigue vs. Pilot Fatigue - 5/17/2010 4:15:40 AM   
Nomad

 

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quote:

ORIGINAL: erstad


quote:

ORIGINAL: Knavey

Just make sure you don't put your best pilot in a plane with hi fatigue!

Oh wait...I thought we were supposed to be able to micromanage in this game! DEVS could you get a few buttons to be able to do this?



<hijack on>
Wait, I have an even better idea! We need to have skill ratings on the mechanics assigned to aviation support squads. We could then assign individual mechanics to specific planes to get repaired!
<hijack off>



Not until we get a complete crews list for every ship and all the possible replacement crewmen.

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RE: Aircraft Fatigue vs. Pilot Fatigue - 5/17/2010 4:27:09 AM   
Knavey

 

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From: Valrico, Florida
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quote:

ORIGINAL: Nomad


quote:

ORIGINAL: erstad


quote:

ORIGINAL: Knavey

Just make sure you don't put your best pilot in a plane with hi fatigue!

Oh wait...I thought we were supposed to be able to micromanage in this game! DEVS could you get a few buttons to be able to do this?



<hijack on>
Wait, I have an even better idea! We need to have skill ratings on the mechanics assigned to aviation support squads. We could then assign individual mechanics to specific planes to get repaired!
<hijack off>



Not until we get a complete crews list for every ship and all the possible replacement crewmen.


I think that is in the next patch.

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x-Nuc twidget
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USN 87-93
"Going slow in the fast direction"

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RE: Aircraft Fatigue vs. Pilot Fatigue - 5/17/2010 2:59:48 PM   
xj900uk

 

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We also need a complete breakdown of every component/part of every aeroplane mentioned in the theatre together with detailed records/reports/servicing sheets. That way we can monitor and watch the amount of metal fatigue our planes are experiencing.
Dunno about the US, but with the RAF there is a medium known as 'time life expired', whereby after a certain number of hours in the air a part is replaced regardless of whehter it is showing signs of wear and tear, metal fatigue etc. S hould we not have this in the game by which we can monitor the amount of time in the air each part of every plane has logged?

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RE: Aircraft Fatigue vs. Pilot Fatigue - 5/17/2010 3:09:57 PM   
AcePylut


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Yeah, and still... how many people are out there complaining/wondering why Person X can get thier B29's to fly every day when others cant?  Plenty.

What are they doing about their aircraft fatigue?  And how does it work?

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RE: Aircraft Fatigue vs. Pilot Fatigue - 5/17/2010 4:41:05 PM   
LoBaron


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From: Vienna, Austria
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Fatigue is used with the 'slightly drunk' dice roll:
aggression gain chance (agc) = exp/100 x fat I think.

This directly is feeded into the dice roll for AC fatigue...

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RE: Aircraft Fatigue vs. Pilot Fatigue - 5/17/2010 6:47:42 PM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
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Ok just kidding.

Airframe fatigue increases in its (the airframes) use. I´m not sure if combat adds fatigue but flown missions for sure do.
Also if the plane gets damaged.

If I´m not totally wrong this has absolutely no impact on combat performance except that if the value gets higher, the chance of
the plane having to be scrapped when damaged, increases.

< Message edited by LoBaron -- 5/17/2010 6:48:36 PM >


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