Matrix Games Forums

Hell is Approaching Deal of the Week Battle Academy Battle Academy 2 Out now!Legions of Steel ready for betaBattle Academy 2 gets trailers and Steam page!Deal of the Week Germany at WarSlitherine Group acquires Shenandoah StudioNew information and screenshots for Pike & ShotDeal of the Week Pride of NationsTo End All Wars Releasing on Steam!
Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: [REL] *UPDATED! ShipNames.txt IJN Edition

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: [REL] *UPDATED! ShipNames.txt IJN Edition Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 4/22/2013 7:37:27 AM   
Verstorbene

 

Posts: 20
Joined: 3/3/2012
Status: offline
The downside to being a lurker is, when I can actually contribute something, I can't post links. hooray

I think I can upload a shipName.txt though.

I wrote a quick java program (very lazy, all of 5 minutes of work, 10 minutes of pasting back and forth). Was gonna post the source to pastebin for any interested parties.

Edit: And I can't seem to attach anything that would work. Shark, if you're interested, you can contact me off-boards and I can send you a shipNames.txt with HMS prefixes, as well as the source to my lazy 5-minute program? Both can be posted to pastebin or something.

< Message edited by Verstorbene -- 4/22/2013 7:42:52 AM >

(in reply to Shark7)
Post #: 31
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 4/22/2013 7:40:36 AM   
Verstorbene

 

Posts: 20
Joined: 3/3/2012
Status: offline
EDIT: UGH, Ignore this doublepost. Or delete it please

< Message edited by Verstorbene -- 4/22/2013 7:41:09 AM >

(in reply to Shark7)
Post #: 32
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 4/22/2013 4:41:46 PM   
Shark7


Posts: 7139
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
You can post your program yourself, if I post it people will mistakenly think that I created it and I don't want it to cause issues. I personally do not wish to post some one else's work as my own, and I would hope others will show me the same courtesy.

Now that said, I've already given permission for anyone to distribute my unchanged works (with credit) as part of their own themes. I've noticed several of our other users have done that and I have no issues with that.

Not trying to be a jerk, jut trying to avoid any potential problems, which I am sure you can appreciate.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Verstorbene)
Post #: 33
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 4/22/2013 5:12:07 PM   
Verstorbene

 

Posts: 20
Joined: 3/3/2012
Status: offline
Well, I just meant that I would need three more posts (including this one) + seven days before I can post a link to anything. Both are already pastebin'd, and all I did was to modify your work. You're the guy who spent all the time putting these names in. I merely wrote a program that manipulates strings.

Plus, the idea was to make it available for the guy who wanted the prefix in front of all of his shipnames. Waiting a week for my quick fix seems to defeat the purpose, haha.

Let me give uploading the txt another try. It didn't occur to me that the file might not be ready immediately (when I tried to click my own upload, I got a file not available error).

And if anyone still wants to see the program, I suppose I can expand upon it too (maybe to add suffixes, since you hated typing Maru at the end of anything).

Attachment (1)

(in reply to Shark7)
Post #: 34
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 4/22/2013 5:16:19 PM   
Verstorbene

 

Posts: 20
Joined: 3/3/2012
Status: offline
Now that I think about it, maybe I should ask you what would be useful for mass string manipulation? Something that might make making another mod like this not a complete pain in the rear?

(in reply to Verstorbene)
Post #: 35
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 4/24/2013 8:38:07 AM   
Verstorbene

 

Posts: 20
Joined: 3/3/2012
Status: offline
Sorry for the chain post. I've decided to make my little program thing into a full tool, and want one of the end results of this little project to be a huge compilation of ship names (shuffed, as well, so you don't have to eat through 1 mod to get to another).

I wanted to know if I had your permission to include your shipnames with credit to you.

(in reply to Shark7)
Post #: 36
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 4/24/2013 6:09:14 PM   
Shark7


Posts: 7139
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: Verstorbene

Sorry for the chain post. I've decided to make my little program thing into a full tool, and want one of the end results of this little project to be a huge compilation of ship names (shuffed, as well, so you don't have to eat through 1 mod to get to another).

I wanted to know if I had your permission to include your shipnames with credit to you.


Yes, so long as you give credit. Thank you for asking first.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Verstorbene)
Post #: 37
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 5/29/2013 1:50:17 AM   
Shark7


Posts: 7139
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
Just bumping this back up for newer players, it does still work in Shadows.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Shark7)
Post #: 38
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 5/29/2013 2:41:38 AM   
TanC

 

Posts: 64
Joined: 5/8/2013
Status: offline
Awesome bump! Thanks Shark7! Will download and use now. Definitely beats seeing 001, 002, 003..

(in reply to Shark7)
Post #: 39
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 5/29/2013 5:36:19 AM   
threedeesix

 

Posts: 8
Joined: 3/11/2013
Status: offline

quote:

ORIGINAL: Shark7

Just bumping this back up for newer players, it does still work in Shadows.


Hey Shark7, this is awesome. Downloading now.

I don't know if your still taking requests, but if you could someday make a combined list with ship names from multiple governments. I imagine a world government with ships like the Bismark and Yamato operating right alongside the Arizona. This would work for those making a Star Trek (Federation) mod as well.

Anyway, thanks for your hard work, its appreciated.

Rod

(in reply to Shark7)
Post #: 40
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 6/7/2013 10:00:31 PM   
invaderzim

 

Posts: 210
Joined: 6/3/2013
Status: offline
Hey Shark7, have you been able to get the mod to work with with pirate factions in Shadows? I tried it out with the Distant Worlds Extended mod today and it doesn't seem to work, the game just uses default names when you try to play as pirates in the Age of Shadows or in the Normal Age. It does seem to work fine with normal empires and the quick start options. So perhaps there's something different about how the game names your ships when you play as a pirate.

I've tried a number of variables, PirateEscort, PEscort, EscortPirate, EscortP, but none of them seem to hit the mark.

Edit: Actually the mod does seem to work properly. It's just that the ships that spawn with the pirates are given default names. Ships built after the game starts are named according to shipNames.txt

< Message edited by invaderzim -- 6/8/2013 5:02:07 PM >

(in reply to threedeesix)
Post #: 41
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 6/10/2013 10:05:27 AM   
hewwo

 

Posts: 255
Joined: 4/22/2010
Status: offline
Hey Shark7, just wanted to let you know I'm using your mod and it's awesome.

(in reply to Shark7)
Post #: 42
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 6/10/2013 2:58:06 PM   
Shark7


Posts: 7139
Joined: 7/24/2007
From: The Big Nowhere
Status: offline

quote:

ORIGINAL: hewwo

Hey Shark7, just wanted to let you know I'm using your mod and it's awesome.


Glad you like it.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to hewwo)
Post #: 43
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 8/19/2013 2:43:56 PM   
TanC

 

Posts: 64
Joined: 5/8/2013
Status: offline
Bumping this up for visibility per main forum "Thank You" post. Also, I wanna go home to install it, so it helps for it to be on the front page.

(in reply to Shark7)
Post #: 44
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 8/23/2013 12:28:29 PM   
Anthropoid


Posts: 2551
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
Downloading now

Can I install it, save and quit my current ongoing game, then restart that previously started game with this running? Will my computer blow up and cause an artificial singularity event if I try this?

ADDIT: so I'm guessing if I want this to work right, I need to replicate the subfolders in my "Distant World's Original" Customization folder? and then put the shipnames.txt into a new folder in Customization?

ADDIT*2: yeahhh, that didn't work! Looks like I need to find the little explanation for how to "create custom theme" folders

< Message edited by Anthropoid -- 8/23/2013 1:06:10 PM >


_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to TanC)
Post #: 45
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 8/23/2013 9:27:39 PM   
thebigpieman


Posts: 26
Joined: 7/3/2013
Status: offline
You will need a folder and name it what ever you want IE: I have ship names in here.

Place the shipNames.txt file in that folder and load it up in the main menu, anything not changed or edited will be loaded from the game its self.

(in reply to Anthropoid)
Post #: 46
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 8/23/2013 9:34:42 PM   
Anthropoid


Posts: 2551
Joined: 2/22/2005
From: Secret Underground Lair
Status: offline
Yeah I got it to work, and it named a few ships for me. Then the game crashed and now it doesn't work anymore, even with that Theme activated.

_____________________________

The x-ray is her siren song. My ship cannot resist her long. Nearer to my deadly goal. Until the black hole. Gains control...
http://www.youtube.com/watch?v=IkIIlkyZ328&feature=autoplay&list=AL94UKMTqg-9CocLGbd6tpbuQRxyF4FGNr&playnext=3

(in reply to thebigpieman)
Post #: 47
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 8/26/2013 1:24:16 AM   
Shark7


Posts: 7139
Joined: 7/24/2007
From: The Big Nowhere
Status: offline
quote:

ORIGINAL: Anthropoid

Downloading now

Can I install it, save and quit my current ongoing game, then restart that previously started game with this running? Will my computer blow up and cause an artificial singularity event if I try this?

ADDIT: so I'm guessing if I want this to work right, I need to replicate the subfolders in my "Distant World's Original" Customization folder? and then put the shipnames.txt into a new folder in Customization?

ADDIT*2: yeahhh, that didn't work! Looks like I need to find the little explanation for how to "create custom theme" folders


Sorry for the delayed answer, was unavailable for a few days.

I think you have to start a new game for it to take effect, some stuff is set at the time of galaxy generation, and honestly I've never tried installing it mid game.

Edit, I see you got it to work, glad you did.

_____________________________

Distant Worlds Fan

'When in doubt...attack!'

(in reply to Anthropoid)
Post #: 48
RE: [REL] *UPDATED! ShipNames.txt IJN Edition - 5/29/2014 11:56:37 PM   
Tanaka


Posts: 2819
Joined: 4/8/2003
From: USA
Status: offline
Great stuff bump for Universe

_____________________________


(in reply to Shark7)
Post #: 49
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding >> RE: [REL] *UPDATED! ShipNames.txt IJN Edition Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.090